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2012-04-05, 04:31 PM | [Ignore Me] #2 | |||
Contributor General
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ps2 ... dunno, millions for sure. They have 90 people working on it, they have been working on it now for several years, although not all those people for the full period. Safe to say, ps2 is very important for SoE. - And I think from that fact you can understand why some game design decision have gone the way they did. |
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2012-04-05, 04:38 PM | [Ignore Me] #3 | ||
Major
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Higby is selling rights to his hair to get additional funding.
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2012-04-05, 05:28 PM | [Ignore Me] #10 | ||
Major
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Cost um bout Three Fiddy.
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2012-04-05, 10:36 PM | [Ignore Me] #14 | ||
Staff Sergeant
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I would expect as an official AAA title from SOE I wouldn't be surprised if they had a development budget of $10-15M USD. The question is does Forge Light count as part of PS2's development budget or is it being amortized over multiple titles by Smeds. The other parts of this is the operating budget to cover wages, benifits, wage taxes both Federal and State, the monthly cost of money, site costs and the direct and non-direct G&A all covered in the project overhead forecast. Lastly and one of the things we haven't really seen Smed's unleash yet is the big dollars for a full blown lay the smacketh down advertising campaign fitting of the best AAA title to come out the SOE stable in a long damn time. It wouldn't be too out of line to expect the PS2 team had a total combined budget of $50M USD.
With the progress they are making in the time frame that has expired I think its safe to say that there isn't a cash crunch as PS2 was a fully funded AAA title. Now, Sony Corp. did announce a massive loss to the tune of $3.2B USD and the Playstation Network debacle and quasi lackluster Sony Music catalog does put the crimp on the P/L sub division known as Sony Entertainment. One wonders how long Howard Stringer will keep his C-Suite before he is given his golden parachute. |
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2012-04-05, 05:57 PM | [Ignore Me] #15 | ||
Sergeant
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According to the consensus on these forums PlanetSide 2 is extremely cheap to make. Because "the mob" has determined this is how SOE is making the game:
Take PlanetSide 1, delete all the best parts, like vehicle animations, and then simply import the majority of the BF3 code. This analysis could be wrong, tho. |
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