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Old 2012-06-05, 07:16 PM   [Ignore Me] #1
Timealude
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Lib from recent stream....


Ok, I hope im not the only one to say this....but did you see you that freakin gun on the lib...OMG soooo much awesomeness cant take it.....
anyways.....
How do you feel about that gun now that we have seen it in action?
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Old 2012-06-05, 07:16 PM   [Ignore Me] #2
Zulthus
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Re: Lib from recent stream....


I kind of feel that such a powerful gun should have a bit more of a restricted firing arc. Other than that it looks great.
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Old 2012-06-05, 07:18 PM   [Ignore Me] #3
DarkSkyes
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Re: Lib from recent stream....


Lib looks awesome. I cannot wait to gun one of those things, should add a thermal imaging also!

Game looks so nice, really really pleased.
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Old 2012-06-05, 07:17 PM   [Ignore Me] #4
Gogita
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Re: Lib from recent stream....


To be honest, it feels slightly OP in its current build. Having high armor and high firepower, in combination with it being in the air is slightly overwhelming :P But ah well, these are just numbers that can be changed in the beta.
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Old 2012-06-05, 07:20 PM   [Ignore Me] #5
SpcFarlen
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Re: Lib from recent stream....


I dont want to make a call yet. People were flying terribly and not too many people were looking to the skies or going AA.
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Old 2012-06-05, 08:24 PM   [Ignore Me] #6
Figment
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Re: Lib from recent stream....


Originally Posted by SpcFarlen View Post
I dont want to make a call yet. People were flying terribly and not too many people were looking to the skies or going AA.
They didn't really get much of a chance to go AA though: too many MAXes, infantry and tanks running about, besides, the pilots were rather crappy so far and suiciding more than doing anything dangerous (that will change in time obviously).



I noticed next to no wall defense gameplay either. The walls seem rather irrelevant right now what with bases being so open they can basically be ignored.
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Old 2012-06-05, 08:26 PM   [Ignore Me] #7
Knightwyvern
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Re: Lib from recent stream....


Originally Posted by Figment View Post
I noticed next to no wall defense gameplay either. The walls seem rather irrelevant right now what with bases being so open they can basically be ignored.
I noticed that too; though I think the walls will be more important when there is a more obvious one sided defense going on; where one empire has control at the beginning and has time to prep before an attack.
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Old 2012-06-05, 08:26 PM   [Ignore Me] #8
NewSith
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Re: Lib from recent stream....


Originally Posted by Figment View Post
I noticed next to no wall defense gameplay either. The walls seem rather irrelevant right now what with bases being so open they can basically be ignored.
Now that's one valid concern. I didn't think about it myself, but I do agree, though I think such a discussion is for another thread/topic.
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Old 2012-06-05, 08:57 PM   [Ignore Me] #9
Haro
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Re: Lib from recent stream....


Originally Posted by Figment View Post
They didn't really get much of a chance to go AA though: too many MAXes, infantry and tanks running about, besides, the pilots were rather crappy so far and suiciding more than doing anything dangerous (that will change in time obviously).



I noticed next to no wall defense gameplay either. The walls seem rather irrelevant right now what with bases being so open they can basically be ignored.
I also think it had to do with how spawns were set up. Every empire had an uncappable spawn point (the forward assembling areas or whatever they were called) that churned out a steady stream of replacements, and no one empire could really mop up after capturing the base because reinforcements were always nearby.

I think once we see a more conventional offense/defense match up, and more recognizable pushes and lulls from longer travel times rather than a constant stream of respawns, the walls will be more noticeable. We're getting off-topic here, but I think it'd be a good subject for another post.
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Old 2012-06-05, 09:17 PM   [Ignore Me] #10
Timealude
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Re: Lib from recent stream....


Originally Posted by Haro View Post
I also think it had to do with how spawns were set up. Every empire had an uncappable spawn point (the forward assembling areas or whatever they were called) that churned out a steady stream of replacements, and no one empire could really mop up after capturing the base because reinforcements were always nearby.

I think once we see a more conventional offense/defense match up, and more recognizable pushes and lulls from longer travel times rather than a constant stream of respawns, the walls will be more noticeable. We're getting off-topic here, but I think it'd be a good subject for another post.
this. Also we we havent even seen the lightning with the skyguard turrent on it yet, so for all we know that could hammer away hard at the lib. You also cant nerf something just because people are more organized then you, Like TB said in the video stream those guys looked experienced with this game...so they could be former vets and know how to handle that air craft. Dispite the fact there being alot of "not so good players," There were quite a few good ones and showed us how this game might play out from a person with more experience towards this game play.
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Old 2012-06-05, 07:19 PM   [Ignore Me] #11
Xaine
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Re: Lib from recent stream....


Looks great.

I don't think its too OP, once people learn to focus them down (they're big and slow) they'll be fine.
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Old 2012-06-05, 07:19 PM   [Ignore Me] #12
captainkapautz
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Re: Lib from recent stream....


Gun is fine.

Lib flying over a base almost completely unmolested, even hover in place quite a while, so it can pound anything that moves into tiny red bits isn't a balance problem, that's a players being dumb problem.
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Old 2012-06-05, 07:49 PM   [Ignore Me] #13
Knightwyvern
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Re: Lib from recent stream....


Originally Posted by captainkapautz View Post
Gun is fine.

Lib flying over a base almost completely unmolested, even hover in place quite a while, so it can pound anything that moves into tiny red bits isn't a balance problem, that's a players being dumb problem.
This is it, basically. Watching the stream, almost no one even pulled out their missile launcher, let alone used it on a proper target.

Also guys, remember; there will be vehicle timers, as well as resource costs.

For me, if I'm running around and see a liberator, sure I'm thinking "oh crap!" But I'm also thinking "Ohhh, nice juicy target!"

One thing I am not loving however is the "new" modern EXP style of say 150xp per kill, maybe +25 or +50 for killing a vehicle etc. I really loved the PS1 style EXP system that rewarded you more for taking down players with long up timers and more kills. Also, nothing beats getting that rare but oh so satisfying 5000xp for nailing that pesky liberator with your Phoenix.

Last edited by Knightwyvern; 2012-06-05 at 07:53 PM.
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Old 2012-06-05, 07:21 PM   [Ignore Me] #14
Eyeklops
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Re: Lib from recent stream....


Originally Posted by Timealude View Post
Ok, I hope im not the only one to say this....but did you see you that freakin gun on the lib...OMG soooo much awesomeness cant take it.....
anyways.....
How do you feel about that gun now that we have seen it in action?
I think I will be really watching the skies for the Liberator of death. That thing looked mean. Better cost allot.
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Old 2012-06-05, 07:21 PM   [Ignore Me] #15
Jennyboo
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Re: Lib from recent stream....


I must say it is a thing for beauty also something to be feared! sexy and deadly !!!
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