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Old 2012-02-25, 04:04 AM   [Ignore Me] #1
Chinchy
Staff Sergeant
 
Dual Wielding Splatter Max


Anyone else get the impression you can dual wield Splatter Cannons as a max?
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Old 2012-02-25, 04:07 AM   [Ignore Me] #2
Hermes
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Re: Dual Wielding Splatter Max


Was too busy thinking about dual wielding flame throwers


(But yes I think it implies you can dual wield AV or AI if you want)
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Old 2012-02-25, 04:12 AM   [Ignore Me] #3
Chinchy
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Re: Dual Wielding Splatter Max


Well I hope they do it right.
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Old 2012-02-25, 04:15 AM   [Ignore Me] #4
Hermes
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Re: Dual Wielding Splatter Max


Originally Posted by Chinchy View Post
Well I hope they do it right.
What are your concerns? Visually or balance wise?

Because balance is sort of a non issue when deciding if you can have one or two arms at this stage - rate of fire etc are just numbers to set in playtests
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Old 2012-02-25, 04:20 AM   [Ignore Me] #5
Chinchy
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Re: Dual Wielding Splatter Max


dual wielding shotguns no matter how you look at it is dual wielding shotguns :P
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Old 2012-02-25, 04:24 AM   [Ignore Me] #6
Bags
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Re: Dual Wielding Splatter Max


Glad I'm switching to NC!
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Old 2012-02-25, 04:45 AM   [Ignore Me] #7
DviddLeff
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Re: Dual Wielding Splatter Max


Dual Lancers may be handy.

If Lancers are in game...
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This is the last VIP post in this thread.   Old 2012-02-26, 04:36 PM   [Ignore Me] #8
Higby
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Re: Dual Wielding Splatter Max


Originally Posted by Bags View Post
Glad I'm switching to NC!
I'm glad too!
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Old 2012-02-26, 04:56 PM   [Ignore Me] #9
Zulthus
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Re: Dual Wielding Splatter Max


That's cool. NC will need all the help they can get
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Old 2012-02-26, 05:00 PM   [Ignore Me] #10
basti
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Re: Dual Wielding Splatter Max


Originally Posted by Zulthus View Post
That's cool. NC will need all the help they can get
Nothing can help them.

I played NC yesterday. And besides their quite powerful weapons, ALL of them are just terrible players.

I deleted that NC character today. Never going there again, ever :P
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Old 2012-02-26, 05:44 PM   [Ignore Me] #11
Knocky
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Re: Dual Wielding Splatter Max


Originally Posted by basti View Post
Nothing can help them.

I played NC yesterday. And besides their quite powerful weapons, ALL of them are just terrible players.

I deleted that NC character today. Never going there again, ever :P

I want that promise spelled out in VS blood.
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Old 2012-02-27, 02:47 AM   [Ignore Me] #12
Azren
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Re: Dual Wielding Splatter Max


Originally Posted by basti View Post
Nothing can help them.

I played NC yesterday. And besides their quite powerful weapons, ALL of them are just terrible players.

I deleted that NC character today. Never going there again, ever :P
They may be terrible players, but they play against retards (VS), so it is fair.
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Old 2012-02-27, 11:54 AM   [Ignore Me] #13
Geist
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Re: Dual Wielding Splatter Max


Originally Posted by basti View Post
Nothing can help them.

I played NC yesterday. And besides their quite powerful weapons, ALL of them are just terrible players.

I deleted that NC character today. Never going there again, ever :P
I'm glad we agree. Now, if we can also agree that VS are equally bad, we can get you in your red/black uniform.
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Old 2012-02-25, 07:20 AM   [Ignore Me] #14
Redshift
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Re: Dual Wielding Splatter Max


I imagine an AI MAX will be balanced around having both arms as AI weapons.

It'll end up the same as the biffers, you didn't really see people using 2 different arms as they weren't effective enough at one specific job to be useful.

I guess the same will be true of these MAXes Jack of all trades won't really be worth it in most cases
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Old 2012-02-27, 01:18 PM   [Ignore Me] #15
Neksar
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Re: Dual Wielding Splatter Max


I imagine that the slow turn speed is something to make them require teamwork. It's basically a hard-coded way to ensure two MAXes covering each other are much more effective than two MAXes soloing. I can support that.
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