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2012-06-25, 10:07 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Right now, from all accounts, you have a great gun play model. Now, you need to add in the elements that made PS1 a tactical, team based, war game.
Right now, as it stands, it looks to be more of a large session based game in its design. A bunch of people "Playing alone, together", all going to control point "B" does not make this a team based game. Its simply the bare minimum. 2c Last edited by Goku; 2012-06-25 at 11:32 AM. |
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2012-06-25, 10:10 AM | [Ignore Me] #2 | ||
Private
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Another e-sport thread?
I agree though, wait until the game is released. Planetside 2 should be a game first. If it can work as an e-sport, it should bring out the game, not water it down. |
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2012-06-25, 10:11 AM | [Ignore Me] #3 | ||
Major
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If matches on certain maps are put in then expect people to train for those certain maps so they could be #1 in the E sports.
Outfits should become #1 by helping the empire.....Not by winning some matches on some maps |
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2012-06-25, 10:15 AM | [Ignore Me] #4 | ||
Master Sergeant
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Why so many esport threads? My whole brain is crying T_T
On another note, I have heard hearsay from people (no evidence) that Higby was thinking of esports at some later time. That said! We will still be playing PS2 as a tactical war game, not as a competitive sport for a very long time. I personally think we should have a thread devoted to esports now so that we don't keep getting new ones. Especially since we all really don't know what we're talking about and it just turns into a big back and forth whine fest ^^;; |
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2012-06-25, 10:24 AM | [Ignore Me] #6 | ||
Lieutenant Colonel
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Even if I edit the title to remove mention of E-spot, the point of the post remains.
Right now, base capture, and the options to do that goal, is limited to capture 0/6 points. It's missing everything else. All the options of how to achieve that goal, all the Deus Ex Machina moments and actions that can sway the base fight. |
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2012-06-25, 11:11 AM | [Ignore Me] #7 | ||
Private
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If you know what esports and competetive play means, you know it doesn't apply to Planetside.
I agree with the op. They should focus on making their game better at guiding players towards teamplay. Enabling a group of hundreds to effectively coordinate and work towards (hopefully) complex objectives obviously is not an easy task. The conventional method is a points system such as the one Battlefield 3 uses. The problem is that you are not rewarding strategic teamplay, but simple actions that can be fragments of that. The assumption is that the points system will encourage teamplay through rewarding simple actions and completing objectives. The reality in most cases is that players are playing to maximize their points gain, disregarding the state of the team and any objectives not within easy reach. The bottom line is this: Strategy and teamplay requires thought. You encourage people to spend time to think about playing your game by making your game good. Playing the game well and having fun should be the reward, not +2000 XP / YOU HAVE BEEN PROMOTED. I think there is a lot of untapped potential to be had by catering to organizing public players. Most games have failed at this. I think its almost a necessity for the success of Planetside to get this right. Some of my crude ideas to facilitate that would be: 1) Missions from Commanders. Players who have certed to be commanders should have the ability to directly interact with their team. A missions system, as have been described to be in Planetside, seems like a step in the right direction. I suspect though that it is a system that will have to be expanded on. If the mission system is merely a signpost to the nearest meatgrinder, I will be disappointed. 2) Waypoints for Squadleaders. Squadleaders are usually more concerned with the metagame than the average soldier, and they often attempt to execute strategies with their squad, which often fail miserably because their squad either did not understand the strategy or executed it well. If they had the ability to clearly show their intention using some sort of waypoint system, that would at least help the squad understand his instructions. Ideally it should be in 3D. And you should have different icons available to you and some method of timing the strategy. So say you indicate four different posisions, and then attack a point from those positions at exactly the same time. To time it you have a clock where you can set trigger points that will indicate to complete the instruction. You could have icons for different classes so you have your Heavy Assaults in the nearest positions, and your infiltrator with the sniper rifle covering from behind. Maybe there are specific tasks that are required, such as hiding if you are a medic. Have an icon for that. Perhaps the system could be completely custom, with preset icons that have a custom description? I'm sure these ideas could be expanded and improved upon, but I hope Planetside is heading in this direction and not some dumbed down esports form of it. Last edited by Jikkan; 2012-06-25 at 11:14 AM. |
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2012-06-25, 10:32 AM | [Ignore Me] #8 | ||
Master Sergeant
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We've only seen one of many different kinds of bases that they're going to put in, and that happened to be a capture point base. We're going to see hell break loose at dozens of different bases with different strategies to capture them. There's threads about base designs as well, you can look for those, too.
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2012-06-25, 10:35 AM | [Ignore Me] #9 | |||
Lieutenant Colonel
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All bases should have capture points, AND utility items in the base that change HOW the base is captured. Right now, its just capture points, and just more of them. I'v talked about this before. The point of the thread, is that adding thoes elements should be first on the list, before such things as "E-Sport" for a war game. http://www.planetside-universe.com/s...ad.php?t=42358 |
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2012-06-25, 10:41 AM | [Ignore Me] #10 | |||
First Sergeant
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what are your sources to be so sure? |
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2012-06-25, 10:45 AM | [Ignore Me] #11 | |||
Master Sergeant
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It is going to be just like PS1, except now you have to cap 5-8 points to get access to all features of the base during the battle. If the defenders are rolling lots of vehicles a Outfit can hotdrop on the point with the vehicle bay and then the defenders can't use it. And to be honest PS1 bases were all cap points, except they had one big one. |
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2012-06-25, 10:51 AM | [Ignore Me] #12 | |||
Lieutenant Colonel
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Those things change how battles are won and lost. They did not contribute directly to 0/6 to flip a base. |
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2012-06-25, 10:53 AM | [Ignore Me] #13 | |||
Master Sergeant
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And those things may easily be in the process of being added to the game. If you deny the fact they are adding things to bases cap points in PS2 than I am going to deny all those features of the PS1 bases. One big cap point 0/1. |
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2012-06-25, 10:42 AM | [Ignore Me] #14 | ||
Master Sergeant
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Oh I agree completely that bases should have different aspects of combat and capture, but so far I don't think anyone really knows except the Dev team. We can only speculate until Beta comes out. But I also think that we're all focusing on esport a bit more than is necessary. I think we can rest assured that we will not see much more from the esport side until the war and tactic aspects are fleshed out completely. Therefore, I think that maybe you went around this thread the wrong way to get to the core of what you're really looking for, which is a discussion on base fights and captures. I may be jumping to conclusions about you jumping to conclusions that esports has high priorities, but I feel like we have nothing to worry about. I just think we're giving this whole esport thing more life than it deserves at the moment.
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