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2012-06-08, 12:14 AM | [Ignore Me] #1 | ||
Private
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I'm sure they will, or perhaps already do, have a continent/area with a forest theme. My idea creates an interesting space for air vehicles to experience.
Imagine a forest with trees on the scale of redwoods. The trees create a ceiling and air fighting takes places amongst pillars that pilots must navigate when fighting. They could always just fly over the trees to avoid them and fight other air ships, but then they wouldn't have access to the ground units to attack or protect. I can imagine a skilled pilot weaving through the giant tree trunks to avoid enemy fire, while lesser skilled pilots test their ship's durability on the face of giant pillars. |
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2012-06-08, 03:20 AM | [Ignore Me] #5 | ||
Major
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It's probably going to happen. There was one similar to that in PS1. You'd have troop movements through the forests and watch reavers attempt to kill troops with poor results.
You'd never see an aircraft enter the forest.... unless you were with me. Yes it ended badly, but it sure as hell shook off pursuers. Your idea is a much more sparse forest where you can hardly get over the trees. I picture a dog fight being more like the star wars speeder chase scene in style. |
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2012-06-08, 03:32 AM | [Ignore Me] #6 | |||
Second Lieutenant
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2012-06-08, 04:02 AM | [Ignore Me] #7 | |||
Major
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2012-06-08, 03:27 AM | [Ignore Me] #8 | ||
Second Lieutenant
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I DEFINITELY want to see places where skilled pilots can go to risk death with the slim hope of survival when they are near death and being chased down...Something a little more expansive than the rock outcroppings around the base we've seen this week. Big trees? Creviced plateaus? A series of simple caves?
All I know is it would be cool to have difficult, but not impossible series of obstacles integrated into the map for pilots to play cat and mouse in...Something that would evoke that feeling of watching "A New Hope". |
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2012-06-11, 07:10 AM | [Ignore Me] #9 | ||
Sergeant
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I know that the biodomes will basically have forests in them which are solely dedicated to infantry fighting (since nothing else can get inside) and that will be an interesting dynamic but also having areas like you suggested would be quite interesting as well.
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2012-06-11, 06:34 PM | [Ignore Me] #11 | ||
Private
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I'm hoping they limit ground based anti-air to short-medium ranges, or give powerful countermeasures abilities as a trade-off with primary Air to Ground weaponry. Dogfighting should be encouraged by allowing empires to fight over high altitudes without having to worry about ground-based weapons.
I'd rather not see specific continents or areas designated for dog-fighting only, It would by much cooler to integrate that with the current battlefield. Especially at night time, watching the birds duke it out high in the sky would be awesome. |
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2012-06-12, 08:25 AM | [Ignore Me] #12 | ||
Sergeant
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Used to do that on 2142. Part of why I've got 150 hours on the 2142 jet and 650 roadkills with it. As a Ace Pilot who's shot down people so talented you'd not believe if I told ya. Yeah sounds pretty cool man. I know for a fact I'd do ok in there, but most people would not. There was a 2142 mod with a Endor map that was pretty cool, most people even crashed Speeder Bikes though let alone Jets much, much larger. I've got video of doing it on a map with a lot of trees but not converted it down from a few gig yet. I do however have this handy. (There was a time when I was a lot better than on that video but I was very rusty when recording it)
http://s1212.photobucket.com/albums/...=LIKEABAWS.mp4 And hey, if you too are a skilled pilot holla at me on jetbastards.enjin.com. I'll be happy to fly with ye. We need pilots and Airborne Infantry of a few different varieties. Last edited by KILLFACE; 2012-06-12 at 08:42 AM. |
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