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View Poll Results: What do you think about the Gun combat so far? | |||
Perfect...Minimal movement because accuracy should be most important. | 62 | 57.94% | |
Way Too slow...I want to be able to shoot and move very fast..Twitch Gameplay FTW | 9 | 8.41% | |
Slow...Needs more movement but nothing too fast. | 25 | 23.36% | |
Slow...Needs to be exactly like Planetside 1. | 11 | 10.28% | |
Voters: 107. You may not vote on this poll |
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2012-05-21, 03:02 AM | [Ignore Me] #1 | ||
Major
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So I been comparing this game for killzone 2 for a while...One thing they have in common is the fact how stationary targets are when they shoot.
All the planetside 2 footage shows people standing shooting at eachother or just moving forward shooting. I don't see people moving side to side at all which is something the original planetside had and a couple of other games futuristic games have.... I guess it can be attributed to lower TTK but other games like COD(inb4 the elitist) that have way lower ttk, actually have alot of side movement and overall movement when shooting. So do you guys like this minimal movement when shooting?....I guess it means accuracy is very important so is not good to move and shoot....It could also mean that the A and D movement keys move slow to either right or left direction. I like killzone 2 so is not a big problem for me but knowing how Planetside 1 was, with people moving side to side when they shot....it kind of makes me think if it will be best if their was more movement. Cliff notes A and D key movements seem non existant in planetside 2 W and S key movements seem to be very minimal Last edited by Dreamcast; 2012-05-21 at 03:21 AM. |
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2012-05-21, 03:07 AM | [Ignore Me] #2 | ||
Corporal
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Until I get my hands on it, it's difficult to judge whether it's something you have to do, or something that Totalbiscuit and a few of the other testers did out of habit. Also, isn't this topic exactly like your Killzone topic? You probably could have kept it there.
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2012-05-21, 03:09 AM | [Ignore Me] #3 | |||
Major
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I made a new thread because I havn't seen many people talking about this, and I think this is one of the biggest changes to the game. |
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2012-05-21, 03:12 AM | [Ignore Me] #4 | ||
Corporal
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While it's been a while since I've played Killzone 2, I don't really remember staying stationary all that often. Even when I was in my iron sights I'd often move around to try to throw people's aims off, even if it meant losing some accuracy.
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2012-05-21, 03:17 AM | [Ignore Me] #5 | ||||
Major
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I think the reason is that the developers think Accuracy>Movement....Seems like accuracy is gonna be vary important so less movement will be better....if you move to much the accuracy will probably be horrible... Also Im betting the A and D keyboard keys move slow Last edited by Dreamcast; 2012-05-21 at 03:20 AM. |
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2012-05-21, 03:40 AM | [Ignore Me] #9 | ||
Major
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I want to beable to get an implant or some ability like in MW3 that lets me move a bit faster while ADS, because thats how i play FPS, i always try to aim down the sight as much as possible because i will have a higher chance of killing the enemy before he kills me, and because i normally have 200ms ping so i need any advantage i can get. Because hip firing never seems to work out well so i always avoid it as much as possible.
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2012-05-21, 11:57 AM | [Ignore Me] #14 | |||
Second Lieutenant
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a/d combat wont be very viable in ps2 , the strafe has been slowed down alot. ttk is fine the way it is, i come from modern shooters and i know this wont a issue if they add features that allow the player to shoot from cover without exposing himself to much, or get to cover really fast when being shot at. from what i saw in all the gameplay footage the combat is very1 dimensional ,players have limited options when fired upon, also that the transition from cover to fire is way to slow and exposes the player to much. lets say your pinned down by more then one person, happens all the time, and will happen in ps2.your behind a box/ creat/rock/whatever guys are moving toward you, what options do you have?... well i can inch over to the left or i can inch over to the right exposing myself before i can shoot, then end up dead 9 time out of 10 because your limited to what you can do from cover. k lets say your at the same rock/tree/box and a few guys are moving in on your location, if we had a feature like lean then you can fire from the left or right side very fast and snap back in for cover when you need it. but with lean you have added more dimension to the combat. you can move out shoot from the left and right, you can crouch down and lean from the left and right, you can stand and lean to the left and to the right. 1 feature,same scenario would give the player 4x as many options. this feature tends togo hand in hand with most games that have hit boxes/headshots. also allows players to use cover and fire from cover in a effective manner. but the down side is if you stick your head out while leaning and leave it out there just long enough somebody gonna shoot it off. look at some of the gamplay footage and see how long it takes them to move from cover to fire ,and fire back to cover. this will be a issue............ being shot at in the open ????? well your dead, thats all there is to it. there are no features in game that allow infantry to evade fire/damage. a/d is not viable you will get your head shot off. this is is a must!!!!!!!! when the ttk is this fast players need to have a way to evade. im open to anything that allows players to react fast and give them a chance when caught off guard or out in the open. a feature that ive seen and used was a roll. let say your in a base and a enmy jump jets behind you. your dead thats it , time to repsawn. if there is a feature to avoid/evade this would be different ,and give the person who just got jumped a chance.... first shot fired would cause you to roll for cover or roll to evade the shots inc. then you have a chance. and this is big, players have to be given a chance, if jumped .... but when ive seen and used this feature and in all the games it was in, while in the roll animation you have a 75% chance to get headshotted. ps2 looks like a work of art, and it should not have basic 1 dimensional combat like these old fps games. Last edited by Rumblepit; 2012-05-21 at 12:00 PM. |
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2012-05-21, 03:56 AM | [Ignore Me] #15 | ||
Corporal
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Frankly, I believe that SOE should attempt to find a balance between firing while moving, and firing while stationary and/or in ADS. Firing while moving should offer its own upsides and downsides compared to firing while stationary or in ADS, such as decrease in accuracy, while of course increase in survivabilty due to moving alot more, while stationary and ADS should offer the same as well, such as increased accuracy, possibly a minor zoom while in ADS, but of course at the cost of survivalbility (since stationary targets are easier to hit). One should not dominate over the other.
Firing while moving should not be so powerful that you have people running around gunning people down like as if it's a shooter in the vein of arena shooters, but not so weak that you must go into ADS to even have a chance of hitting someone, stationary and ADS should not be so weak that going into either is a useless, deadly endeavor, but using them should not be so needed that the only way of hitting someone in a firefight is going stationary and/or going into ADS. I honestly don't know how such balance could be achieved however. Basically, they have their own areas they are strong and weak in, one or the other shouldn't be strong at everything. |
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