Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I can't think of a quote right now. Ask me later.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-01-26, 07:16 PM | [Ignore Me] #1 | ||
PSU Admin
|
Use this thread to post the various things learned from the cast.
Update: SOE Posted Video:
__________________
PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-01-26 at 09:34 PM. |
||
|
2012-01-26, 07:35 PM | [Ignore Me] #5 | ||
Colonel
|
I really don't even care about the thousands of players anymore at this point, I'd take a 1500 cap if it meant the good stuff like weapon holstering, vehicle animations, and VARIETY in vehicles made it back in. They look sexy, but I don't really like that they're making a single vehicle able to perform every role needed.
|
||
|
2012-01-26, 07:38 PM | [Ignore Me] #6 | ||
Captain
|
They are bragging how detailed everything is, showing screenshots how you can see threads on uniforms, and then scratch holstering due performance issue. Im with you there. Less pointless details that only looks cool, more details that are cool/usefull
|
||
|
2012-01-26, 10:40 PM | [Ignore Me] #11 | |||
Lieutenant Colonel
|
We'll how it goes in PS2 but if the armor balance between AA and reavers in PS2 is similar to PS1, I foresee a huge pinata fest for the good aircav pilots. Edit: and in a PS1 SG, you had 2 pairs of eyes. In PS2, it will be 2 AA lightnings. How will that be balanced ? Weaker AA guns ? Weaker AA armor ? Last edited by sylphaen; 2012-01-26 at 10:43 PM. |
|||
|
2012-01-27, 12:40 AM | [Ignore Me] #12 | |||
Major General
|
I gather the lightning would keep most of its speed as AA, but loose some armour and HP, especially top armour and whatever turret armour it had. id still expect the lighting to die in a single full hit air pass, as it did in PS1(though think thats changed now) we're looking at a whole new game though and with a different sort of balance, but they did say 3 shots to the rear of a lighting by a MBT would kill it, if i remember right i thought it was about 3-4 vanguard shots to kill a lighting, from any angle, so the TTK on vehciles may remain verymuch the same, given that their speed is likely the same, in the videos the planes certainly different seem to be going as fast as jets in BF3...more similar to the speed of PS1. the effectivness on the lighting is going to have to be dependant on how much other AA their willbe though, how often and where it can be pulled from. I wouldn't even say the skyguard was your primary AA in planetside, because of their availability, they were no doubt the most effective, but given they could only be pulled at a tech plant, with a cert for it. but if i had to give an answer in relation to PS1, i would think it should do less damage, or be harder to use, more like BF3...where you need to aim and if you do it can be very deadly, especially to anything that sits still and is close. |
|||
|
2012-01-26, 07:33 PM | [Ignore Me] #13 | ||
Sergeant Major
|
1 Defensive (armor or shields to certain spots), 1 utility slot (EMP, minegaurd, etc.) and 1 performance (speed boost, or handling boost etc.). Also any weapon can be swapped out for different ones.
Last edited by DOUBLEXBAUGH; 2012-01-26 at 07:39 PM. |
||
|
|
Bookmarks |
|
|