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PSU: So who accepts Hamma's quotes?
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View Poll Results: What do you think | |||
Yes | 63 | 37.50% | |
No | 96 | 57.14% | |
Longer!! | 24 | 14.29% | |
Shorter!! | 17 | 10.12% | |
Multiple Choice Poll. Voters: 168. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
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2012-06-11, 12:03 PM | [Ignore Me] #1 | ||
Staff Sergeant
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I think its ok for a cod game or some small game that is close corners for you to die contently but this game has a 64 square kilos and you should be punished for dieing, not for 5 mins, but around 40 seconds to a 1min. so way to make people to slow down and think instead of going Rambo and so that people can capture points with out being harassing.
Opinions, Poll vote please haha |
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2012-06-11, 12:05 PM | [Ignore Me] #2 | ||
Staff Sergeant
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No. Besides, things cost resources.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2012-06-11, 12:08 PM | [Ignore Me] #4 | ||
Staff Sergeant
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yes
I hated the sometimes painfully long respawn times (if you happened to die a lot in a row in a short amount of time).. The timer on squad spawning is a very good idea, though.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2012-06-11, 12:19 PM | [Ignore Me] #6 | ||
Sergeant Major
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I'd rather all the special, customized equipment one incorporates into their load out consumes resources. Far as I can tell, resources are handled on an individual basis, not a faction wide scale? Been out of the loop for a bit playing other games.
Anyway, if dying a lot and replacing your scopes, extended mags, rocket launchers, etc runs you broke and you're left with respawning in unmodified, standard issue equipment, I think that's enough of a punishment. I want people to shoot at. Making them return to the fight in longer intervals only hinders that, even if theoretically there will be so many people involved in the fire fight I won't really notice. Likewise, small scale fire fights because missions took myself and a handful of others to some back water bunker, that faster respawns would fool me into believing there are more enemies and allies around than there really are. I just know people would much rather prefer their customized assault rifle to the standard issue model, and might find themselves playing smarter if their running low on funding so that they may continually pull their favored equipment. I like to believe placing a cap on the maximum resources a soldier may stock up on will support this mentality. For the various spawn methods I can understand varying lengths of respawn time however. Bases obviously would have the more robust rebirthing chambers, galaxies are smaller, portable models, and squad drops do need to have the soldier reconstructed, then drop in from the atmosphere after pinpointing their squad leads location. |
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2012-06-11, 12:06 PM | [Ignore Me] #7 | ||
Second Lieutenant
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i'm not gonna vote since you do not have an option for exponential spawn times
1st death : 5 seconds 2nd death : 10 seconds 3rd death : 20 seconds ofcourse the timer would degrade over time if you live longer you get where im going with this edit : its not so much about punishing dieing rather then making base caps work better. if you had no spawn timer what so ever, then taking a base would be a total mess since everyone can just spawn in again instantly, so after pushing te enemy back into a single room you would be stuck cause they would keep spawning. a better way of saying it is punishing bad defense Last edited by megamold; 2012-06-11 at 12:10 PM. |
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2012-06-11, 01:53 PM | [Ignore Me] #10 | ||
Second Lieutenant
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exactly, as i said the timer should degrade over time , or get a time bonus for a kill or whatever it may be.
the timer in ps1 felt to long at times when you were just shit out of luck and died alot, but that doesnt mean a spawn timer has to be a bad thing. also: i am pretty sure there will be a reasonable spawn timer, otherwise how would you be able to see how the other player is customised in detail ( damn you zebra vanu ! ) wich is pretty much the reason for buying this stuff and therefore it makes finincial sense for ps2 to have a respawn timer |
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2012-06-11, 12:09 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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Personally I liked the way PS1 did it. A lot of ppl didn't care for it but I thought it was a nice touch. If you played smart and didn't die every 5 seconds you didn't get hit with a respawn timer. If you played like shit and did die every 5 seconds you got hit with a timer that increased with the frequencies of death. It went down the longer you lived..
Another reason I liked it is because it gave the assaulting force a chance to gain ground or lose it.... Last edited by Hmr85; 2012-06-11 at 12:11 PM. |
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2012-06-11, 12:10 PM | [Ignore Me] #12 | |||
Staff Sergeant
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2012-06-11, 01:29 PM | [Ignore Me] #13 | |||
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2012-06-11, 12:12 PM | [Ignore Me] #14 | ||||
Colonel
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Anyway, this is going to go the same way the Prone thread did. Let's skip to the end - this forum will vote mostly for yes, though SOE knows that won't win over new players. Arclegger already stated there won't be punishing respawn timers(except we know squad spawn is prenerfed). It was in the Day 2 E3 feed. People oppose prone because this isn't a tactical realism sim but now we need punishing respawn timers to promote playing with better tactics?
Last edited by Stardouser; 2012-06-11 at 12:14 PM. |
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2012-06-11, 12:16 PM | [Ignore Me] #15 | ||
Staff Sergeant
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"...Let's skip to the end - this forum will vote mostly for yes..."
The earlier thread had it the other way around
__________________
"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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