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Old 2011-11-17, 06:40 PM   [Ignore Me] #1
MgFalcon
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An Eye into Forgelight


From @PS_TRay
The eyes are the window2d soul. @planetside2 http://yfrog.com/obh39edj


That's just insane... Just saying... Hellz yeah Forgelight!
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Old 2011-11-17, 06:44 PM   [Ignore Me] #2
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Re: An Eye into Forgelight


BF3 just got bitch slapped.
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Old 2011-11-17, 06:52 PM   [Ignore Me] #3
EASyEightyEight
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Re: An Eye into Forgelight


All so I can stare lovingly into the eyes of each rebel scum, the reflection of a Cycler barrel shimmering brilliantly off their surface.
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Old 2011-11-18, 01:11 PM   [Ignore Me] #4
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Re: An Eye into Forgelight


Originally Posted by Vash02 View Post
BF3 just got bitch slapped.
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Old 2011-11-17, 07:21 PM   [Ignore Me] #5
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Re: An Eye into Forgelight


Any other LOST fans just go supernova from that pic?
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Old 2011-11-17, 08:06 PM   [Ignore Me] #6
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Re: An Eye into Forgelight


... was this actually in the requirements document handed to the forgelight development team?

I love overkill
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Old 2011-11-17, 08:46 PM   [Ignore Me] #7
sylphaen
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Re: An Eye into Forgelight


Holy s*** !!!

There is the first prowler screenshot !!!
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Old 2011-11-17, 08:47 PM   [Ignore Me] #8
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Re: An Eye into Forgelight


Nice! But I would trade eye reflections for vehicle boarding animations.
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Old 2011-11-17, 08:54 PM   [Ignore Me] #9
xSquirtle
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Re: An Eye into Forgelight


Originally Posted by Sifer2 View Post
Nice! But I would trade eye reflections for vehicle boarding animations.
I second this motion!

My only question is... Why? Not like any of us, for that matter are going to focus on a eye long enough for it to matter.
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Old 2011-11-18, 07:16 AM   [Ignore Me] #10
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Re: An Eye into Forgelight


Here are some more twitpics from @PS_TRay showing off this engines beauty!

http://yfrog.com/nubthkaj



http://yfrog.com/oep1ruqj

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Old 2011-11-18, 07:57 AM   [Ignore Me] #11
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Re: An Eye into Forgelight


Originally Posted by xSquirtle View Post
I second this motion!

My only question is... Why? Not like any of us, for that matter are going to focus on a eye long enough for it to matter.
I agree. I asked a friend and he said it could be just a bigger part of the new reflection engine in the engine. So I guess it might've been more like a tickbox to enable it to the eyes and perhaps some adjustments to make it look right. For example, we might get similar reflections from fe. aircraft windows. I doubt this was coded in JUST for the sake of getting eye reflections.

But I do agree, can't come up with any situation where one would look at anyones eye in game that closely for it to matter.

Would've rather had boarding animations, but I'm 99% sure that would've been a crapload of more work.

Looks amazing though, BF3 is now outdated
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Old 2011-11-18, 02:24 PM   [Ignore Me] #12
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Re: An Eye into Forgelight


I don't want to steal any of the hype, but environment mapping is only a few lines of code in a shader. I guess it's cool that it's being applied to an eye, but it's mostly a gimmick.
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Old 2011-11-18, 02:58 PM   [Ignore Me] #13
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Re: An Eye into Forgelight


Originally Posted by Sirisian View Post
I don't want to steal any of the hype, but environment mapping is only a few lines of code in a shader. I guess it's cool that it's being applied to an eye, but it's mostly a gimmick.
Unfortunately the industry seems to run on such gimmicks. As long as it was quick and easy to implement and won't be affecting day to day gameplay performance, I'm all for it.
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Old 2011-11-18, 03:18 PM   [Ignore Me] #14
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Re: An Eye into Forgelight


Originally Posted by Sirisian View Post
I don't want to steal any of the hype, but environment mapping is only a few lines of code in a shader. I guess it's cool that it's being applied to an eye, but it's mostly a gimmick.
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Old 2011-11-18, 03:07 PM   [Ignore Me] #15
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Re: An Eye into Forgelight


Yea, if nothing else, gimmicks like that get media attention. And as mentioned, I believe and hope it was quite fast to implement and looks good.
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