Drop ships - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where BFR's mean Big Freaking Robots
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-06-18, 04:10 PM   [Ignore Me] #1
elementHTTP
Sergeant
 
elementHTTP's Avatar
 
Drop ships


---DROP SHIPS (air assault asset ) --------------------------------------------------------------------------------------------------------

It should look like this

Function
-flying infantry carrier (MAX included)

Advantage
- cheap asset
-transport large amounts of troops (10 -12 regular inf or 4 MAX "insert any number " ) over terrain
- fast movement speed - slower than interceptors, faster then ground transports and galaxy
- smaller silhouette
- hover capability

Cons
- LOW HP or armour (compare to ground transports)- or HI armour but no weapons (for assaults in heavy flack areas )
- no air to air defense (or minimum support guns )
- cannot carry vehicles
- must LAND for troops to disembark/embark ( no paradrops)


Why to have 2 air transports ?

Galaxy "=" C3 military transport plane = big slow HI priority target - easy to hit



equal to



"drop ship" = lower priority fast moving target ideal for spec ops and heavy flak areas



(dogs are not included )

Last edited by elementHTTP; 2012-06-19 at 08:15 PM.
elementHTTP is offline  
Old 2012-06-18, 04:43 PM   [Ignore Me] #2
Zekeen
Major
 
Zekeen's Avatar
 
Re: Drop ships


Currently the Galaxy only carries Troops and MAXes with mods to change the ratio. Vehicles are considered, as they were carried in PS1.

I am, however, for any sort of new dropship. Especially a fast lander type. It would be fun, I'm all for it. Something much more maneuverable and fast with such things, and looks like the typical sci fi drop ships (I love those designs). I'm all for variety!
Zekeen is offline  
Old 2012-06-18, 11:36 PM   [Ignore Me] #3
Haro
Master Sergeant
 
Haro's Avatar
 
Re: Drop ships


I'd love it. Gals are fun and all, but I'd love a low and fast dropship too. Maybe 5 passengers and a couple gunners?
Haro is offline  
Old 2012-06-19, 05:37 AM   [Ignore Me] #4
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Drop ships


I could see drop ships having a big role, if they were to be implemented, in attacking behind enemy lines where a galaxy might not be fast enough or more likely not be able to fly unnoticed.
So I think it would be a great idea to add them in.
ChipMHazard is offline  
Old 2012-06-19, 06:13 AM   [Ignore Me] #5
Zekeen
Major
 
Zekeen's Avatar
 
Re: Drop ships


I think we're ALL thinking the same thing -

Chase scene with aircraft, with a lesser armed and armored faster drop ship racing through a canyon with a Raver on it's tail.
Zekeen is offline  
Old 2012-06-19, 11:08 AM   [Ignore Me] #6
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Drop ships


Originally Posted by Zekeen View Post
I think we're ALL thinking the same thing -

Chase scene with aircraft, with a lesser armed and armored faster drop ship racing through a canyon with a Raver on it's tail.
Hehe, aye something along those lines and for some reason I now have the Airwolf theme stuck in my head.
ChipMHazard is offline  
Old 2012-06-19, 11:44 AM   [Ignore Me] #7
WiFiN
Private
 
Cool Re: Drop ships


What about a sidegrade for Liberator that removes the bomber crew-place with personnel compartment for 6 soldiers (or 4 soldiers and one MAX)? This way we get a good-looking well-armored dropship which is slower than interceptor, yet more agile than galaxy.


I don't know about the landing part - maybe just remove the ejection ability and just let everyone hop out.
To Jaegen: That's the point - dropship is armored better and is more agile than galaxy, this way it can land much faster and fly closer to the ground. I like the idea of a dropship because it has a smaller target signature as well, making it more suitable for hotdrops behind enemy lines

Last edited by WiFiN; 2012-06-19 at 11:51 AM.
WiFiN is offline  
Old 2012-06-19, 11:51 AM   [Ignore Me] #8
elementHTTP
Sergeant
 
elementHTTP's Avatar
 
Re: Drop ships


Originally Posted by Zekeen View Post
I think we're ALL thinking the same thing -

Chase scene with aircraft, with a lesser armed and armored faster drop ship racing through a canyon with a Raver on it's tail.
Ohhhh yeee like chase scene form independence day
elementHTTP is offline  
Old 2012-06-19, 12:33 PM   [Ignore Me] #9
Flaropri
Sergeant Major
 
Re: Drop ships


Originally Posted by elementHTTP View Post
Ohhhh yeee like chase scene form independence day
As long as you can drag the pilot out after they crash, punch them in the face, and yell: "Welcome to Auraxis!"


Anyway: regarding that, I actually like having more vehicles down the line even if they seem somewhat redundant in capacity. I would point out that all vehicles can hover, including Gals. Having a light (and cheaper) transport for 6 people or whatever sounds good, easier to destroy but harder to hit basically. Important questions would be how restricted it would be. Could you make them at basic airports are would they be as limited as Galaxies? If they can be made anywhere, how much would that cut into Galaxy use?

A lot of that depends on cost and the relative risk. If the transport is too fragile then they probably wouldn't be used because they'd just be free xp for AA even if they are relatively maneuverable.

All told, it's worth looking into, though I think it should probably be "down the line" along with buggies and such.

Last edited by Flaropri; 2012-06-19 at 12:40 PM.
Flaropri is offline  
Old 2012-06-19, 11:40 AM   [Ignore Me] #10
Jaegen
Private
 
Jaegen's Avatar
 
Re: Drop ships


I'm not a fan of the idea. One of the best things about Planetside is the Galaxy drop. Just having a vehicle land seems boring as well as extremely vulnerable to anti-air when it is slowly landing. I also don't really see the point of a smaller transport when a squad size is 10-12. I can see being able to modify a galaxy to be able to carry less personnel, have fewer weapons, etc. to be more maneuverable, but I don't like the idea of the staff spending time on an entirely new vehicle that is fairly redundant.
Jaegen is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:40 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.