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2012-06-10, 09:51 PM | [Ignore Me] #1 | ||
Sergeant
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not going completely in the realms of "its in real life etc etc." because specifcally a tank shell fired into a soldiers chest makes instant spam chunks and cherry kool aid.
What im curious about, will we see physics play a roll on soldiers when they get killed. such as getting clotheslined and dragged away by a hunk of speeding galaxy metal? or take a push back, spin or back flip from a point blank shot gun/jack hammer into the face? or do the classic stuntman trampoline front flip from a Liberator gunship fire explosion? or do the truffle shuffle when lit up by a TR firing squad all equiped with MCGs? you get the idea. overall im very excited seeing how dynamic both the explosions and debris are in the game so far. would it be possible if not appropriate if players themselves be part of the dynamic carnage themselves? |
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2012-06-10, 10:33 PM | [Ignore Me] #5 | ||
Private
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Effects of gravity, inertia, impulse, momentum are doable. Used by newer multiplayer games, such as BF3 or BFBC1 and 2.
However, real-physics destruction is a bigger issues due to net latency. That was only really done right by Red Faction Guerilla. BF3 uses meshes for that, so no real physics. |
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2012-06-11, 02:58 AM | [Ignore Me] #6 | |||
edit: This thread
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2012-06-10, 10:18 PM | [Ignore Me] #7 | ||
Second Lieutenant
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PhysX takes an absolutely tremendous amount of processing power, so I wouldn't be surprised to see it left out.
It isn't absolutely necessary for the game, would definitely be nice to see though :P |
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2012-06-10, 10:23 PM | [Ignore Me] #9 | ||
I suspect the line between Teen and Mature rating has more to do with blood and giblets than the selective depiction of newtonian physics. I for one am 100% completely in favor of ragdolls flying in all directions from the site of an explosion of sufficient force.
I think thats a great method of communicating the sheer force of a given weapon. Its also damn good fun for anyone who accepts the reduced versatility inherent in piloting a vehicle for the chance to bring larger weapons to bear on the enemies of their empire. A player piloting a tank might not be able to rush in the front door with their fellow outfit members to capture a control point, but if they play their cards right they might have the chance to send some of the responding enemy infantry into low orbit with a well placed shot. |
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2012-06-10, 10:58 PM | [Ignore Me] #12 | ||
Contributor First Sergeant
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Ragdoll will be nice to have, later. Let em get the game right before messing about with fluff effects.
Remember that planetsid has SCALE, so comparing all those 6-32 player games against it is a bit over-expectant (unless you own intelligence agency grade super-computers you can rent out to the SOE server providers). Last edited by IMMentat; 2012-06-10 at 11:01 PM. |
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2012-06-10, 11:21 PM | [Ignore Me] #14 | |||
Master Sergeant
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I'm not opposed to ragdoll physics, but like was mentioned, it would make for a really hard time for medics, haha. But I just have issue with that point that you mentioned lol, too much hollywood, would feel too arcadey and cartoony for me in this game. |
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