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Old 2012-03-10, 09:31 AM   [Ignore Me] #1
Mastachief
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Door Width


After seeing the videos, is any one else concerned with the width of the doors for buildings?

With potentially up to 2000 people on a continent having single width doorways for internal buildings is going to get messy.
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Old 2012-03-10, 09:45 AM   [Ignore Me] #2
WiteBeam
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Re: Door Width


I doubt it will be an issue. There are multiple entrances to every building. And I don't think that 2000 people will be fighting for the same spawn room.
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Old 2012-03-10, 09:57 AM   [Ignore Me] #3
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Re: Door Width


Originally Posted by WiteBeam View Post
I doubt it will be an issue. There are multiple entrances to every building. And I don't think that 2000 people will be fighting for the same spawn room.
It would certainly be funny to watch though!
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Old 2012-03-10, 10:05 AM   [Ignore Me] #4
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Re: Door Width


Yeh Higby said that about the numbers. I think they under estimate the magnetic attraction of certain groups of players to a single base.

However even if there are only 200 people defending a base have single width doors will cause problems.

To further my point about the amount of players in an area what happens when you are pushed back to your final base then you have 666(if pcgamer have it right) people in one base spawn.
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Old 2012-03-10, 11:44 AM   [Ignore Me] #5
Lonehunter
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Re: Door Width


I actually just noticed the door width yesterday, I'm just slightly concerned. The doors definitively need to be able to allow 2 solders to stand shoulder to shoulder inside.

Don't underestimate the power that doors have. They are the smallest form of choke points in the game.

"There won't be 2,000 people trying to use one door"

Once the 2nd to last base an empire owns on a continent loses it's power, yes, the whole pop can spawn in one spawn room.
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Old 2012-03-10, 11:54 AM   [Ignore Me] #6
Eyeklops
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Re: Door Width


Originally Posted by Lonehunter View Post
I actually just noticed the door width yesterday, I'm just slightly concerned. The doors definitively need to be able to allow 2 solders to stand shoulder to shoulder inside.

Don't underestimate the power that door have. They are the smallest form of the choke point in the game.

"There won't be 2,000 people trying to use one door"

One the 2nd to last base an empire owns on a continent loses it's power, yes, the whole pop can spawn in one spawn room.
I can remember spawning into some really crowded spawn rooms back in the day. So damn full it was a fight just to get equipment at a terminal. I wonder if that was one of the reasons for having large sanctuaries. When your down to your last set of spawn tubes, allot of people would start rallying at sanc for a new push from the warpgate.
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Old 2012-03-12, 06:13 AM   [Ignore Me] #7
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Re: Door Width


Originally Posted by Lonehunter View Post
Once the 2nd to last base an empire owns on a continent loses it's power, yes, the whole pop can spawn in one spawn room.
Galaxies.
Spawns on squad leader.


I don't really have a problem with door width.
Let's not make things too easy for offense.
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Old 2012-03-11, 12:45 PM   [Ignore Me] #8
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Re: Door Width


Originally Posted by Mastachief View Post
Yeh Higby said that about the numbers. I think they under estimate the magnetic attraction of certain groups of players to a single base.

However even if there are only 200 people defending a base have single width doors will cause problems.

To further my point about the amount of players in an area what happens when you are pushed back to your final base then you have 666(if pcgamer have it right) people in one base spawn.
You are aware that bases have multiple spawn rooms, right?
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Old 2012-03-11, 06:04 PM   [Ignore Me] #9
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Re: Door Width


Originally Posted by BigBossMonkey View Post
You are aware that bases have multiple spawn rooms, right?
I was not.

Where has this information come from?

I'm still concerned but i will await full beta populations.
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Old 2012-03-10, 11:47 AM   [Ignore Me] #10
Duddy
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Re: Door Width


I think the doors are an appropriate size.

I'd agree it was an issue if we were talking PS1 type design where it's all corridors and rooms, but from what we've seen so far it's pretty open.
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Old 2012-03-10, 12:36 PM   [Ignore Me] #11
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Re: Door Width


Good point on the strongholds, lots going back for aircraft and such like.
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Old 2012-03-10, 12:43 PM   [Ignore Me] #12
EightEightEight
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Re: Door Width


It's not like we didn't have this issue in PS1 either lol

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Old 2012-03-12, 05:46 PM   [Ignore Me] #13
Sardus
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Re: Door Width


Originally Posted by EightEightEight View Post
It's not like we didn't have this issue in PS1 either lol

Hey slow ass! open the god damn door!
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Old 2012-03-10, 12:47 PM   [Ignore Me] #14
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Re: Door Width


haha yeh that's what made me post
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Old 2012-03-10, 12:51 PM   [Ignore Me] #15
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Re: Door Width


Originally Posted by Mastachief View Post
haha yeh that's what made me post
I just can't wait to do a TRG max crash in PS2 should be a lot of fun
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