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PSU: Where "Nerf" doesn't refer to foam ball shooters
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2012-05-22, 08:43 PM | [Ignore Me] #1 | ||
Sergeant Major
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not sure if anyone's touched on this yet but the VS holographic weapon sights are wrong.
in totalbiscuit's night ops video, he uses a pulsar and the sights are REALLY BRIGHT. in order to preserve soldiers' capacity to see in the dark, red caps are used on flashlights (even flashlights damage night vision). if even damped light damages night vision capacity, blindingly bright holographic sights should obliterate a soldier's capacity to see in the dark. moving on, the purpose of weapon sights is to aim a weapon at a target. what good is a targeting device if you can't see what you need to target? YEAH IT LOOKS COOL, BUT-- HOLOGRAPHIC SIGHTS IS TAKING IT TOO FAR SOE |
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2012-05-22, 09:11 PM | [Ignore Me] #8 | ||
Major
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I second this.
And i want fully customisable sights, like in COD Black Ops, actually combine all the customisation from all games, then you can never have anyone unhappy with the sights because they can choose one that they like out of the thousands of options. But that sounds like too much work for the developers. |
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2012-05-22, 09:16 PM | [Ignore Me] #9 | |||
First Sergeant
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2012-05-22, 09:19 PM | [Ignore Me] #10 | ||
Master Sergeant
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Wouldn't it be cool to edit your own holographic sight, and store it entirely clientside? Something like a very simple shape editor that defines the holograph.
You know, instead of adding thousands of different holographic sights to a selection list or having a limited selection.
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really, sigbot? |
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2012-05-24, 03:13 AM | [Ignore Me] #11 | |||
First Sergeant
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I'm going to go take a shower. |
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