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PSU: Wait, so which Empire has Elves in it..?
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View Poll Results: Faction specific continents? | |||
Yes- I want faction specific continents | 25 | 21.37% | |
No- I like it how it is | 44 | 37.61% | |
Bring back the sanctuary! | 44 | 37.61% | |
other | 4 | 3.42% | |
Voters: 117. You may not vote on this poll |
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2012-06-11, 01:37 PM | [Ignore Me] #1 | ||
Corporal
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Each faction could own a continent(1 foothold per continent), and each continent could have 2 warp gates that go to the other continents. This way it'd be possible to lock an empire from a continent but they'll still have their home continent to plan another attack/defend from invaders.
I think the only downside to this is that you wont be able to play on any continent at will if your empire doesn't have a base on it. |
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2012-06-11, 01:44 PM | [Ignore Me] #3 | ||
Major
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I actually liked the sanctuary and wouldn't mind if they brought them back. That said, I don't think it's game-breaking or anything. I'm not going to make any serious judgments until I get hands on with the game and see how it works out.
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2012-06-11, 02:00 PM | [Ignore Me] #4 | ||
Three Little Sancs
The first little sanc built a house of spent shell casings and dried gun powder. It looked awesome. But when the Vanuwolf came around and knocked on the door with his big laser teeth, the house exploded and the Vanuwolf abducted the first little sanc and promptly began to test its loyalty until death with probes. The second little sanc's house was build out of the shell of an old Vanguard. It didn't look like much, what with duck tape everywhere. The Vanuwolf knocked on the top hatch with an orbital strike and the second little sanc tried to quadshot, but missed when Vanuwolf strafed up . Vanuwolf tazed the rebellious little sanc and decided to give him to the first little sanc as a slave. The third little sanc thought itself pretty smart building its house out of a warpgate. The Vanuwolf tried everything, but ended up giving up hope of ever getting his hands on the third little sanc. The third little sanc told the first and second little sancs about this idea and they decided to try it themselves when the Vanuwolf was eating an Auraxisalad (treestuff and thousand island dressing). Thus the three little sancs all had houses that the Vanuwolf couldn't destroy, which was too bad, because then the three little sancs started fighting about Cake, Pie, or Brownies. Clegging pigs. Last edited by Baneblade; 2012-06-11 at 02:01 PM. |
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2012-06-12, 06:52 AM | [Ignore Me] #5 | |||
Sergeant Major
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2012-06-11, 01:47 PM | [Ignore Me] #6 | |||
Colonel
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Let's look at this from another angle. There WILL be other MMOFPSs at some point. You can bet they won't all adopt the continent approach. Or will they? Is there some reason it has to be such small continents that isn't unique to Planetside? |
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2012-06-11, 01:46 PM | [Ignore Me] #7 | |||
Major
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all this subject start to really get anoying Think twice why should the dev team make some awesome contents if 90 % of the time this contents have no use ? Why making biodome if no ones figth in it ? And also it will dramatically reduce the pace and the variety in the gameplay anyway the dev team already have state on it and their choice is smart |
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2012-06-11, 01:49 PM | [Ignore Me] #8 | |||
Corporal
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I mean, in ps1 I saw different continents every day. It's up to the players if they want to fight somewhere they have to earn a base on that continent. I always loved that part of PS. |
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2012-06-11, 02:02 PM | [Ignore Me] #9 | ||
Master Sergeant
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I've heard compelling arguments both for and against sanctuaries and continent locking. The most reasonable one so far has been the idea that sancs and locks arent necessary with just 3 continents. But when more and more become available a system to avoid depopulation must be created, and sanctuaries, warp gates, and continent locks are great ways to rotate the continents so that depopulation doesn't occur.
So it might be better at launch to have the footholds, and then later on when the game world expands a new system will be implemented to keep battles big and fresh. |
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2012-06-11, 02:07 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
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The problem with that is if you have a foothold solely on that continent, than you can't really fight anywhere else if your continent is being attacked. Than you have 2000 of your empires players who would usually be spread out on all 3 continents fighting the queue to get one of the 666 spots on your home continent, because that is the only place you have a foothold on.
Tbh, I would love for each empire to have a "Home Continent", which would be:
But I still think that each continent should have a foothold for each empire so that we can keep the max amount of players fighting constantly all over Auraxis. Either that or a Sanctuary with access to every continent. That works too.
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-Douglas Adams Last edited by Geist; 2012-06-11 at 02:09 PM. |
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2012-06-11, 06:18 PM | [Ignore Me] #11 | |||
Second Lieutenant
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Now "secrets" in RPGs have giant neon arrows pointing at them and there are invisible walls that kill you if you stray too far off the path. The best part is though, is that it isn't even relevant to planetside 2 because eventually you WOULD see it. Just because every last area won't be used 24/7 doesn't mean it isn't there and making the game better. |
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2012-06-11, 07:31 PM | [Ignore Me] #12 | ||
Contributor Major
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The problem isn't that content gets locked away. It's that player capacity does. You can't have big swings in player capacity at peak playtimes. Thus, footholds allow for an empire to own the map without reducing the "playspace" for the other empires -- their players can still log in after the other two continents are population capped.
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2012-06-11, 02:04 PM | [Ignore Me] #15 | ||
Major
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Never mind Higby, I don't want to be pop-locked out of the server my main character plays on. I'm sure none of us would want that. So until someone can a propose a "let's throw an empire off a continent" model that does not involve either :
a: causing players on the losing side to not be able to play because of pop-locking or b: more than 3 continents then I can't see anything positive coming of these threads. Anyways, I stick to the opinion that footholding an empire will be rare in a balanced game and therefore something that will be valued by the winners. |
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