rotatable nose cannon and rocket pods as a upgrade option - PlanetSide Universe
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View Poll Results: Is this an upgrade you would like to see in game?
yes 7 30.43%
no 16 69.57%
Voters: 23. You may not vote on this poll

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Old 2012-05-29, 04:19 AM   [Ignore Me] #1
Galapogos
Corporal
 
rotatable nose cannon and rocket pods as a upgrade option


I would like to see an upgrade that would allow the nose cannon and rocket pods to be moved independently from the aircraft (like the weapons on atvs in ps), except they would only be able to ascend slightly or maybe not at all since they are mounted under the aircraft. The only problem I can think of is that such an upgrade would probably require a joystick to fully take advantage of. Is this something you guys would like to see implemented?
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Old 2012-05-29, 04:22 AM   [Ignore Me] #2
Dreamcast
Major
 
Re: rotatable nose cannon and rocket pods as a upgrade option


It will require a joy stick to work properly?......That sounds like an idea that will benifit joy stickers a lot.

IDK tho, maybe the advantage isn't that great.
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Old 2012-05-29, 04:28 AM   [Ignore Me] #3
Redshift
Major
 
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Re: rotatable nose cannon and rocket pods as a upgrade option


How could you control it?

You'll be using the mouse for pointing the aircraft where it needs to go. You'd need a second analogue stick somewhere. It only worked in ATV's since you moved left or right with keys
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Old 2012-05-29, 05:01 AM   [Ignore Me] #4
Galapogos
Corporal
 
Re: rotatable nose cannon and rocket pods as a upgrade option


I think some joysticks have a small analogue stick on top that you use your thumb to control, thats what I had in mind for moving the cannon/ pods.
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Old 2012-05-29, 05:08 AM   [Ignore Me] #5
Zekeen
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Re: rotatable nose cannon and rocket pods as a upgrade option


An interesting concept for sure. However, shouldn't this be in the IDEA section?
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Old 2012-05-29, 10:37 AM   [Ignore Me] #6
TrenchcoatNinja
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Re: rotatable nose cannon and rocket pods as a upgrade option


Originally Posted by Zekeen View Post
An interesting concept for sure. However, shouldn't this be in the IDEA section?
This is what I was thinking.
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Old 2012-05-29, 05:18 AM   [Ignore Me] #7
Redshift
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Re: rotatable nose cannon and rocket pods as a upgrade option


Originally Posted by Galapogos View Post
I think some joysticks have a small analogue stick on top that you use your thumb to control, thats what I had in mind for moving the cannon/ pods.
Wouldn't a feature like that force you to get a joystick to compete? i can't see them adding something like that.
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Old 2012-05-29, 05:29 AM   [Ignore Me] #8
Galapogos
Corporal
 
Re: rotatable nose cannon and rocket pods as a upgrade option


That is why it would be an upgrade instead of a standard feature, those who had the upgrade would be forfeiting another upgrade in that same slot. I think it would be worth it though, since it would allow the pilot to aim the weapons without moving directly towards the target (the target would obviously have to be within the pilots field of view though). An example of a use would be that pilots could pull up sooner when dive bombing a tank, since the weapons could tilt down.
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Old 2012-05-29, 05:58 AM   [Ignore Me] #9
Sabrak
Contributor
First Sergeant
 
Re: rotatable nose cannon and rocket pods as a upgrade option


Errr... Need a joystick to use a rotary nose cannon/gun?
No.

But a gunner, definitly.

The pilot pilots, and fires dumbfire rockets, and the gunner uses the rotary gun/cannon.
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Old 2012-05-29, 09:37 AM   [Ignore Me] #10
kaffis
Contributor
Major
 
Re: rotatable nose cannon and rocket pods as a upgrade option


Originally Posted by Galapogos View Post
I think some joysticks have a small analogue stick on top that you use your thumb to control, thats what I had in mind for moving the cannon/ pods.
Joystick hats aren't analog.

Your aim precision would be *terrible.* As such, this isn't a worthwhile feature to include.
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Old 2012-05-29, 09:02 AM   [Ignore Me] #11
Xyntech
Brigadier General
 
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Re: rotatable nose cannon and rocket pods as a upgrade option


As a pilot, I'm not in favor of this for pilots. Too wonky.
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Old 2012-05-29, 12:30 PM   [Ignore Me] #12
RSphil
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Re: rotatable nose cannon and rocket pods as a upgrade option


guns maybe but rocket pods no. they are meant to be a fixed weapon as they are on todays aircraft.
if you are to do the guns this would need a gunner as you could not fly and control a gun at the same time.
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Old 2012-05-29, 12:50 PM   [Ignore Me] #13
Badjuju
First Sergeant
 
Re: rotatable nose cannon and rocket pods as a upgrade option


I could be fun if they some how worked out appropriate controls, but at the same time i think it would dumb down dog fights, which I wouldn't like. Maybe I should say it would reduce the skill cap for flying abilities while dog fighting rather than dumbing down.
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Old 2012-05-29, 01:16 PM   [Ignore Me] #14
Purple
Sergeant Major
 
Re: rotatable nose cannon and rocket pods as a upgrade option


this seems like a very hard thing to control in the game. it seems simpler to just turn the aircraft. now the exception to this would be if a liberator pilot could give control of the front gun to the gunner. so i think its a good idea but even with a joystick would be almost impossible to control.
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Old 2012-05-29, 01:29 PM   [Ignore Me] #15
Neurotoxin
First Lieutenant
 
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Re: rotatable nose cannon and rocket pods as a upgrade option


It makes more sense to have a 2nd seat and a gunner than to have a rotating turret system on aircraft.

I can conceptualize a system like the OP described in my head, but it just ends up being ultra wonky to actually use.

Maybe for air to ground weapons, the angle is down 30 degrees instead of straight forward, or the player can press a button to switch between forward-firing and firing at a downward angle.
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