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Old 2012-06-02, 09:16 PM   [Ignore Me] #1
AirFell
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How do the devs feel about "hard to reach" places?


Players (snipers)getting on top of towers and buildings that are hard to reach.

In BF3 it can be a problem on maps like Karkand (pre MAV-ride patch), due to lack of air vehicles, however other maps with towers and air vehics I personally see no problem where they go as long as its in bounds.

[spoiler][/spoiler]

Do devs feel this to be legit play?
[spoiler][/spoiler]

Off Topic: Why don't spoiler tags work on these forums?
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Old 2012-06-02, 09:19 PM   [Ignore Me] #2
RedKnights
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Re: How do the devs feel about "hard to reach" places?


I don't think the recon class will be able to use boosters like the light assault class, so they won't be anywhere too crazy.

Also, Planetside is very air-cavalry heavy generally, and would easily mop up whatever is on top of that tower.
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Old 2012-06-02, 09:21 PM   [Ignore Me] #3
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Re: How do the devs feel about "hard to reach" places?


It's not a problem in BF3 either, even on Karkand. People want to force other players into dueling situations because they don't like it when others play differently. There are always plenty of tools to kill people on rooftops, even in BF3 and even without aircraft. But because non-snipers can't just spray down a sniper on a rooftop easily, they want people to not be able to get on those rooftops.

I have actually seen BF3 servers that don't even let people get on rooftops with ladders, so this confirms that people want to force others to play the same way they do. Not admirable, in my opinion.
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Old 2012-06-02, 09:27 PM   [Ignore Me] #4
RSphil
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by Stardouser View Post
It's not a problem in BF3 either, even on Karkand. People want to force other players into dueling situations because they don't like it when others play differently. There are always plenty of tools to kill people on rooftops, even in BF3 and even without aircraft. But because non-snipers can't just spray down a sniper on a rooftop easily, they want people to not be able to get on those rooftops.

I have actually seen BF3 servers that don't even let people get on rooftops with ladders, so this confirms that people want to force others to play the same way they do. Not admirable, in my opinion.
i agree. iv given up on bf3 cus of all the restrictive servers. i cant see it being a problem in ps2 as this is a more tactics game and with anti snipers and aircraft about id say a sniper wont last long unless he kills then displaces.
its going to be a busy battlefield with such scale. i cant wait
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Old 2012-06-02, 09:23 PM   [Ignore Me] #5
Conq
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Re: How do the devs feel about "hard to reach" places?


Well, this is kind of relates to what I just posted in the sniper thread but I don't see a problem with people camping in "hard to reach" spots as long as sniping isn't as ridiculously easy and powerful as BF3.

Jet Packs, Ejection Seats, Squad Spawn Drops, Gal Drops... it won't be hard to get any where and kill anyone camping there assuming some gunner/pilot hasn't killed them already.
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Old 2012-06-02, 09:28 PM   [Ignore Me] #6
Envenom
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Re: How do the devs feel about "hard to reach" places?


Legitimate tactic. Man up.
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Old 2012-06-02, 10:34 PM   [Ignore Me] #7
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by Envenom View Post
Legitimate tactic. Man up.
I think you misunderstood my post. I completely feel that being ANYWHERE in the map is legit.

I'm curious as to the dev's stance on the subject.

Aside from BF3 and heavy ruleset servers, I've played other games where people freak out about all kinds of oddities. If the game allows it, its golden IMO.

Wow this whole thing got off topic quick.

Last edited by AirFell; 2012-06-02 at 10:38 PM.
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Old 2012-06-02, 10:42 PM   [Ignore Me] #8
bullet
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by AirFell View Post
I think you misunderstood my post. I completely feel that being ANYWHERE in the map is legit.

I'm curious as to the dev's stance on the subject.

Aside from BF3 and heavy ruleset servers, I've played other games where people freak out about all kinds of oddities. If the game allows it, its golden IMO.

Wow this whole thing got off topic quick.
I guess no one can respond to your question then but the devs. Thread finished. GG guys.
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Old 2012-06-02, 10:46 PM   [Ignore Me] #9
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by bullet View Post
I guess no one can respond to your question then but the devs. Thread finished. GG guys.
Thanks for being more understanding.
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Old 2012-06-02, 09:55 PM   [Ignore Me] #10
Purple
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Re: How do the devs feel about "hard to reach" places?


a sniper will be able to get just about anywhere if they get a ride from a lib or gal. however if they are on top of the tower its ez picking for all air units.
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Old 2012-06-02, 09:29 PM   [Ignore Me] #11
SpcFarlen
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Re: How do the devs feel about "hard to reach" places?


Not to pick on the OP but, there will be air vehicles everywhere. If there is a sniper on a rooftop they will be easy prey for any air vehicle. We dont get parachutes, light inf get a jetpack but cant use sniper riffles. So being up there isnt the "im never going to die" like in BF3 is. Even then, mortar.
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Old 2012-06-02, 09:31 PM   [Ignore Me] #12
Envenom
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by SpcFarlen View Post
Not to pick on the OP but, there will be air vehicles everywhere. If there is a sniper on a rooftop they will be easy prey for any air vehicle. We dont get parachutes, light inf get a jetpack but cant use sniper riffles. So being up there isnt the "im never going to die" like in BF3 is. Even then, mortar.
... and without the ability to go prone like in BF3, you will be a giant target for all to see miles around.
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Old 2012-06-02, 09:32 PM   [Ignore Me] #13
SpcFarlen
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by Envenom View Post
... and without the ability to go prone like in BF3, you will be a giant target for all to see miles around.
Not to mention they made it so your torso is viable if you can shoot at a target. No head glitching.
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Old 2012-06-02, 09:36 PM   [Ignore Me] #14
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Re: How do the devs feel about "hard to reach" places?


Originally Posted by SpcFarlen View Post
Not to mention they made it so your torso is viable if you can shoot at a target. No head glitching.
He meant that as a complaint that there's no prone. As it happens I think that even with prone, aircraft coming up on top of the roof you're on will see you easily.
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Old 2012-06-02, 09:43 PM   [Ignore Me] #15
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Re: How do the devs feel about "hard to reach" places?


Hmm. Do we know anything about where bullets exit the character? Do they actually exit out of the barrel or from our faces like most other games?
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