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Old 2012-05-04, 04:46 AM   [Ignore Me] #1
Kipper
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100's of Certs


I think I read in Higby's Gamesradar thing that they already have trees with hundreds of certifications for character customization.

If that's the case, I for one am very much looking forward to everyone being able to add a little bit of uniqueness and specialisation to how their character works and what vehicle setups they can have.

Coupled with tasteful cosmetic customisations, I look forward to seeing a lot of variety in battles!

One thing that's been a puzzler for me lately though, as much as I'm TR, I can't help thinking that I want access to some sort of laser, I love the lighting effects I've seen from the Vanu energy weapons....
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Old 2012-05-04, 11:03 AM   [Ignore Me] #2
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Re: 100's of Certs


The certifications appear to be very similar to Eve Online's skills, which the developers originally said they wanted to in some part model progression on.

Though there are "core" skills in Eve which all pilots should have, there are so many skills that every player brings a different style of combat to the field. Seeing that in a shooter envrionment will be very interesting.
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Old 2012-05-04, 12:37 PM   [Ignore Me] #3
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Re: 100's of Certs


Originally Posted by Kipper View Post
as much as I'm TR, I can't help thinking that I want access to some sort of laser, I love the lighting effects I've seen from the Vanu energy weapons....
Resist the dark urges... if you go Vanu you'll have change your whole lifestyle - you'd have to grow a mustache like Seinfeld said:
Watch from 0:59 I can't make it show from that point here on the forum.

Last edited by Immigrant; 2012-05-04 at 12:41 PM.
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Old 2012-05-04, 01:35 PM   [Ignore Me] #4
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Re: 100's of Certs


Originally Posted by Kipper View Post
One thing that's been a puzzler for me lately though, as much as I'm TR, I can't help thinking that I want access to some sort of laser, I love the lighting effects I've seen from the Vanu energy weapons....
So get yourself a laser pointer.
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Old 2012-05-04, 02:02 PM   [Ignore Me] #5
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Re: 100's of Certs


Only bad guys use frickin laser beams...
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Old 2012-05-04, 08:18 PM   [Ignore Me] #6
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Re: 100's of Certs


Originally Posted by Ruffdog View Post
Only bad guys use frickin laser beams...
You are aware the the TR are the bad guys in this story right? Laser beams are only inherently evil when combined with animals, such as sharks.
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Old 2012-05-04, 08:27 PM   [Ignore Me] #7
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Re: 100's of Certs


Originally Posted by Badjuju View Post
You are aware the the TR are the bad guys in this story right? Laser beams are only inherently evil when combined with animals, such as velociraptors.
Fixed.
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Last edited by Ailos; 2012-05-04 at 08:28 PM.
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Old 2012-05-05, 03:16 AM   [Ignore Me] #8
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Re: 100's of Certs


Originally Posted by Badjuju View Post
You are aware the the TR are the bad guys in this story right? Laser beams are only inherently evil when combined with animals, such as sharks.
Bad Guys - WTF - Did you NOT read the back Stories. The NC have all the Corporation Big Shots that want to stuff their own pockets full of Money. They want the liberal rebels to run amock believing that they are entitled to every thing the Empire has without working or paying for it. And the Vs - lol those snobs of Science. Instead of using technology to help the poor citzens of Auraxis they instead strive to use Alien weapons against all of us.

Yes bad guys you call the TR, The ones who fight for the people. Who give them Rules, Law and Order. The ones whose goal is to protect the people from the lawless NC and the high society VS

It has always been the Military that has given its citzens of Auraxis their Freedoms. The TR Military are organizeed, there is order, citzens know what they can and cannot do. and they can pretty much do anything they like.

They are not cheated like the VS and NC peoples.

TR for Life - Victory is ours!!!!!
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And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are
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Old 2012-05-04, 02:24 PM   [Ignore Me] #9
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Re: 100's of Certs


i'm a bit leery of this system if it's going to be like EVE (as you mention, there were several 'core' skills that everyone took) from the standpoint of there being 'better' skills to get and 'worse' ones, particularly in the early game.
I can see certain skills and combo's being significantly stronger than others out of the gate, and these becoming the essential 'early game leveling cert's. Essentially this would lead to a power-leveling format that everyone would follow, regardless of what role the eventually actually wanted to play. For example:

Take light infantry first...add the armor and then the jumpjet certs. USe that to build up 4 points, at which point you'd take the MAX suit for anti infantry and get the flamethrower sidegrades...gather up 6 points, use that for your piloting cert to use your empire specific gunship, along with it's armor and Air to Ground upgrades......at which point you'll gain XP much quicker than others in general due to being more deadly.

To me, the hard part will be their balancing the leveling curves of, say the medic role with curves of the engineer, MAX, pilots, drivers, infiltrator in stealth role, infiltrator in sniper role, etc...such taht they all generally get the same XP/hour...otherwise, there will always be a powerleveling component to what certs to take rather than actual player preference.

One thing I can see happening is if leveling in the infiltrator role is too slow, people will continue to play something else, while dumping their points into that role, until such point they have the sidegrades they want to switch over to it full-time and not feel as gimped...
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Old 2012-05-04, 02:36 PM   [Ignore Me] #10
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Re: 100's of Certs


Originally Posted by Shlomoshun View Post
One thing I can see happening is if leveling in the infiltrator role is too slow, people will continue to play something else, while dumping their points into that role, until such point they have the sidegrades they want to switch over to it full-time and not feel as gimped...
Your talking like this will work just like Planetside one where at a certain Battlerank you get cert points. In the first game yea, no matter what you are doing your getting cert points to spend on anything you want so it made sense to do whatever action would get you XP fastest.

In PS2 your leveling each cert tree individually.

If you want to level your infiltrator certs you need to play infiltrator. While your flying a reaver, your unlocking certs for reaver. You gain XP or cert points for a class or a vehicle by using it. You cant fly in a reaver all day long and dump the XP into Heavy Assault. If you want to be proficient in a certain avenue of the game then you need to play it.
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Old 2012-05-04, 02:42 PM   [Ignore Me] #11
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Re: 100's of Certs


Originally Posted by Gonefshn View Post
Your talking like this will work just like Planetside one where at a certain Battlerank you get cert points. In the first game yea, no matter what you are doing your getting cert points to spend on anything you want so it made sense to do whatever action would get you XP fastest.

In PS2 your leveling each cert tree individually.

If you want to level your infiltrator certs you need to play infiltrator. While your flying a reaver, your unlocking certs for reaver. You gain XP or cert points for a class or a vehicle by using it. You cant fly in a reaver all day long and dump the XP into Heavy Assault. If you want to be proficient in a certain avenue of the game then you need to play it.
Gotcha. That was one of the solutions I had thought they might need to turn too. Still plenty of questions, but the big concern is relieved. How does that work with the offline leveling I wonder? Do you just get a little XP in every cert tree over time?
Also, your initial purchase of a cert tree, what do you use for that? Money/resources, or XP? and what type of XP would qualify to buy a new role?
Lastly, they'll still need to balance each cert up in terms of XP per hour, otherwise eventually you'll have, for example, exclusive Reaver pilots with every skill unlocked while exclusive Infiltrators may only have 1/2 their skills... Not that they cant do it, but they'll need to be aware of this issue.

Last edited by Shlomoshun; 2012-05-04 at 02:44 PM.
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Old 2012-05-04, 02:48 PM   [Ignore Me] #12
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Re: 100's of Certs


Originally Posted by Shlomoshun View Post
Gotcha. That was one of the solutions I had thought they might need to turn too. Still plenty of questions, but the big concern is relieved. How does that work with the offline leveling I wonder? Do you just get a little XP in every cert tree over time?
Also, your initial purchase of a cert tree, what do you use for that? Money/resources, or XP? and what type of XP would qualify to buy a new role?
Lastly, they'll still need to balance each cert up in terms of XP per hour, otherwise eventually you'll have, for example, exclusive Reaver pilots with every skill unlocked while exclusive Infiltrators may only have 1/2 their skills... Not that they cant do it, but they'll need to be aware of this issue.
First off I can see where you are coming from but if it takes longer to unlock all the certs for one role over another is that really that big of an issue?? I don't think it really matters that much though I can see how having them balanced so it's pretty close would be nice.

From what I understand you don't need to purchase a cert tree, you can just use anything you want from the get go. The trade off is if your using something for the first time you have it in it's most basic form. As I said before, the more you play Medic class, the more your unlocking for the medic class. Like in BF3, your not locked out of anything, and you get more out of it by using it.

Also I think for your offline development it will work that you can choose which cert tree you want to level passively It wont just level them all slowly.

Someone please correct me if anything I have just stated is incorrect but this is how I understand it and I've been following this game and all the content released since it was announced.
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Old 2012-05-04, 04:28 PM   [Ignore Me] #13
Shlomoshun
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Re: 100's of Certs


Originally Posted by Gonefshn View Post
First off I can see where you are coming from but if it takes longer to unlock all the certs for one role over another is that really that big of an issue?? I don't think it really matters that much though I can see how having them balanced so it's pretty close would be nice.

From what I understand you don't need to purchase a cert tree, you can just use anything you want from the get go. The trade off is if your using something for the first time you have it in it's most basic form. As I said before, the more you play Medic class, the more your unlocking for the medic class. Like in BF3, your not locked out of anything, and you get more out of it by using it.

Also I think for your offline development it will work that you can choose which cert tree you want to level passively It wont just level them all slowly.

Someone please correct me if anything I have just stated is incorrect but this is how I understand it and I've been following this game and all the content released since it was announced.
Thanks for the input. that's very informative and for the most part makes alot of sense.
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Old 2012-05-04, 03:39 PM   [Ignore Me] #14
Lonehunter
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Re: 100's of Certs


Originally Posted by Kipper View Post
...I'm TR...I want access to some sort of laser...
UNPOSSIBLE!

I hope lazers stay on VS
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Old 2012-05-05, 02:21 AM   [Ignore Me] #15
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Re: 100's of Certs


As I understood it, and its possibly wrong. You earn cert points within a given class, and you can distribute that freely within that tree.
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