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2012-05-31, 11:48 PM | [Ignore Me] #1 | ||
Lieutenant General
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Sunderer interior:
Scythe cockpit: Prowler POV: Map with hexes: Map without hexes: Magrider POV: Sunderer gunner POV: Techplant shot 1: Techplant inside: NC max customization: NC max scatter/falcon config POV: NC max falcon/falcon config POV: VS female heavy assault customization: NC female light assault customization: NC female recon customization: Last edited by Bags; 2012-06-01 at 12:08 AM. |
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2012-05-31, 11:59 PM | [Ignore Me] #2 | ||
Second Lieutenant
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Oh my god. Fap.
Higby, I...
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-01, 12:03 AM | [Ignore Me] #3 | ||
Colonel
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Is it just me... or does it look like the tech plant layout has much less going on for it than PS1? It looks so simple... it's just a few stairs, a platform in the middle with random walls and four (?) control consoles. I liked the winding tunnels and rooms in the basements of the PS1 bases... there were lots of ways to get to an area. I kinda hope there's more to them than that.
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ZulthusVS, 34/5 DARK |
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2012-06-01, 12:08 AM | [Ignore Me] #4 | |||
Major General
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2012-06-01, 12:11 AM | [Ignore Me] #5 | ||
Lieutenant Colonel
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Yep, I agree, when I saw that tech plant I was expecting multiple levels with a stair well or hall way leading all the way up to the platform on top. From what I saw.. well I was less then impressed. Keep in mind I realize this is still a work in progress.
Last edited by Hmr85; 2012-06-01 at 12:13 AM. |
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2012-06-01, 01:00 AM | [Ignore Me] #6 | |||
Staff Sergeant
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2012-06-01, 01:05 AM | [Ignore Me] #7 | ||
Master Sergeant
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The main building for the tech plant was wide open sure, and it should be since it is going to have the most people in it fighting over it at any given time. The buildings surrounding the tech plant however, and the other capture points, those will probably be much smaller in scale and therefore they might resemble PS1 bases a little bit more. Keep in mind the numbers of people the devs expect to be fighting in certain areas, and then consider the logistics of creating an area that has to hold hundreds of players =/
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2012-06-01, 01:06 AM | [Ignore Me] #8 | |||
General
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2012-06-01, 01:10 AM | [Ignore Me] #9 | |||
Corporal
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Edit: Vod is up btw. Last edited by Kaw; 2012-06-01 at 01:12 AM. |
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2012-06-04, 04:05 AM | [Ignore Me] #11 | |||
Colonel
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That said, I feel there should be a bit more than what we've seen now, but I personally welcome the change.
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2012-06-04, 11:12 AM | [Ignore Me] #13 | ||
Private
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When I watched the live stream I was wondering why the interior of bases was so empty. I rewatched the video and this time I noticed that when they are showing the Mana Turret, Matt says that the engineer will be able to build barriers and small cover pieces.
I know it's still all a work in progress but I think they may have left the rooms open and somewhat empty because they want engineers to provide most of the fortifications, instead of having static/indestructible objects that will always be at the same place. This way will make each assaults on a base somewhat different than the previous ones.
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Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. |
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2012-06-04, 11:20 AM | [Ignore Me] #14 | |||
Sergeant Major
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