Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Home if the Insomniac
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-06-24, 09:36 PM | [Ignore Me] #1 | ||
Private
|
I had introduced many friends to Planetside in the past. Not many stayed… When asked about the game, most liked it but had said that it was overly complex and level progression was slow. Being a new player was difficult though it actually kept me going! Will this deter new players in Planetside 2 even being free to play? How much is too much? Waiting to see how the mission system pans out.
|
||
|
2012-06-25, 02:31 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
|
This. They're sacrificing the soul of the game to get more people to try it. Its shitty but there you go.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
|
2012-06-25, 07:40 AM | [Ignore Me] #5 | ||
Private
|
This might be a bit offtopic but, BF vets wouldn't have any problem with PS2 being as complex as PS1. The guys playing BF3 are mostly CoD players, and those guys probably wouldn't like something like PS1. But then again they probably won't like PS2 either. The "real" BF community is pretty similar to that of PS1 as far as I can tell (I'm an ex BF vet and I LOVE PS1/2).
|
||
|
2012-06-24, 10:15 PM | [Ignore Me] #10 | ||
Private
|
As excited as I am for this game, one of the saddest things for me has been the degree to which systems have been neutered or taken out entirely. In particular, the ability for a single really good infiltrator to turn the tide of entire battles by taking out generators, the cc, and spawn tubes while overcoming challenges like limited inventory (so you had to carefully plan your items and hack supply closets) and base pain modules/automated turrets with interlink.
I think PS2 will be awesome, but in terms of that type of super tactical gameplay, I don't expect much. The bases have explicitly an intentionally been designed to play like typical FPS maps, instead of a carefully crafted puzzle your team had to solve. |
||
|
2012-06-24, 10:23 PM | [Ignore Me] #11 | ||
Major
|
Don't you guys see? This is Higby's plan. He will make the game simple to draw in the BF3/COD crowd, then once they are hooked, ie, after 6 months to a year, he will start bringing in way more tactical stuff so that the BF3/COD people are used to a strategic game and don't immediately think "Oh my gosh, this game is too complex". And thus, i just revealed Higby's masterplan and he will most likely have me assassinated now. But please wait till i have played before you kill me.
|
||
|
2012-06-25, 12:22 AM | [Ignore Me] #12 | |||
|
||||
|
2012-06-24, 10:25 PM | [Ignore Me] #13 | |||
Private
|
|
|||
|
2012-06-24, 10:30 PM | [Ignore Me] #14 | |||
Private
|
K/D is kinda irrelevant in PS1, honestly. If you get no kills but take out the spawn tubes and generator of a base, you can accomplish way more than getting 200 kills that are immediately respawned. |
|||
|
2012-06-24, 10:49 PM | [Ignore Me] #15 | ||
First Lieutenant
|
I'd say the complexity is actually deeper this time around...
First game, cert points paid for base equipment you couldn't do anything with but grab and use. The "complexity" came from setting up your inventory efficiently, and being properly equipped for the situations you weren't planning to find yourself in. EI, infantry bringing along a rocket launcher or a sniper rifle or both and a mid-range handgun (the AMP is pretty beast with proper tap-fire, actually) was generally a good idea if the fight was outdoors. This game, we get all that right out the gate, but it's sectioned between classes, however now you get to modify it all with side grades. I think complexity was the wrong word for PS1, it was more of a gap due to old, archaic systems, such as the network coding. Vets abused the code with ADAD. Newbs didn't quite understand that, especially as time went on and broadband became widely available, so the idea that the game is compensating for 56k was completely alien to them. Couple that with slow TTK's with anything but a heavy assault weapon, and not having the certifications to afford everything plus implants one needs to be prepared for a multitude of situations like most of the longer term players could, and it was just discouraging. New people don't like dieing when they feel they should have won. This isn't a "get over it" scenario: a game NEEDS new blood to survive, especially one that relies on people for there to be a game. No one can force anyone to keep playing when they're not having fun. The words "it'll get better if you just commit" are empty and hollow: the game needs to be great the moment they hit "enter game." As one noteworthy example, getting the jump on someone must equal a kill if one's aim is true, or it's bull$#!% worth quitting over. I almost did and I was coming back as a vet. I've spoken with real newbs and they did quit over that scenario. Their MA rifle should be able to KILL in less than half a magazine of well placed shots. Essentially, before the bastard they're shooting has time to turn around kill them MUCH faster with their better gun. Part of what caused PS1's decline was the thick wall that was going from cannon fodder to someone who can perform half-way decently. NO ONE likes to die over and over and over and over and over again with few kills to show for it. First impressions are everything. I was lucky enough to get to play Planetside when it first started, dazed and confused after a HART drop, only to solo down two NC as my Vanu despite how $#!%%& the pulsar was at the time, using a rock for cover (I was playing tactical before CoD 1 was even released.) I felt awesome, and proceeded to climb the hill and taking that tower right after that. Everyone was a newb back then. 8 years later, you have long time vets that have seen it all, know what strategies work, how the netcode operates, etc, smashing newbs to bits. There's no way to ease them in nicely, because vets don't know to nor how to hold back. They're prepared for anything and everything. The new guy is not. So to reiterate, I think PS2 will actually be the more complex game this time around, but SOE knows they have to make the newb experience actually enjoyable for more than 10% - if that many - of the new players joining in some years down the road. So if the game feels "dumbed-down" to you, I can't convince you otherwise, but I can tell you it's so you'll always have a lot of people to shoot at, instead of the same few familiar faces you see in PS1 now, and not because they're doing anything to stand out from the crowd. Last edited by Littleman; 2012-06-24 at 10:54 PM. Reason: Spelling, grammer, etc. |
||
|
|
Bookmarks |
|
|