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2012-04-10, 01:26 AM | [Ignore Me] #1 | ||
Corporal
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i noticed in the pictures on the home page here. the three MBT's and the terran republic tank had its guns dual side mounted. i cant help but comment the profile for firing right towards the rear and firing left towards the front around walls will be much larger and again smaller for the opposite.
im not against it , just curious to know how the playstyle for the tank will turn out as a result. Last edited by aleksandrgrc; 2012-04-10 at 01:32 AM. Reason: posted 3 words :) |
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2012-04-10, 02:22 AM | [Ignore Me] #5 | ||
First Lieutenant
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He's saying that because the cannons are mounted on the left side of the turret, if you want to fire around the right edge of a piece of cover in front of you (like a wall) you'd have to stick more of the tank out in the open in order to get the barrels around the corner so you can fire. Same thing if you wanted to shoot around the left side of a piece of cover that's behind you.
Most likely this won't affect your gameplay that much since as a MBT driver you'll want to be on the move whenever possible unless your camping doors or sitting back behind the front sniping tanks or acting as artillery A stationary tank is generally a dead tank, and unlike PS1's Lightning, MBT's aren't exactly what I'd call stealthy vehicles, so they're not the best choice for sitting behind cover waiting in ambush to begin with. The only situation I can see this having much effect is when you're defending some sort of static position from behind cover and you have little room to maneuver. A good example would be guarding a base gate from inside the cy. Then what'll happen is if you're firing around the right side of cover you'll most likely spend more time rolling out, firing a few shots, then rolling back in, instead of staying in one spot right at the edge of the corner firing for longer periods. Even then, I don't see it changing your tactics that much. PS1's lightning also had a cannon that was offset to the right and it almost never affected my playstyle other than my aiming point in relation to the crosshair. I know the Prowler's chassis is bigger, but I still don't think it'll make much difference. Last edited by Erendil; 2012-04-10 at 02:32 AM. |
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2012-04-10, 02:49 AM | [Ignore Me] #6 | ||
Prowler needs a redesign in general, it looks comically bad.
Also, that magrider sig there is right. Keeping the shitty fixed hull cannon on the magrider doesn't make any sense. Change that too. Anyway here's the thing so people can understand what the issue with the tank cannons being discussed is: The cannons are not centralized like with the other two tanks. Last edited by Warborn; 2012-04-10 at 02:55 AM. |
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2012-04-10, 12:57 PM | [Ignore Me] #7 | |||
Troll x2
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2012-04-10, 02:50 AM | [Ignore Me] #8 | |||
Sergeant
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Let the DOOM-era begin! edit; No, making the magrider a vehicle with forced gunner position is not a solution. Last edited by Bonius; 2012-04-10 at 02:52 AM. |
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2012-04-10, 12:21 PM | [Ignore Me] #9 | |||
First Lieutenant
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Otherwise, as stated, the Magrider would have to be 100% as fast moving sideways as moving strait, which itself is both a boon and a curse. Boon because the head on profile of a mag is a lot smaller then a broadside profile of any other tank. Curse because it will still be much harder to control steering and the like. The Magrider, like a lot of VS tech, will have a much higher learning curve. Last edited by Blackwolf; 2012-04-10 at 01:43 PM. |
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2012-04-10, 03:00 AM | [Ignore Me] #11 | ||
How about holding the shift key while in a magrider lets A and D strafe rather than alter the facing of the hull? Or the opposite? Or make the hull naturally align to the direction the gun is facing but you can hold shift to halt the hull alignment? This isn't a serious issue that competent developers would have any trouble solving. Its main gun is hull mounted for reasons quite apart from the mechanics of hover-movement with a turret.
Last edited by Warborn; 2012-04-10 at 03:03 AM. |
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2012-04-10, 03:12 AM | [Ignore Me] #12 | |||
Sergeant
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2012-04-10, 07:01 AM | [Ignore Me] #13 | ||
Major
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The problem i see with the Prowler is the moment created by firing a weapon bolted on the side would stress the turret or make it turn due to recoil, surely any serious design would put the guns on the top to increase it's accuracy
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2012-04-10, 07:07 AM | [Ignore Me] #14 | ||||
Major
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They already said it will stay the way it is at launch. Hibgy did add however that they are looking into adding a sidegrade to make dedicated drivers with some sort of gunner bonus. And yeah...it is their game but the Devs do listen to us. Devs are not SOE.
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Last edited by Knocky; 2012-04-10 at 07:10 AM. |
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