Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The Unoffically Offical Unoffical #1 Fan site
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-06-07, 09:35 AM | [Ignore Me] #1 | ||
Lieutenant General
|
Making this thread so you can just make lists of things you noticed while watching the footage. What stood out for you in terms of gameplay implications and did you personally like this? This then is mostly intended as a "personal impression and opinion"-thread, rather than a discussion thread of other people's observations.
Since so many points are made, it might be wise to just stick to your own observations as it'd become too chaotic otherwise. Thus if you disagree with someone else's observations, just post your own interpretations of what you think you saw instead, rather than provide quality judgements on others. The goal is to help devs look through random people's eyes at how they experience the game as a whole and how random people feel the gameplay flows currently. I'll start.
These are just some of the observations, some good, some bad, though I'd say most IMO confirm what was expected. I'm sure a lot of tweaking still needs to be done though. EDIT: As said above, demo won't be comparative to beta, it's simply about initial impressions, observations and general pointers. Not fine-tuning. Last edited by Figment; 2012-06-07 at 09:59 AM. |
||
|
2012-06-07, 09:50 AM | [Ignore Me] #3 | ||
Second Lieutenant
|
the main thing out i took out of the livestream is that there will be UI customization, not just moving the healthbar around but choice of different graphics for the indications.
to me this shows that they are taking their "customization is very important to us " statement pretty seriously, and gives me hope that this might bleed trough to other parts of the game. and i think most of the points you make, while indeed seen in the demo are more in relation to player skill and knowledge of the game. i wouldnt worry about any of those. Last edited by megamold; 2012-06-07 at 09:55 AM. |
||
|
2012-06-07, 09:51 AM | [Ignore Me] #4 | |||
Private
|
The instant switching and one person MBTs do erk me a bit though. Last edited by Novacane; 2012-06-07 at 09:53 AM. |
|||
|
2012-06-07, 10:05 AM | [Ignore Me] #5 | ||
Captain
|
I think the first few days of beta is going to be chaotic randomness as everyone finds their feet, explores, tries out the new toys etc.
People are going need a few hours or even a few days to get comfortable with it and start doing things more tactically. The game itself is definitely going to need a few days or a couple of weeks while everyone gets organised and battle lines get established. |
||
|
2012-06-07, 09:52 AM | [Ignore Me] #8 | |||
Major
|
While i appreciate what you're trying to do in this thread, the observations we got here are not really representative at all of the actual game, when you consider the map size and the fact that people at E3, for the most part, didn't really know what they were doing. Beta will be a different game. |
|||
|
2012-06-07, 09:56 AM | [Ignore Me] #9 | |||
Colonel
|
|
|||
|
2012-06-07, 09:48 AM | [Ignore Me] #11 | |||
Colonel
|
Also, the openness of the base, with no contiguous walls, contributes to the problem. 2. Due to the lack of organization, PART of this is the fact that people rush into INDOOR sections of bases while in a tank. That's deadly, not sure that's wise to do just because you can do it now(and you couldn't in PS1). But, yes; vehicles, especially heavier tanks, are a bit weak. 3. My observation is that if you are a MAX, things are great. Maybe even HA. Light assault vs Light assault though, that's pretty low. Last edited by Stardouser; 2012-06-07 at 09:51 AM. |
|||
|
2012-06-07, 09:50 AM | [Ignore Me] #12 | ||
Contributor General
|
It is very difficult not to comment on a few of yours. I'd just say, what we have seen (probably) isn't representative of 'proper' play. After all, are looking through the eyes of a few people who have rolled up to a kiosk simply to get a general impression so I am not surprised when they pull a tank/lib they don't wait for a secondary.
The other thing is this was a false game in as much as various 'things' have been purposely tweaked. For example, the temporary respawn points, the out of bounds, non operational base turrets and I bet there are others. However, I've seen a couple of things that have made me raise my eyebrows.
Last edited by ringring; 2012-06-07 at 09:51 AM. |
||
|
2012-06-07, 09:54 AM | [Ignore Me] #13 | ||
Lieutenant General
|
Yes, I'm aware it's not going to be the full-on actual gameplay. It's just observations for this demo. A lot of it shows how new players think though.
Of course beta changes, but we can always help them with a headstart towards beta. Last edited by Figment; 2012-06-07 at 09:55 AM. |
||
|
2012-06-07, 08:04 PM | [Ignore Me] #15 | ||
Private
|
Not an exhaustive list by the OP, but pretty much covered a lot of my feelings. Nicely put together
But my biggest gripe is the sight picture, obviously dependant on what empire you choose. On the live streams i was finding it very awkward. For want of an example the TR is red framed, and when you get an enemy in your sight, you see red, but i noticed a lot of players seemed to be targetting tons of friendlies due to the fact they see the reticule as red and engaged a friendly lol. I personally would like to see more definition between enemies and friendlies in the sight picture. Obviously it was live streamed so quality not too great, and alpha build, as on lots of occassions enemy didnt get red tagged name. To some this may not be a big deal, but you will be looking down your sight 90% of the time. You just have to see from the game play to date all the friendly shooting going on. So devs if your looking in give it a tweak for me please. Cheers |
||
|
|
Bookmarks |
|
|