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PSU: Find the error in this sentence.
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2012-06-15, 02:10 PM | [Ignore Me] #1 | ||
Let's move right on point:
As we know footholds will be warpgates, but not actual bases, so how do you envision the foothold defenses if you envision any. Example:
Note: I'm not only talking about active defenses, I'm including passive defenses like, say, special wall formation outside the dome... Last edited by NewSith; 2012-06-15 at 02:21 PM. |
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2012-06-15, 02:17 PM | [Ignore Me] #3 | ||
Without defensive measures footholds will be easily camped if the enemy manages to lock the empire in it. With sanc system you could organise a counter-rush unseen makin' rain on dem hoes, but with the new system, all grouping up will be easily noticable and easily counterable.
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2012-06-15, 02:24 PM | [Ignore Me] #4 | |||
First Sergeant
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2) You really think 500 people are just going to be trapped in there and held by half or a quarter of their number? Don't be silly. 3) Would be boring as hell to camp. I'd let them out just to see some action. |
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2012-06-15, 02:27 PM | [Ignore Me] #5 | |||
70% of f2p crowd thinks otherwise. Last edited by NewSith; 2012-06-15 at 02:28 PM. |
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2012-06-15, 02:24 PM | [Ignore Me] #6 | ||
Corporal
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After subbing for the first time in 4 years I can honestly say I will greatly miss the Sanctuary. What about the training areas? The sheer awesomeness of the hart shuttle landing and taking off. Just as newsith said, without the sanc scouts will be able to see armies massing their forces and give them an inherent disadvantage even with defensive turrets and such. I don't like the change due to game play and immersion.
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2012-06-15, 04:39 PM | [Ignore Me] #12 | ||
Major
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Indeed that idea we came up with Space Sanctuaries makes the most sense. And leaves room for expansion with more planets added later. Letting us fight over the planets an lock continents is a must IMO. And no ground Sancts would only make it less repetitive. But I think they will get around to this one day.
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2012-06-15, 03:44 PM | [Ignore Me] #15 | ||
Contributor First Sergeant
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I expect a big empire specific access forcefield, If its friendly it can pass-within, if its an enemy it can incinerate/bounce off.
As in planetside i expect weapons to de-activate while within the field itself and have a 3-4 second timer before arming again. |
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