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Old 2011-10-25, 10:20 PM   [Ignore Me] #1
Brusi
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Pistols in PS2


So maybe it's a running joke that there is only 1 rifle for every 3 Terrans, the others just get pistols...



But is there real cause for speculation on the increased leathality of PS2 Pistols based on how commonly they are used in the screen shots?

Perhaps there is a class that can only equip pistols?
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Old 2011-10-25, 10:47 PM   [Ignore Me] #2
Zulthus
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Re: Pistols in PS2


Look a flying shark
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Old 2011-10-26, 07:28 PM   [Ignore Me] #3
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Re: Pistols in PS2


Originally Posted by Zulthus View Post
Look a flying shark
I kinda thought dolphin but eh.
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Old 2011-10-25, 10:50 PM   [Ignore Me] #4
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Re: Pistols in PS2


Obviously infiltrators will likely be limited to pistols and knives and other small weapons again, as in PS1. I wouldn't mind seeing knives and pistols be a little more lethal in skilled hands.

I suspect that the pistol will be used to fill some gaps in certain loadouts. Maybe if you are running around with an anti vehicle gun, you have to rely on your pistol to remain useful against infantry threats. As a sniper, you may have few other options at medium to shorter ranges than pulling out a pistol.

Depending on how they implement weapon switching, it could be that a pistol is a much better choice to switch to if you are caught by surprise without an actual weapon drawn, while you are hacking a door or whatever.

I hope that pistols benefit greatly from head shot bonuses. I don't think they should be miniature sniper rifles with pinpoint accuracy, but I do think they should reward well placed shots to make up for a lower base damage, lower rate of fire and a smaller magazine size.

My thinking for headshot bonus damage is:

Sniper rifles get the most bonus. Maybe not one shot kills, but at least a significant bonus, especially if headshots are extremely hard to get.

Pistols get the next most. Not as much as a sniper rifle, but still enough to significantly reduce TTK's compared to body shots with the same pistol.

Rifles get the smallest bonus. You should still be rewarded if you can land a lot of head shots, but a single stray bullet hitting someones head shouldn't really affect the outcome of a firefight.

Beyond that I don't think any weapon should get a head shot bonus. Shotguns and HA are designed to put bullets all over the place, so it wouldn't really be rewarding your accuracy, it would just be giving random extra damage every x amount of shots. Vehicle based machine guns would just be overpowered with head shot damage on top of their usual DPS.

Obviously knives can have bonus backstab damage, but that's it's own thing.
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Old 2011-10-26, 12:39 AM   [Ignore Me] #5
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Re: Pistols in PS2


Hopefully there is an officer class that only allows you to use a pistol and sabre.
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Old 2011-10-27, 11:44 PM   [Ignore Me] #6
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Re: Pistols in PS2


Originally Posted by Draep View Post
Hopefully there is an officer class that only allows you to use a pistol and sabre.
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!
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Old 2011-10-28, 06:43 AM   [Ignore Me] #7
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Re: Pistols in PS2


Originally Posted by Slepnair View Post
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!
I demand the ability for commanders to sit with their torsos stick out the top of a tank like a tank commander and to be able to smack the back of the tank with their sabre like a horse.

Yah! Yah!

Originally Posted by That one noob View Post
Would a flare gun count as a pistol? Because since lighting is going to be a factor in a shootout would it be wrong to pop off a flare into the sky then into my enemies?
Stop making me want flammable grass like in Farcry 2.
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Old 2011-10-28, 10:49 AM   [Ignore Me] #8
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Re: Pistols in PS2


Belt fed revolver
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Old 2011-10-29, 07:04 AM   [Ignore Me] #9
HELLFISH88
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Re: Pistols in PS2


Originally Posted by Slepnair View Post
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!
This.This. A thousand time's this.


Planetside concept art had swords. Planetside developer's rewarded player's with Katana back in the day. Sword's obviously have an exploitable niche which should be exploited, If only for novelty or mostly aesthetic purposes.

Yes I would purchase a sword from the Cash/point Store

Yes I would purchase a Flag from the Cash/point store.

To be honest though for a moment...I think i just want to see our art team's take on Empire specific melee weapons again. All this fantastic art is getting my excited and I'll be damned if T-Ray doesn't come up with a beautiful beam and or energy sword for the Vanu. Terran's would of course get a giant chain-sword and the Conglomerate who is to hipster for sword's will instead opt for a massive two handed Battle Hammer which they have re purposed from a giant pneumatic construction Hammer or something.

Did I mention that I would purchase a flag from the Cash/point store?
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Old 2011-10-26, 02:14 AM   [Ignore Me] #10
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Re: Pistols in PS2


Headshot damage bonus on pistols? I'm thinking about magscatters. Yeah, that's not a good thought. Still like the idea though, I'm an AMP man myself and the pistols have some good accuracy in general so headshots even at range is doable. Love to see their lethality improved so having them in a agile load out is an actual option for self defense.
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Old 2011-10-26, 03:51 AM   [Ignore Me] #11
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Re: Pistols in PS2


Higby told me you could customize a really badass pistol.


But I'm more interested at the 800lb Gorilla in the background.
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Old 2011-10-26, 07:21 AM   [Ignore Me] #12
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Re: Pistols in PS2


Dollars to donuts that's a Reaver.
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Old 2011-10-26, 08:36 AM   [Ignore Me] #13
Xyntech
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Re: Pistols in PS2


Originally Posted by Traak View Post
Dollars to donuts that's a Reaver.
The aircraft in the picture? Wtf are you smoking?
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Old 2011-10-26, 09:41 AM   [Ignore Me] #14
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Re: Pistols in PS2


Originally Posted by Traak View Post
Dollars to donuts that's a Reaver.
No. Its a Mossy.
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Old 2011-10-26, 09:49 AM   [Ignore Me] #15
DviddLeff
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Re: Pistols in PS2


At no point do I want to see a player pick a pistol to go into combat with rather than a SMG/rifle. The pistol should be a back up weapon for players, no more. Damage wise they should be decent enough to drop a player in a few accurate shots, and with a head shot sooner, but no quicker than other weapons. I certainly don't want to see pistols being sniper rifles like they were in Halo.
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