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2012-05-13, 03:05 PM | [Ignore Me] #1 | ||
Major
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This thread:
http://www.planetside-universe.com/s...t=41178&page=6 raised the question of whether or not Aircraft are "overpowered". This makes me want to understand what we mean by overpowered. Aircraft are obviously inherently powerful in that they are the quickest objects in the game and can ignore terrain and can carry various mission-specific armaments. So an aircraft that encounters a tank without its AA support, or a lone infiltrator moving between bases, or an HA equipped only with a heavy rifle, or an AI Max should expect to win. Seems only fair? However, a soldier with an AA weapon equipped should, in my opinion, have a 50/50 chance of killing a one-man aircraft in a one to one fight where neither has the jump on the other. So the ground soldier saw the aircraft coming and had a chance to achieve lock-on no later than the aircraft could target him. Where the resource investment is higher, the reward should be a shortening of the odds in your favour. So a fully manned Galaxy Gunship should usually kill a single AA unit, and more (cheap) AA needs to be fielded to match the (expensive) GG. Now, I know the dynamics of the real battlefield are much more complex than this, but does the basic idea that every unit should have a hard counter not go a long way to ensuring we all have the most fun in the game? Thoughts? |
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2012-05-13, 03:30 PM | [Ignore Me] #3 | |||
Major
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What I'm interested to know is if the idea that in a given fight "equal numbers, , equal situation and equal resource investment in equipped weapons" should lead to 50/50 chance of winning. I'm asking this because I feel that PS1 did not apply this idea evenly, leading to situations where you could feel quite helpless against a specific threat and you could only ask/hope that fellow soldiers would go and grab the counter to beef up numbers and balance things up. |
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2012-05-13, 03:38 PM | [Ignore Me] #4 | |||
Second Lieutenant
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2012-05-13, 03:33 PM | [Ignore Me] #9 | |||
Colonel
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But anyway, if rockets, for example, is how you spec against armor, as I say, they should be deadly to infantry that they hit, the key is not providing Robin Hood spotting that lets the aircraft see the infantry easily. |
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2012-05-14, 01:45 AM | [Ignore Me] #11 | ||
Private
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ooo i like this idea... tho i think that would probably be napalm rockets (pretty big splash of napalm or some other killing substance....) but it would be cool to see lib's drop napalm bombs....(i might have just grown some wood.)
off topic: is it true that home made napalm is equal parts gasoline and orange concentrate? that was in... fightclub i think. |
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2012-05-13, 03:35 PM | [Ignore Me] #12 | ||
First Lieutenant
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I don't want to dive toooo deeply into this topic, as I don't think that this thread will lead to any major adjustments to the game's pre-established balances, but I will say that I don't think that an infantry soldier with an anti-air weapon should have a 50/50 chance at defeating an aircraft. A 50/50 chance implies that the two combatants are on equal ground, but the game's cost-system indicates that they're not considered equal; aircraft cost resources to construct/summon, arming a infantry with an anti-air weapon does not. Since one setup is free and the other costs finite resources, it makes sense that the aircraft should have an advantage. However, I definitely believe that an infantry soldier wielding an anti-air weapon should narrow the power-disparity between them and give the infantry a much better chance of survival.
~Zachariah |
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2012-05-13, 03:39 PM | [Ignore Me] #13 | |||
Major
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2012-05-13, 03:48 PM | [Ignore Me] #14 | ||
General
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Infantry AA have the advantage of using terrain to hide between shots if the terrain is cooperative. There is then an advantage if there is more infantry AA than aircraft and they are relatively spread, even in the open an aircraft will have trouble taking down multiple soldiers while being blasted away from different directions.
A ground vehicle with AA should dominate an aircraft. For an aircraft to take out a vehicle AA they should like infantry against aircraft have to use the terrain and poke at the vehicle while trying to avoid damage. A2A would probably be the most dangerous for aircraft. |
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2012-05-13, 03:38 PM | [Ignore Me] #15 | |||
First Lieutenant
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