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2012-03-25, 12:27 PM | [Ignore Me] #2 | ||
Colonel
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I am concerned about long term objectives but having experience with games that have no vehicle exit/entry animation, I consider it no problem not to have the animation. If a guy bails from a vehicle, kill him. If you are in an aircraft and you force the enemy pilot to bail, that's a victory even if he escapes you. It's not a duel to the death simulator.
Now I know there are more aspects to this than simply people bailing out of vehicles, but how about simply making it so that people who drive vehicles are given a sort of "Crew Kit" that leaves them with a relatively modest rifle and no grenades, no heavy armor, etc? That way, people that bail from vehicles, it's not like they can then continue to run around as MAXs or anything. |
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2012-03-25, 12:33 PM | [Ignore Me] #3 | ||
Same as everything else. People are worried because people really WANT PS2 to be a massive blockbuster.
All we can do is wait til beta, see how SOE's ideas play out with the community, then watch as tonnes of changes occur as part of community feedback. The game they present in beta will be far from the game we see at eventual launch. Something people need to remember right now is that beta is NOT launch, it worries me that people are seemingly acting like it is. There will be huge changes between beta release and launch, all we can do is voice our pre-emptive concerns and give their ideas a chance in beta. If they work then great! If not, don't worry, they'll change. |
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2012-03-25, 12:34 PM | [Ignore Me] #4 | |||
Colonel
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2012-03-25, 12:48 PM | [Ignore Me] #6 | ||
Sergeant Major
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"The Point"
Theres deep lore behind what were doing there on Auraxis Besides what do you expect there to be?. If you play another one of these FPS games all you get is 15mins of a map and then it resets sure your stats and gun choices you unlocked carry on with you, but so do they in planetside. I honestly do not think you Understand what planetside is at all sir. And am pretty sure that Hibby never said there will never be animations he just told us it would take another 6months off release date. that being said 6months is a long time for a F2P witch will only make its money though a cash shop. I Honestly believe some people just have to nitpick about the first thing they see. and yeah am waiting for one of our own people to trash my post but IDK have fun. |
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2012-03-25, 12:48 PM | [Ignore Me] #7 | |||
If it doesn't last at least a few months I'll be surprised. |
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2012-03-25, 01:25 PM | [Ignore Me] #9 | ||||
Colonel
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One thing that I really like about WW2 OL is how the airfields are quite far away and you have to fly for a good distance to get aircraft to the front line. Last edited by Stardouser; 2012-03-25 at 01:26 PM. |
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2012-03-25, 02:14 PM | [Ignore Me] #11 | ||
General
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You win/lose when you successfully hold a base and drive the enemy off. If you give the argument that it just gets taken back then that's just part of it being a persistent world, it's not like you're going into matchmaking and getting the same map 3 times in a row. When you're fighting over the same base again, there is context as to why.
I like how he put in that enter/exit animations was something that Planetside's peers didn't have. Hopefully they come in later. |
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2012-03-25, 12:52 PM | [Ignore Me] #12 | ||
Master Sergeant
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the only valid point he made about entry/exit animation is immersion. you coud circumvent the delay in ps1 by entering the vehicle and then pressing the hotkey for the map("m" by default) twice and off you go.
and whats up with his concerns for the "long term objectives"? makeing new friends and havin a blast with them, character progression/stats and building a reputation isnt enough? i mean the core concept of the game is an endless war. what does he expect? is there even any other game with "long term objectives" whatever the hell he means by that? the game is 100% pvp. players are the content. if he wants any meaningful long term goals he has to set them himself. it seems the whole point of his article was to create drama
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2012-03-25, 01:19 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
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"And I know what some of you are thinking. Gameplay is all that matters, and who cares about goofy things like immersion, amirite? Well, the entry/exit animations had a tangible effect on gameplay as well, since they basically prevented players from instantly taking control of a vehicle and escaping a bad situation. The delay affected the pace of battles both large and small, and it added one more tactical consideration that made PlanetSide less of a game and more of a virtual world." Animations may not be needed but I think a timer is necessary to prevent the cheesiness of instant entry/exit. That does not take 6 months to implement. |
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