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Old 2012-04-10, 08:01 PM   [Ignore Me] #1
MgFalcon
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Developer spotlight with Kevin Moyer


http://www.planetside-universe.com/n...moyer-2750.htm
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Last edited by Hamma; 2012-04-10 at 08:40 PM.
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Old 2012-04-10, 08:17 PM   [Ignore Me] #2
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Re: Developer spotlight with Kevin Moyer


This weeks spotlight seems to be a very strange way to reveal a screenshot of the insides of the Bio Labs Dome....but I am hip with it.

/nods


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Old 2012-04-10, 08:53 PM   [Ignore Me] #3
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Re: Developer spotlight with Kevin Moyer


Originally Posted by Knocky View Post
This weeks spotlight seems to be a very strange way to reveal a screenshot of the insides of the Bio Labs Dome....but I am hip with it.

/nods


who's that pokemon?
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This is the last VIP post in this thread.   Old 2012-04-10, 09:06 PM   [Ignore Me] #4
arclegger
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Re: Developer spotlight with Kevin Moyer


Originally Posted by Saintlycow View Post
who's that pokemon?
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Old 2012-04-10, 09:36 PM   [Ignore Me] #5
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Re: Developer spotlight with Kevin Moyer


Originally Posted by Saintlycow View Post
who's that pokemon?
IT'S PIKACHU! >:I
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Old 2012-04-10, 10:07 PM   [Ignore Me] #6
Talek Krell
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Re: Developer spotlight with Kevin Moyer


Originally Posted by That one noob View Post
IT'S ARCLEGGER! >:I
Fixed!
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Old 2012-04-10, 11:09 PM   [Ignore Me] #7
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Re: Developer spotlight with Kevin Moyer


Another NC Dev...
is there any VS one?
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Old 2012-04-11, 05:37 AM   [Ignore Me] #8
ringring
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Re: Developer spotlight with Kevin Moyer


Originally Posted by Knocky View Post
This weeks spotlight seems to be a very strange way to reveal a screenshot of the insides of the Bio Labs Dome....but I am hip with it.

/nods


omg, I just realised, the bio lab dome is a Terrarium!
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Click here to go to the next VIP post in this thread.   Old 2012-04-10, 08:24 PM   [Ignore Me] #9
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Re: Developer spotlight with Kevin Moyer


They've really gone a different direction with the MAX suits.
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Old 2012-04-10, 08:32 PM   [Ignore Me] #10
sylphaen
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Re: Developer spotlight with Kevin Moyer


Without a doubt, Quad with turbo boost gets the best airtime. I want there to be some rare places throughout the world where a quad can scale large obstacles that other vehicles can’t bypass, such as canyons, rivers or even facility walls, so I asked the world designers to make sure they design a few areas like this.
Very cool idea !


I find that the merge between Gal/AMS was also an interesting way to keep gals useful after a drop.

Now concerning driver/gunners... I just wasted 10 minutes convincing myself not to add anything about it but in the end, I managed to suppress myself successfully !

Should I join the TR ?
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Click here to go to the next VIP post in this thread.   Old 2012-04-10, 08:38 PM   [Ignore Me] #11
Malorn
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Re: Developer spotlight with Kevin Moyer


I like where they've been going with the vehicles.

Now if only they'd reveal the design document on that vehicle tweeted yesterday....
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Old 2012-04-10, 08:51 PM   [Ignore Me] #12
sylphaen
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Re: Developer spotlight with Kevin Moyer


Originally Posted by Malorn View Post
I like where they've been going with the vehicles.

Now if only they'd reveal the design document on that vehicle tweeted yesterday....
Bah, I can't hold it. This interview explains how they thought about the vehicles and partly explains why so things are as they are. It's great and just like you, I want to know more about the "why".

I would love to understand why/how the driver/gunners decision was taken but also how they plan to add buggies (this must have been thought about already).

If all vehicles are already designed fit roles and meant to be played in a way, I wish we'd know more about why/how, etc...

I do not care as much about how something is as long as I understand why it was made that way.

Those interviews are great but frustrating at the same time. It's like seeing those alpha videos: they raise more questions than they answer !
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Old 2012-04-10, 08:49 PM   [Ignore Me] #13
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Re: Developer spotlight with Kevin Moyer


1) What is your name and title, and what is your role on the PlanetSide 2 team?

My name is Kevin Moyer, and I’m the lead vehicle designer on PlanetSide 2.

1) What is your name and title, and what is your role on the PlanetSide 2 team?

My name is Kevin Moyer, and I’m the lead vehicle designer on PlanetSide 2.

Without a doubt, Quad with turbo boost gets the best airtime. I want there to be some rare places throughout the world where a quad can scale large obstacles that other vehicles can’t bypass, such as canyons, rivers or even facility walls, so I asked the world designers to make sure they design a few areas like this.
I like this bit.
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Old 2012-04-10, 09:05 PM   [Ignore Me] #14
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Re: Developer spotlight with Kevin Moyer


Without a doubt, Quad with turbo boost gets the best airtime. I want there to be some rare places throughout the world where a quad can scale large obstacles that other vehicles can’t bypass, such as canyons, rivers or even facility walls, so I asked the world designers to make sure they design a few areas like this.
All of those things can be bypassed by air vehicles...what would be interesting is some kind of long tunnel that is an obscured shortcut to somewhere, but the only way through without walking are quad bikes...
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Old 2012-04-11, 02:10 AM   [Ignore Me] #15
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Re: Developer spotlight with Kevin Moyer


I'm really looking forward to having some great Evel Knievel moments on the Quad / Flash / ATV
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