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Old 2011-12-17, 01:35 AM   [Ignore Me] #1
cellinaire
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From T-ray's twitter


http://yfrog.com/o0ctiydj




Whoa...... I mean, we all know by now that PS2's graphic is already unbelievable, but this quality?

In this really in-engine or in-game? No way it's not a photo.
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Old 2011-12-17, 02:35 AM   [Ignore Me] #2
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Re: From T-ray's twitter


Dang
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Old 2011-12-17, 03:06 AM   [Ignore Me] #3
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Re: From T-ray's twitter


... am I missing something?
What is it?
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Old 2011-12-17, 03:31 AM   [Ignore Me] #4
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Re: From T-ray's twitter


Originally Posted by Lonehunter View Post
... am I missing something?
What is it?
It part of a TR's armor if I'm not mistaken but it's the depth the PS2 artists have gone to to make it look like the real thing, just look at the woven fibers and stitch's with all the intricate parts, not just some pixulated flat surface.

You artists at PS2 are the shizzle!
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Old 2011-12-17, 07:22 AM   [Ignore Me] #5
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That is some nice photorealistic skinning!
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Old 2011-12-17, 08:31 AM   [Ignore Me] #6
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Hmm..

T-ray, how are you doin that? Surely the base texture is not that detailed, the thing would be massive.. Using different materials for each component so you can assign a tiled detail texture? But then thats going to mean a *ton* of geometry to model all that small detail, since you'd have to have a boundary in the mesh itself..

How do you work this sorcery?

Last edited by CutterJohn; 2011-12-17 at 08:33 AM.
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Old 2011-12-17, 08:34 AM   [Ignore Me] #7
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Re: From T-ray's twitter


He'll probably answer Forgelight but I too am interested in how this is being done.
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Old 2011-12-17, 09:54 AM   [Ignore Me] #8
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Re: From T-ray's twitter


I wonder if that is how it will look through a sniper scope from, say, three yards.
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Old 2011-12-17, 10:31 AM   [Ignore Me] #9
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Re: From T-ray's twitter


They should consider doing a "pull back" style video that starts on some fine character detail, moves out to show a squad assaulting a base, then even further to show a massive battle raging. End it with a quick shot of the planet from space with visible explosions highlighting the surface .
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Old 2011-12-17, 07:32 PM   [Ignore Me] #10
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Re: From T-ray's twitter


Originally Posted by CViolet View Post
They should consider doing a "pull back" style video that starts on some fine character detail, moves out to show a squad assaulting a base, then even further to show a massive battle raging. End it with a quick shot of the planet from space with visible explosions highlighting the surface .
That would be badass.
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Old 2011-12-17, 10:32 AM   [Ignore Me] #11
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Re: From T-ray's twitter


Capped off by an orbital strike. No, wait, I hate OS's! Boo!
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This is the last VIP post in this thread.   Old 2011-12-17, 07:26 PM   [Ignore Me] #12
T-Ray
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Re: From T-ray's twitter


Forge light homie
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Old 2011-12-17, 08:24 PM   [Ignore Me] #13
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Re: From T-ray's twitter


Originally Posted by Captain1nsaneo View Post
He'll probably answer Forgelight but I too am interested in how this is being done.

Originally Posted by T-Ray View Post
Forge light homie


Cop out answer! Talk shop! Do it on monday so you can say its work related.
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Old 2011-12-19, 08:16 AM   [Ignore Me] #14
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Re: From T-ray's twitter


Originally Posted by T-Ray View Post
Forge light homie
Looks like some awesome use of tessellation.

And with tessellation baked in from the start I can see how you are going to get such a great looking game working well on lower spec machines.

Last edited by Mutant; 2011-12-19 at 08:23 AM.
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Old 2011-12-18, 03:35 AM   [Ignore Me] #15
cellinaire
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Re: From T-ray's twitter


Originally Posted by IDukeNukeml View Post
Though the forgelight engine is awesome and no one can disagree. I call bullshit.

There is no way you are not putting some serious aboslute undeniable extremely insane effort into this.

This map has UV rays, Quad bump map texturing, at LEAST 4096 BY 4096 resolution and has to be a prioritary format.


Forelight is awesome, but the shit you're putting behind it. My God man. Sleep some.
Fuck that, don't... keep doing THIS. for 9 more months or whatever the fuck it takes... and do the same thing with everything you do.

Jesus Christ, a drunken look at thismakes my head spin at the requirements for making something so vast.
=) This dev team is teh AWESOMENESS !!
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