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PSU: It broke my F5 key.
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2012-04-02, 04:33 PM | [Ignore Me] #2 | ||
Generators will be in game but not the same. Instead of directly damaging them, it is likely that a hacker will "overload" one. However, we could still have fights for and attempt to hold the area the console for accomplishing this is in.
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2012-04-02, 04:36 PM | [Ignore Me] #4 | ||
As far as i remember there was a screen shot of someone in a base and in the top corner it said "attack/defend the generator".
So it looks like it will be an optional route, or a main part to attacking and taking a base. I think i might shut down force fields allowing you to enter? I dont think there are any equipment terms, in the sense of the first planetside. You do all of your character customising before you spawn i think, and then you use resupply terminals on Galaxies, and probably in bases... somewhere. So outside on a vehicle yes destroyable, inside... not sure, i would assume not, so the game doesnt fuel the same ammount of spawn camping.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-02, 04:52 PM | [Ignore Me] #5 | |||
Colonel
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2012-04-02, 04:59 PM | [Ignore Me] #6 | |||
I know thats how they want it to work, but you will get people switching classes rather than commiting to their actual roll. Atleast Battlefield requires you to sacrifice your life, and MAX suits are on a timer.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-03, 07:10 AM | [Ignore Me] #7 | |||
Sergeant
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Switching classes is completely OK, as long as there is some form of cooldown inbetween (medic->assault->medic->assault, anyone?) |
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