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2012-02-27, 05:57 AM | [Ignore Me] #1 | ||
Private
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DISCUSSION: How do you feel battles will last days, weeks, months?
I read in one of the articles about how PS2 is gearing toward battles that will last days, weeks, even a month or more. My question is, especially with the player "regions" that might take place as to who can join what server, how in the world can this even happen? My thoughts: Even if we are not restricted to regions, the only way I can see this happening is to have ONE massive server. This will include all time zones (obviously). However, I don't forsee this being something that will happen. If we are on seperate servers, PS1 for example. You would always have a player base that was on in masses during peak hours and for most of the daytime hours, especially after school/work times. Overnight, the continents would usually go mostly to one side and the wars began again the next day. The longest battles I have been apart of or have heard about have rarely gone over a 24 hour period. Why? Its the "same stuff, different day" concept. It keeps raging, but eventually everyone gets tired of it, especially when the battles are grid locked. Would it be awesome to have long battles? Yes. However, I don't forsee anything close what the developers are hoping for and by battle I speak of on a continent level with key bases that were fought for. What is your opinion to the matter? Please post constructive comments, critiques, thoughts and ideas. -Reni |
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2012-02-27, 06:01 AM | [Ignore Me] #2 | ||
Captain
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I think a big contributing factor to "battles" lasting weeks or more is the fact that every square inch of land is contested territory. Additionally there are deploy-able towers at launch, which can make a single hex LEADING UP TO a base battle take a long time to capture.
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2012-02-27, 08:12 AM | [Ignore Me] #3 | |||
Lieutenant Colonel
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2012-02-27, 08:17 AM | [Ignore Me] #4 | ||
First Lieutenant
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I don't remember any battles lasting days (unless we define "battle" really loosely) but there were plenty of base fights that lasted 8 hours or more. What's interesting is they were almost always 3-ways and neither of the 2 attacking empires would give up the attack to flank the other. At the end of the day people play for fun, and as long as everyone is still having fun with that 3-way stalemate it's very hard to break it.
It'll be interesting to see if a relatively small force that breaks away from the zerg can be enough to draw one of the empires off that stalemate, especially if we don't have the NTU system anymore (do we?) |
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2012-02-27, 08:26 AM | [Ignore Me] #5 | |||
Lieutenant Colonel
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It took 3 days to claim that facility. It went back and forth. NC would get a hack. TR would take it back. VS would get a hack TR would take it back. The only reason that battle ended was because the NC had a breakthrough on the west coast and where closing ground in behind the VS. After about a week worth of fighting on that Continent we finished off the VS first then the TR in Gunuku. |
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2012-02-27, 08:34 AM | [Ignore Me] #6 | ||
Sergeant Major
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There have been a couple times in the last year where because of pops we have fought almost exclusively on cyssor, for over a week, because otherwise the lattice was pretty locked down by the empires. So if you define a battle over a continent as a "battle"... I believe the claim will be accurate, if not an understatement.
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2012-02-27, 09:17 AM | [Ignore Me] #9 | ||
You really cannot put a time frame on it. Comes down to leaders and population stability.
I know that outfits such as mine that do not follow the zerg tend to go distract other empires on other continents to help aid our empires progression on another continent that and we like to fight out numbered. In planetside 1 if we could pull 2 - 3 times our number this would be anything from 60 - 90 troops that were not opposing our empire on the main fight. This would result in progression on the main fight speeding up. If we didn't get the base we might provide a 15minute advantage or in the frame of a interlink that went through we may provide a 2hour advantage. However the zerg is the zerg and provided the pops are pretty even could spend a day or 2 on the same continent. Even if they get kicked there is nothing to stop them going back again and again. I do not forsee weeks of contention unless there is a overpowered bonus to a cont (think planetside 1 and oshur (repair facility on all bases), although this was countered by not everyone like the restrictions on oshur. In the end it does not really matter you could quite happily fight on one cont if you don't know planetside and have come from lets say COD. Each base could be looked at as a different map with differing terrain and the hack seen as round based play. If an empire had an event that was commanded centrally (think the NCWA events on werner, 170 man gal drops/vanguard zergs/liberator runs) then a poplock could roll an entire continent very quickly. Last edited by Mastachief; 2012-02-27 at 09:18 AM. Reason: edited for major English failure |
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2012-02-27, 09:49 AM | [Ignore Me] #12 | ||
Lieutenant General
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If it's anything as indicated in the post linked below, yes, battles could be virtually endless.
http://www.planetside-universe.com/f...9&postcount=24 |
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2012-02-27, 12:11 PM | [Ignore Me] #13 | |||
Lieutenant Colonel
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And that is exactly how I want it.
__________________
"There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened."
-Douglas Adams Last edited by Geist; 2012-02-27 at 12:13 PM. |
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2012-02-27, 12:34 PM | [Ignore Me] #14 | |||
Private
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Beta will tell I guess. I just hope the content is there. I loved PS1, but I am also looking for more content and improvements for the sequal. |
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2012-02-27, 04:06 PM | [Ignore Me] #15 | ||
General
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You know those stories or parts in those games where you find two ancient armies doomed to battle each other for an eternity?
That's pretty much how I see Planetside. Personally, I don't mind if there's an occasion where it take half a day to take a certain area. But that gets dull quick and makes some players feel like they are missing in content if their playtime is limited. An average battle should probably be 1-2 hours. -edit- for base and its surroundings. Last edited by Graywolves; 2012-02-27 at 05:09 PM. |
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