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2012-06-10, 07:22 PM | [Ignore Me] #1 | ||
First Lieutenant
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Ok, guys I've been reading the spotting thread in PS2 discussion sub-forum and I've got an idea how it could be done correctly to avoid all possible exploits.
You'll always be able to inform your comrades via VOIP but that method lacks the visual component and we all know that picture is worth a thousand words. Here is my idea: WHAT CLASSES SHOULD HAVE IT? Infiltrator and Light Assault only should have this ability. HOW IT SHOULD BE DONE? When person get in position and presses "spot button" his visual input should be sent to screen of all the comrades in his squad. As soon as spotter starts moving quickly or firing video link should be terminated. WHAT PROBLEMS ARE AVOIDED? Blind spotting in the dark or through the vegetation. Doesn't not make aiming easy simply informs other of incoming threat. Thus can't be exploited for solo use. POSSIBLE PROBLEMS? This kind of spotting would actually require good positioning from a spotter to be useful for this comrades (i.e. it would be the best if spotter was up high and had both his mates and incoming enemy in his view). But this could actually be a good thing imo since it would require skill and effort to be useful. If you spotted blindly in the dark your mates would get nothing useful. Here is a preview how it should look: (this screen makes no sense; NC guy showing TR spot-cam; it's just an example made from two 1st person screenshots I found) p.s. please discuss, try to find flaws and point to them, also vote it up if you like the idea. Last edited by Immigrant; 2012-06-10 at 07:30 PM. |
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2012-06-10, 07:37 PM | [Ignore Me] #2 | ||
Major
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Sounds interesting. I like the idea of giving sniper infiltrators a little more reason to be in a squad. What if instead of a feed, you could send a snapshot of where a target is? For instance, you'd get the little screen that pops up with a reticule or box around your spotted target, but it's just a picture instead of a video or an easymode arrow on your HUD. That way snipers can find and show general locations of weakpoints or targets of value from range while providing ranged support to his squad from outside the base.
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2012-06-10, 07:44 PM | [Ignore Me] #3 | |||
Sergeant Major
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I might also suggest that we think about the idea of just having the infiltrator have this ability. There's plenty that the light assault class already has over infils (better weapons [yes snipers have their place, but just in general gameplay...], jump pack, better armor). |
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2012-06-10, 07:45 PM | [Ignore Me] #4 | |||
First Lieutenant
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2012-06-10, 08:02 PM | [Ignore Me] #5 | ||
First Sergeant
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If I may make a suggestion based upon my pondering from the "infil" thread.
I think that instead of a picture at all, when someone has been "spotted" it should produce a transparent "ghost" of their character model in the location that they were spotted. The idea being that creating an immobile "ghost" image that lasts for a short duration would serve the same effect as saying "HA behind that box over there" but visualise it in an easily understandable form. The closest analogy I can give is that of the "last known location augment" from Deus Ex: HR. I tried to find a video or imagine, but surprisingly an example of that specifically is hard to find. |
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2012-06-11, 03:30 AM | [Ignore Me] #6 | |||
Major
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From Splinter Cell: Conviction You mean something like this? This would be cool. And would provide a rough location to where an enemy is instead of a constant maker on someones head or a pop up screen. I do like the pop-up screen, but most people will probably won't little stuff on their interface. Last edited by Toppopia; 2012-06-11 at 03:32 AM. |
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2012-06-11, 03:37 AM | [Ignore Me] #7 | |||
Second Lieutenant
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2012-06-11, 03:40 AM | [Ignore Me] #8 | |||
Captain
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Yep i hate the head marker, but i wouldn't want things popping up in my face too much. Last edited by Dagron; 2012-06-11 at 07:26 AM. |
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2012-06-10, 08:55 PM | [Ignore Me] #9 | ||||
Major
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I think spotting may be more of an upon request service. I don't see infiltrators walking around spamming pics of enemy fortifications. It may even be nice to have a slight cooldown on it. That way you could have multiple infiltrators with scopes overlooking bases (or even just sneaking around inside the base) providing visual intel on fortified areas (on offense) or incoming forces (on defense). For instance, a squad leader wants a pic of a well guarded place, and the infiltrator gets one that provides info on how best to overcome defenses (a good way to keep snipers form camping on one spot, as they'll have to move to get good vantage points). Alternatively, you could have sniper infiltrators perched on walls or high points to acts as sentinels of sorts and reporting, with pictures, enemy forces that may be flanking or attacking from unexpected places. What I don't want is a continuous, single-target "Get this guy because I've spotted him and now there's an entire squad who knows exactly where he is". That would only be a cheap mechanism and wouldn't give any real tactical benefit.
Last edited by Ratstomper; 2012-06-10 at 08:57 PM. |
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2012-06-10, 09:04 PM | [Ignore Me] #10 | ||
Major
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I was thinking something kind of like this.
I couldn't find a proper in-game screenshot, but it would be essentially a screencap of the infiltrator, but instead of the infiltrator's HUD, it would have reticules on all visible targets in the picture and maybe a text box on the side giving a recap of everything spotted. This picture and a waypoint of where the picture is would be sent to the squad leader who could take a look at it, gain quick info on enemy forces and then give orders to the squad from there. Once he is done with it, it just gets deleted. These pics can be taken from the standard view or when zooming with a scope. Last edited by Ratstomper; 2012-06-10 at 09:23 PM. |
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2012-06-11, 02:08 AM | [Ignore Me] #11 | ||
Master Sergeant
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I have actually not played a game with a "spotting" mechanic, so this is all new to me, but from what I see, my only issue is that the spotter could potentially see through some forms of cover which is why I like the idea of a screenshot better. What I mean is that I don't like the idea of a spotter being able to spot through vegetation or even vehicles, and I say this because I don't know if the game would be able to say what kinds of cover are "transparent" because as we all know, grass and leaves are pretty much fluff on a map. If the game can tell the difference and actually does stop your line of sight at grass and leaves, then I like the idea of spotting in the last picture. Otherwise, the screenshot is a great idea, probably a greater idea since it physically shows the squad what they're up against.
Forgive my ignorance on the subject, but I like the screenshot best |
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2012-06-10, 07:51 PM | [Ignore Me] #13 | |||
First Lieutenant
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Also it would be good if it could be turned off by individuals who don't want to use it altogether i.e. you want to play solo in automatically assigned squad to prevent random bad/spammy spotters from bothering you. Last edited by Immigrant; 2012-06-10 at 07:52 PM. |
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2012-06-11, 03:55 PM | [Ignore Me] #15 | ||
First Lieutenant
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That's the matter of organization within squad (if there is any), just say Sobekeus you spot this time for us. As for auto-squaders current system should work fine. It's to be tested of course but I think it should be fine.
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