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2012-04-30, 08:28 PM | [Ignore Me] #3 | ||
Colonel
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yea, squad members should only be able to talk to each other, not their whole platoon or company. Squad leaders should be able to talk to all other squad leaders in the platoon or company, and to their own squads. I am not sure if a SL should be able to talk to the entire platoon or company.
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2012-04-30, 08:43 PM | [Ignore Me] #4 | |||
First Lieutenant
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If you want to enforce communication along "proper channels" w/in your outfit that's fine, but the squad/platoon system should be flexible enough for those people who want to organize and communicate in a more communistic (note: little c, not big C) way. |
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2012-04-30, 11:56 PM | [Ignore Me] #5 | |||
First Sergeant
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2012-05-01, 02:38 AM | [Ignore Me] #6 | |||
Major
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While its an interesting idea a direct port over of the mechanics probably won't serve well. If you have ideas on how it could work I'm sure the discussion would be appreciated.
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By hook or by crook, we will. |
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2012-05-01, 05:33 PM | [Ignore Me] #7 | |||
Contributor General
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2012-05-01, 05:57 PM | [Ignore Me] #8 | ||
Colonel
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The idea would be that each squad leader is actually leading his squad. I don't know what difficulty you are citing, but if it's getting people into the right channel, that's the beauty of automatic in-game VOIP, it puts squads right into the correct channel instantly. This is why in-game voip(at least for standard channels like Squad) is always superior to external programs.
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2012-05-02, 03:02 PM | [Ignore Me] #9 | ||
Private
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hey i just want to thanks for all the comments the ones on the volume i hear you i didnt have my headphones so sorry its below par in some levels thanks again grognard for the comments we will probably do another on sometime soon if you have anything you want us to talk about please post!
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2012-05-02, 04:48 PM | [Ignore Me] #10 | |||
1. Given that a Liberator is, in my opinion, a sort of sky-tank, what are the pros and cons of using one or the other? Perhaps some demonstrative scenarios. 2. How can we, and the devs, but especially us... combat hackers, and habitual griefers... if we assume the premise that the devs will not be able to do it on their own. 3. Subscription models, and what should they include, or exclude, given that we need the game to make money, but be accessible and fun to the broadest playerbase. 4. The pros and cons of driver/gunner vs driver and gunner models, and its impact on gameplay. a. How will it effect the over all number of vehicles in the field due to two players in each? b. Effect on teamwork? c. What targeting models as a single driver/gunner are out there like World of Tanks for single manned tanks? d. How will the Mag work in the two manned version, given the gun placement? 5. Smoke... its uses and abuses, now that we know it is part of the game. a. Who can use it? b. Tactics to use it? c. Use in other games vs PS2... 6. Bridge fights, and how they will differ from PS1. 7. The mission system, specifically who can accept them, and what conditions must exist for them to be written... a. Does there need to be a tower close-by for a mission capable player to write one, or can you just write/start a mission for anything on the continent? b. Does one have to be at a certain distance from a "goal" to accept, or is everything a "race" to finish? c. Can missions be written with limited acceptees in mind (outfit only, etc.)? 8. Tactics for non-firing vehicular combat, such as Mag-mowing, Sundy-ramming, Quad-C4 tactics, kamakazi crashes, and many more. 9. Speculation on the VS MAX special (if unannounced). 10. Lighting, exterior, and interior. Many people talk about the night time effects being too dark or too bright... what about hacking lights completely off in buildings, etc? Edit: Extra credit for controversy... MECHS & ARTILLERY!
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-05-02 at 05:22 PM. |
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2012-04-30, 08:45 PM | [Ignore Me] #12 | ||
Colonel
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Command structure? What are you talking about? I was talking about VOIP channels. If you are saying that any squad member should be able to talk to any of the other 20 guys in the other 2 squads of the platoon, even the guys in the podcast admitted that would be too hectic.
But hey, they were also saying it should be customizable by the squad/platoon leaders. So if they want to set it up where all 30 people can talk at once, I guess you should be able to do that. Edit: I'm thinking of Battlefailed players, I guess it's less hectic with true Planetside players. Last edited by Stardouser; 2012-04-30 at 09:01 PM. |
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2012-04-30, 09:24 PM | [Ignore Me] #13 | |||
First Lieutenant
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I've been on TS/Vent channels with 20+ ppl before without too much issue, so IME as long as the group is organized it should be okay. But I can see where it might get confusing/hectic with pickup squads that have never really played together before so yeah it would be a good configuration option. I luv that they're keeping it somewhat flexible tho, so it can be tailored to the ppl in the platoon. I'd also like to see an option to have a separate channel for SLs/PLs in a platoon, but keep the main channel open to everyone in the platoon. |
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2012-04-30, 10:07 PM | [Ignore Me] #14 | ||
Major
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Thoughts: (In the order that I had them)
-Background music was a bit too loud. Try instrumental music that way there isn't a voice in the background that distracts. -Vehicles in general have been stated to cost resources and upgrades (like turrets) cost additional resources. -Breaking towers, give me a couple of AI MAXs, a medic or two, and the rest Rexos and we'll just push down into the spawn and kill it. Bit cheesy but I've grown to hate tower fights as VS have no good indoor HA in PS1. -What we know about voice is that it's several layers deep, there's voice for inside your tank, there's voice for your group. At the time it was talked about there was debate if there would even be squads. -Still need more info about mission system. I really think that it's too many eggs in the one basket right now. Really want squads, platoons, and companies in addition to missions. -Crunch time can be for lots of things. *Points at E3* -We have no idea what what that new vehicle is. Probably some Deli equivalent. -I loved ANT runs too. -Sundy may have firing ports. I may be hallucinating but I recall there was talk about being able to fire out with infantry weapons. -Roommate from hell? -Hamma likes the dubstep so it's probably not going anywhere! -What a waste of perfectly good helium.
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By hook or by crook, we will. |
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