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Old 2012-01-31, 09:42 PM   [Ignore Me] #1
RodenyC
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Post launch weapons and vehicles.


What are some of the PS1 weapons and vehicles you would like to see make a comeback post launch of PS2?I am hoping for the Phatasm and some of the buggies make a comeback.Especially the Phatasm.If done right could lead to some interesting drops at night.
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Old 2012-01-31, 09:46 PM   [Ignore Me] #2
duomaxwl
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Re: Post launch weapons and vehicles.


I really hope the Phantasm makes its way back in. It's my most used vehicle.
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Old 2012-01-31, 09:54 PM   [Ignore Me] #3
Vancha
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Re: Post launch weapons and vehicles.


I wouldn't want to see anything ancient-tech styled, but the return of router functionality might be nice, depending on whether it fits in PS2 (similarly, if the Phantasm were to return I'd rather see it look more like everything else).

Also, I'll miss my bolt driver if it's not there at release. If that's the case, I'd like to see that return.
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Old 2012-02-01, 01:06 PM   [Ignore Me] #4
Graywolves
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Re: Post launch weapons and vehicles.


MARAUDER!

And Phantasm

and Juggernaught (although Sunderer feels alot like it now)
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Old 2012-02-01, 01:14 PM   [Ignore Me] #5
Magpie
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Re: Post launch weapons and vehicles.


Phantasm!!!

BUGGYS!!! A cloaked one would be fucking mint

Last edited by Magpie; 2012-02-01 at 01:26 PM.
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Old 2012-02-01, 01:19 PM   [Ignore Me] #6
Xaine
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Re: Post launch weapons and vehicles.


ES Buggies.

HO Thrasher come back to me baby...
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Old 2012-02-01, 02:10 PM   [Ignore Me] #7
Quovatis
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Re: Post launch weapons and vehicles.


I hope my Scorpion makes a return.
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Old 2012-02-01, 03:39 PM   [Ignore Me] #8
Sirisian
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Re: Post launch weapons and vehicles.


Regarding post launch vehicles I'm hoping to see the Vulture.

Originally Posted by Quovatis View Post
I hope my Scorpion makes a return.
Can't tell if serious. If you actually got kills with that at a consistent rate to make it a viable weapon then you are amazing. Would be interesting if they reintroduced it with some changes.
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Old 2012-02-01, 03:50 PM   [Ignore Me] #9
ringring
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Re: Post launch weapons and vehicles.


Originally Posted by Sirisian View Post
Regarding post launch vehicles I'm hoping to see the Vulture.


Can't tell if serious. If you actually got kills with that at a consistent rate to make it a viable weapon then you are amazing. Would be interesting if they reintroduced it with some changes.
Although he is amazing you don't need to be that to get kills with it consistently.

All you have to do is to get the bombs to explode at the level where the nme are hiding. the crucial thing is the bombs have to explode above the ground, once they hit the ground they don't explode.
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On topic.

the Ant and the refill function.
the Deli, apart from anything else the TR/NC may possibly need a fvehicle that can float on water.

Edit again ..... we may need a router. If the bases are too defensible it may be necessary to break fortesses.
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Last edited by ringring; 2012-02-01 at 03:59 PM.
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Old 2012-02-01, 05:04 PM   [Ignore Me] #10
Quovatis
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Re: Post launch weapons and vehicles.


Originally Posted by Sirisian View Post
Can't tell if serious. If you actually got kills with that at a consistent rate to make it a viable weapon then you are amazing. Would be interesting if they reintroduced it with some changes.
That's why I liked it since it takes some skill to master. During one of my best runs with it one day, I had a k/d of 134/3 with it, and that was after they nerfed it. If you know how to use it properly, it's like having a hand-held flail. I'm almost certain I was the first player on the server to get the auraxium merit for the scorpion. Loved it and hope something like that returns.

One of my favorite combos was the scorpion/bolt driver combo. Fire the scorpion, wait until it's about to explode, then hit an enemy sniper with the bolt driver. It's an insta-kill 90% of the time.

But yeah, the big problem was players didn't know how to use the scorpion, due to bad help pages in-game. They don't realize it can 1-hit kill players on a consistent basis if used properly.
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Old 2012-02-01, 02:11 PM   [Ignore Me] #11
ShazMyBot
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Re: Post launch weapons and vehicles.


I want to see the Deliverer and her variants make a return. Amphibious vehicles FTW.
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Old 2012-02-01, 02:12 PM   [Ignore Me] #12
ThGlump
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Re: Post launch weapons and vehicles.


ES buggies
AMS
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Old 2012-02-01, 02:33 PM   [Ignore Me] #13
Johari
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Re: Post launch weapons and vehicles.


Thresher! and the other ES buggies

then the Maelstrom cause I liked how it played and looked.
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Old 2012-02-01, 02:42 PM   [Ignore Me] #14
Shogun
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Re: Post launch weapons and vehicles.


ams
router (functionality, not necessaryly the original vehicle)
phantasm (unarmed, as i heard ps1´s phantasm had a gun now?)

and i wonder when the first masochist yells BFRS!
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Old 2012-02-01, 03:11 PM   [Ignore Me] #15
Quovatis
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Re: Post launch weapons and vehicles.


Originally Posted by Shogun View Post
phantasm (unarmed, as i heard ps1´s phantasm had a gun now?)
It had a gun for a few weeks before they finally changed it. Was pretty annoying to basically have a cloaked mossie with the armor of a liberator. If you look carefully, you can still see where the gun was mounted on the model.
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