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Old 2012-01-26, 07:16 PM   [Ignore Me] #1
Hamma
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Webcast Tidbits & Recording


Use this thread to post the various things learned from the cast.
  • Vehicles will have Performance, Armor and Utility slots that are customizable.
  • Vehicles will also have customization slots for visual changes, hood ornaments, camo, racing stripes etc.
  • Lightning will be best AA Vehicle at launch
  • Can be modified as a tank killer
  • Won't be screenshots for a bit. Will be very similar to Lightning as is.
  • Sunderer will have 4X the armor of Tanks
  • Liberator will be similar to AC130, guns will shoot downward so even though there won't be bombs it will be similar.
  • 3 Seats in Lib, Pilot, Gunner, Tailgunner
  • Galaxy Weapons can be changed out. Possibly ground effect weapons.
  • Galaxy will not have a cloak bubble.
  • Guns can be used while it is deployed in the AMS role.
  • Guns do not change location on Galaxy when be deployed (yet) but can or may be moved.
  • Lodestar won't be returning.

Update: SOE Posted Video:

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Last edited by Hamma; 2012-01-26 at 09:34 PM.
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Old 2012-01-26, 07:30 PM   [Ignore Me] #2
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Re: Webcast Tidbits


Lighting is the primary AA replacing the skillguard, told ya's bitches!
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Old 2012-01-26, 07:31 PM   [Ignore Me] #3
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Re: Webcast Tidbits


I missed the mentions about the mod slots - what were they again?
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Old 2012-01-26, 07:32 PM   [Ignore Me] #4
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Re: Webcast Tidbits


Originally Posted by Hamma View Post
I missed the mentions about the mod slots - what were they again?
All i herd was performance, may have been an armour one too ?
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Old 2012-01-26, 07:35 PM   [Ignore Me] #5
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Re: Webcast Tidbits


I really don't even care about the thousands of players anymore at this point, I'd take a 1500 cap if it meant the good stuff like weapon holstering, vehicle animations, and VARIETY in vehicles made it back in. They look sexy, but I don't really like that they're making a single vehicle able to perform every role needed.
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Old 2012-01-26, 07:38 PM   [Ignore Me] #6
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Re: Webcast Tidbits


Originally Posted by Zulthus View Post
I'd take a 1500 cap if it meant the good stuff like weapon holstering, vehicle animations, and VARIETY in vehicles made it back in.
They are bragging how detailed everything is, showing screenshots how you can see threads on uniforms, and then scratch holstering due performance issue. Im with you there. Less pointless details that only looks cool, more details that are cool/usefull
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Old 2012-01-26, 07:32 PM   [Ignore Me] #7
Hmr85
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Re: Webcast Tidbits


Originally Posted by SKYeXile View Post
Lighting is the primary AA replacing the skillguard, told ya's bitches!
Should of just brought the skyguard back.
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Old 2012-01-26, 07:34 PM   [Ignore Me] #8
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Re: Webcast Tidbits


Originally Posted by SKYeXile View Post
Lighting is the primary AA replacing the skillguard, told ya's bitches!
I still think it's a flawed model, gunning and driving a lightning was hard enough for most people without having to also be looking up!

Maybe I'm bitter, I just like the SG
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Old 2012-01-26, 07:36 PM   [Ignore Me] #9
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Re: Webcast Tidbits


Originally Posted by Duddy View Post
I still think it's a flawed model, gunning and driving a lightning was hard enough for most people without having to also be looking up!

Maybe I'm bitter, I just like the SG
the skyguard required 2 people, this requires one...the idea might be...dont move? ..it really depends on its weapon systems. it could be flak, high ROF projectiles or missiles.
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Old 2012-01-26, 07:41 PM   [Ignore Me] #10
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Re: Webcast Tidbits


Originally Posted by SKYeXile View Post
the skyguard required 2 people, this requires one...the idea might be...dont move? ..it really depends on its weapon systems. it could be flak, high ROF projectiles or missiles.
Somehow I think staying still will just be inviting your swift death in a Lightning :P
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Old 2012-01-26, 10:40 PM   [Ignore Me] #11
sylphaen
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Re: Webcast Tidbits


Originally Posted by SKYeXile View Post
the skyguard required 2 people, this requires one...the idea might be...dont move? ..it really depends on its weapon systems. it could be flak, high ROF projectiles or missiles.
You very well know that in PS1, static AA is dead AA... Even more so after the reaver stealth armor buff.

We'll how it goes in PS2 but if the armor balance between AA and reavers in PS2 is similar to PS1, I foresee a huge pinata fest for the good aircav pilots.

Edit: and in a PS1 SG, you had 2 pairs of eyes. In PS2, it will be 2 AA lightnings. How will that be balanced ? Weaker AA guns ? Weaker AA armor ?

Last edited by sylphaen; 2012-01-26 at 10:43 PM.
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Old 2012-01-27, 12:40 AM   [Ignore Me] #12
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Re: Webcast Tidbits


Originally Posted by sylphaen View Post
You very well know that in PS1, static AA is dead AA... Even more so after the reaver stealth armor buff.

We'll how it goes in PS2 but if the armor balance between AA and reavers in PS2 is similar to PS1, I foresee a huge pinata fest for the good aircav pilots.

Edit: and in a PS1 SG, you had 2 pairs of eyes. In PS2, it will be 2 AA lightnings. How will that be balanced ? Weaker AA guns ? Weaker AA armor ?
I do know that static AA is dead AA, but that was PS1. it will probably prove the same for PS2, but i think if you can find yourself some good terrain nested neara tree or something that you can cover behind when something comes in for a pass...that you can then hit them on their flyout, i think would be a good tactic.

I gather the lightning would keep most of its speed as AA, but loose some armour and HP, especially top armour and whatever turret armour it had.

id still expect the lighting to die in a single full hit air pass, as it did in PS1(though think thats changed now)

we're looking at a whole new game though and with a different sort of balance, but they did say 3 shots to the rear of a lighting by a MBT would kill it, if i remember right i thought it was about 3-4 vanguard shots to kill a lighting, from any angle, so the TTK on vehciles may remain verymuch the same, given that their speed is likely the same, in the videos the planes certainly different seem to be going as fast as jets in BF3...more similar to the speed of PS1.

the effectivness on the lighting is going to have to be dependant on how much other AA their willbe though, how often and where it can be pulled from.

I wouldn't even say the skyguard was your primary AA in planetside, because of their availability, they were no doubt the most effective, but given they could only be pulled at a tech plant, with a cert for it.

but if i had to give an answer in relation to PS1, i would think it should do less damage, or be harder to use, more like BF3...where you need to aim and if you do it can be very deadly, especially to anything that sits still and is close.
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Old 2012-01-26, 07:33 PM   [Ignore Me] #13
DOUBLEXBAUGH
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Re: Webcast Tidbits


1 Defensive (armor or shields to certain spots), 1 utility slot (EMP, minegaurd, etc.) and 1 performance (speed boost, or handling boost etc.). Also any weapon can be swapped out for different ones.

Last edited by DOUBLEXBAUGH; 2012-01-26 at 07:39 PM.
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Old 2012-01-26, 07:35 PM   [Ignore Me] #14
Biohazard
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Re: Webcast Tidbits


Performance
armor
utility
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Old 2012-01-26, 07:35 PM   [Ignore Me] #15
ThGlump
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Re: Webcast Tidbits


mods: weapons. 3 utility/performance slots, 4 appearance slots
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