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2012-06-20, 05:00 PM | [Ignore Me] #1 | ||
Master Sergeant
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As a little disclaimer before people flame me for no reason, I'm fine with the fact that there are three factions, and don't propose changing it (not to mention it will never happen).
---- So, why is it that there are three factions? Why not 2? 2 means even numbered teams and more players per team, not to mention easier map designing. Why did SOE go, in the original PS, with three factions? |
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2012-06-20, 05:02 PM | [Ignore Me] #2 | |||
Master Sergeant
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2012-06-20, 05:04 PM | [Ignore Me] #6 | ||
Contributor Major
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It doesn't even have to be a conscious decision on the other two teams' part. If one team gains a significant territory advantage, they naturally spread themselves thinner, making it easier for their enemies to engage them successfully and take some of that land back.
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2012-06-20, 05:25 PM | [Ignore Me] #8 | ||
First Lieutenant
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Generally, it's a great equalizer. In a 1v1 setup, if one team has superior numbers, the other side tends to get screwed.
In a 1v1v1 setup, the theory is that the factions will average 33% of the total population. If one garners 40%, the other two still have more combined, and should naturally engage the more bloated faction more often simply due to how much control a faction with that many members could theoretically obtain over the other two. Unfortunately, nothing can quick-fix a scenario where one faction has 20% of the pop, and the other two are sitting at 40% each. However, usually this is a red flag there's something perceived has horribly underpowered on the low pop faction. |
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2012-06-20, 05:10 PM | [Ignore Me] #11 | ||
Major
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If you look at COD or BF games, with 2 teams, if one side is under manned, or worse than the other team, they get spawn camped or vehicle camped and all kinds of camped, where as with 3, if team A is being camped by Team B, Team C will come along and steal all of Team B's stuff.
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