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2012-06-17, 07:19 AM | [Ignore Me] #1 | ||
Sergeant
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As a CO from a Air Cavalry Platoon there's a few question I'm very keen on hearing answers on, and if some of you know the answers already that'll save me many a hour or piss fartin around that I can then utilize on working on my Platoon. But if you don't know the answers don't go out of your way.
I'll do them in bullet point format and try and get straight to the point.
If you are able to help me then thank you, you've saved a few hours of time researching. If not don't worry about it, I'll figure it out. And while Im at it if your interested in joining a Air Cavalry Platoon file a recruitment form at: jetbastards.enjin.com And I'll process you and assign you to a Squad that suits your skill set. Last edited by KILLFACE; 2012-06-17 at 09:28 AM. |
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2012-06-17, 08:02 AM | [Ignore Me] #2 | |||||
Master Sergeant
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I guess you mean the Liberator when talking about the 3 men gunships. From the footage we have seen, the Liberator is packed with quite a punch, and therefore is offensively very strong. In addition, it seems to have a decent amount of armor, therefore protecting it from damage. The drawback of this vehicle is the decrease in maneuverability as this is not supposed to be used for a hit and run vehicle. If you want to do this, you should use the empire specific fighters. Therefore, the more clunky moving liberator is justified.
Last edited by Gogita; 2012-06-17 at 08:15 AM. |
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2012-06-17, 08:07 AM | [Ignore Me] #3 | ||
Sergeant
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Yeah I thought It'd be timed like it was on 2142(not played PS1). Not only for balance reasons but it added a lot of tension to the role. It is a relief that they've included it as a toggle, you got no idea how many times on 2142 (never tried ps1)I'd yell "HOW MANY YEARS HAVE WE HAD SWITCHES FOR? WHY PUT A BUTTON ON IT FFS!".
I think it was on pcgamer.com I heard something about Jeep's being cloakable if a Infils on board, but I think they were jus considering it at the time or something. I'll have to double check. Thats that one outta the way. I'll cross it out. That too is a relief about being able to put anti ground missiles on the Interceptors. While I do want to have a few of the big smeggers, that's about it, no more than a few. With a large amount of Jets in the air any more than a few of them will get in the way and cause a lot of mid air collisions. I'll cross that one out too, thanks man, you've been very helpful. You've also shown the rare ability to stay on topic on a forum. Very commendable. Last edited by KILLFACE; 2012-06-17 at 08:15 AM. |
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2012-06-17, 08:24 AM | [Ignore Me] #4 | |||
Master Sergeant
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I think mid air collisions will not be a problem in the PS2 when it will be released. During the E3, everyone was given a crazy amount of resources. And as everyone that played at the E3 wanted to try out flying, there were so many planes in the air that collisions even occurred. In the final build, players will adapt to the large amount of air vehicles by grabbing anti-air equipment. This will decrease the number of players that pick air-vehicles because it will be too dangerous to fly and a waste of resources to spawn a aircraft. In will be balanced about by an invisible hand in the game |
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2012-06-17, 08:57 AM | [Ignore Me] #7 | ||
Sergeant
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HUZZAH! Only 3 left now, thanks man.
Unfortunately those were the 3 I figured would be common knowledge amongst enthusiasts if known. Gonna have to do some heavy researching for the others it seems. Last edited by KILLFACE; 2012-06-17 at 08:59 AM. |
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2012-06-17, 09:13 AM | [Ignore Me] #8 | |||
Staff Sergeant
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1. We don't know that much about the VOIP, other than it will be "very robust" and have multiple channels, including the ability to form your own. I would really like it if they had a button for switching chat channels quickly, but I'm not sure if they've got that functionality in quite yet. Once we get in beta we'll probably get more info from the team as they shore up what they need with it. 2. Pretty sure drawing on the map is allowed, though I'm not sure what the limitations are for it (squad leaders and platoon leaders I think), not sure about different colors yet, haven't heard anything about typing missions in (but it'd be cool, maybe they could give different types of waypoints for something similar?) and I never played Planetside so I don't know what you'd actually need for the last one. 3. I think ECM and Extended Radar are possibilities for the fighter craft at least, so I could definitely see them on the Galaxy. Something like 12 units (that can be improved or sidegraded through certs) however there are no specific limits on MAX slots, so you could have a galaxy of 12 MAXes as far as I know. Galaxy can't carry any vehicles right now, that might change, don't know yet. Would be a cool thing to cert into, though. Hope this helps! Also, an air cavalry outfit/platoon sounds awesome, but I'll be playing TR. I plan on learning to fly in Planetside 2, so maybe I'll see you on the other end of my gunsight one day! Always good to have more targets. |
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2012-06-17, 09:21 AM | [Ignore Me] #9 | ||||||
Private
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Just want to preface this by saying the majority of my answers are speculation based on random interviews, comments, and the like. They aren't necessarily indicative of systems currently in place. Not to mention, I could have completely missed something, so...grain of salt and all that.
I imagine switching between channels would be as simple as something along the lines of...designating different channels on your Numpad.
And it looks like I was beaten to most of these. Oh, well. |
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2012-06-17, 09:21 AM | [Ignore Me] #10 | ||
Sergeant
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Thanks for that man. Was very helpful. Pretty much answered most of what I was wondering about. I'll summarize this info and repost it on my forums. I'm sure some of the lads would appreciate hearing it too.
Any you think your good enough do you? (link) That's not likely mate. I've hunted n shot down some of the top 20 pilots on BF 2142. Though to be real the best Pilots I saw werent top 20 simply due to not putting in enough hours. I've probably got more melee kills with a Jet than you've got rocket kills(650 from 150 hours on jet)(gotta paint me jet somehow eh). (edit) Adding another confirmation and a few extra details onto that has really helped. With info on this stuff it's sorta more the merrier eh. Thanks to you also mate. Very much appreciated. Last edited by KILLFACE; 2012-06-17 at 09:29 AM. |
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2012-06-17, 10:11 AM | [Ignore Me] #11 | ||
Staff Sergeant
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Not a problem, always glad to help out!
To be honest, I'll probably end up as scrap metal more often than not. I was mostly a ground pounder in 2142, but the few times I did fly I did pretty well. Loved that thing, but it was always one of the first thing taken, I liked playing infantry and I didn't appreciate the team kills so... Still. Nothing quite like timing your shield right, getting them to set their shield off early and pounding them when it fails, maneuvering around... ah, that was sweet. Ah well. We shall see each other in the skies, and then we'll both know how good we are, eh? |
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2012-06-17, 10:33 AM | [Ignore Me] #12 | ||
i have something to add for the cloaker question!
what you propably have heard is the ability of the cloaker to sidegrade a atv to cloak when he drives this. the atv is no jeep, it is more of an all terrain quad-bike. in ps1, there was a variant of this, a cloaker could drive and plug his cloak in to cloak the whole bike. when the atv was revealed, we asked the devs to include a cloakable version as well, and higby said he will talk to the team about adding a sidegrade module for the atv. most certainly it will replace the onboard weapon, so you can cloak the vehicle but have to sacrifice its firepower. no talk lately, if this has been added, if it´s still in developement, or if the idea has been dropped.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-06-17, 11:38 AM | [Ignore Me] #14 | ||
Sergeant
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@ Saifoda - You got no Idea how many halfwits like you 2 I've slapped around for not showing manners when they oughta.
Leave it. I already know exactly how good I am mate. Wasn't too bad with a gun either(link(it's a pity that stat tracking site doesn't track consecutive rounds eh)). If you decide to wisen up and join NC look me up, we'll be happy to have ye man. You seem like a decent chap. Ya that may of been what I was remembering mate, thanks for that. That is still pretty cool man, being able to sneak through a bunch of dudes on cloaked ATV's. To be real the gun on the atv looked fairly pitiful, aiming where the bike was aiming, all ya need is a bit of uneven ground and ya stuffed eh. I'm a bit disappointed about not hearing about Jeeps yet. Driving around with some mates in a Hum Vee is simply... cool. Last edited by KILLFACE; 2012-06-17 at 11:40 AM. |
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2012-06-17, 11:54 AM | [Ignore Me] #15 | |||
Private
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There have been a few threads posted about getting the devs to make a "Humvee" vehicle, something to bridge the gap between the atv and that hulking sunderer. However, I think the current rumor is that we won't get something like it at release. Maybe in an update... I really would like it because of all the fun I had in 2142 eviscerating inf with the ocelot and bandit; and running circles around tanks. |
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