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Old 2012-06-27, 09:17 AM   [Ignore Me] #1
ThermalReaper
First Sergeant
 
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Reloadtitis


Alright, a topic about reloading. I'm surprised no one but a few mentioned that the Reload times are much longer than your standard "3 second reload is an ice age" in games.
Positive or negative?

Author(Not really)'s note: Reloadtitis means the act of constantly reloading even if you are one round short from having a full magazine/clip.

Author's note 2: I'm asking if this is a good or a bad thing in YOUR opinion. Do not start a flame war over what's better than what, please try not to refer to CoD or any other shooters with generally low reload times.

Author's Note 3: RAINBOW!

Last edited by ThermalReaper; 2012-06-27 at 09:18 AM.
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Old 2012-06-27, 09:20 AM   [Ignore Me] #2
RovingDeath
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Re: Reloadtitis


I reload whenever it feels safe to do so, because of that glacially slow reload time. It's definitely saved my ass before. You never know when you will need that one last round...

I will say that having that longer reload time encourages people to aim a bit more carefully and actually makes reloading a decision.

Last edited by RovingDeath; 2012-06-27 at 09:22 AM. Reason: For Great Justice
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Old 2012-06-27, 09:21 AM   [Ignore Me] #3
LZachariah
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Re: Reloadtitis


I always prefer the realistic reload wherein, if you have a 30-round magazine, fire one shot, and then reload, you've just thrown away 29 rounds. Most games don't interpret it this realistically. Battlefield 2142 did (loved that damn game). In the end, this isn't a big problem for me either way, but the realistic-reload is my preference.


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Old 2012-06-27, 09:26 AM   [Ignore Me] #4
xnorb
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Re: Reloadtitis


I'm all in for a bullet-count rather than a mag-count.

* High TTK
* Many enemies around
* Not a whole lot of cover

Of course either way would also work, but it would be damn frustrating to
run out of ammo just because you were forced to throw away a clip as
it held too few bullets for a successful encounter.

EDIT - okay, i got tricked into a wrong answer

Regarding reload times:
CoD reloading is stupid
CoD+sleight of hand is even more stupid
15 seconds reloading on the contrary also doesn't increase the fun

3-4 seconds for ~30 bullet clips sounds good.
8-10 seconds for MGs with 100+ bullets

Last edited by xnorb; 2012-06-27 at 09:30 AM.
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Old 2012-06-27, 09:31 AM   [Ignore Me] #5
Stew
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Re: Reloadtitis


This isnt a simulation game

second realoding everytime you can is part of any fps and it should stay like this in planetside 2

i found no use in this topic so yeah

THEY will not change it anyway
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Old 2012-06-27, 09:29 AM   [Ignore Me] #6
Otleaz
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Re: Reloadtitis


Originally Posted by LZachariah View Post
I always prefer the realistic reload wherein, if you have a 30-round magazine, fire one shot, and then reload, you've just thrown away 29 rounds. Most games don't interpret it this realistically. Battlefield 2142 did (loved that damn game). In the end, this isn't a big problem for me either way, but the realistic-reload is my preference.


~Zachariah
That isn't realistic at all. Ammo doesn't somehow disappear after it has left your gun. If you take it out of your gun and put it in your ammo pouch, next time you check, it will still be there.

I mean who is stupid enough to throw an entire magazine away because you used one bullet?
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Old 2012-06-27, 09:41 AM   [Ignore Me] #7
therandomone
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Re: Reloadtitis


If you want to be "realistic", what what about reload time for VS energy weapons?
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This is the last VIP post in this thread.   Old 2012-06-27, 08:26 PM   [Ignore Me] #8
Malorn
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Re: Reloadtitis


There's also different types of reloading (tactical vs speed) and gun mods to facilitate faster reloads (like redi-mag, jungle-style).

Here's a good video showing tactical, speed, and redi-mag reloads.


I could see things like expanded magazines and jungle style as customization options to allow more rapid reloads. Could even style it up, with NC Jungle style being the traditional two-mags-taped-together, the TR with a more manufactured approach with something like a redi-mag, and the VS with like a dual power cell or something of that nature.

In the video the tactical reload was 6-7 seconds, while the speed reload was only 3 seconds. The redi-mag was 2.

Even if they don't recycle mags or anything of that nature I'd like to see reload speed as a customization option. Implant is an obvious option and would fit well, but perhaps gun customization is also available in the form of expanded magazines or a redi-mag type solution.
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Old 2012-06-27, 08:39 PM   [Ignore Me] #9
RovingDeath
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Re: Reloadtitis




That's a clip up there; magazines are the enclosed things we use in most modern firearms.

To the point though, I like systems where you don't automatically reload your magazines to magically have a full one every time you reload no matter what, but I also think that turns a lot of people off.

If you really want to justify the magically full magazines, you could always just say we have some capacitor full of nanites that charges them when they aren't in the weapon. Like a battery charger that's part of the character's armor.
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Old 2012-06-27, 10:06 PM   [Ignore Me] #10
gufftroad
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Re: Reloadtitis


Originally Posted by RovingDeath View Post


That's a clip up there; magazines are the enclosed things we use in most modern firearms.

To the point though, I like systems where you don't automatically reload your magazines to magically have a full one every time you reload no matter what, but I also think that turns a lot of people off.

If you really want to justify the magically full magazines, you could always just say we have some capacitor full of nanites that charges them when they aren't in the weapon. Like a battery charger that's part of the character's armor.
THANK YOU glad to see im not the only one ocd about this
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Old 2012-06-27, 10:30 PM   [Ignore Me] #11
Stew
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Re: Reloadtitis


Its a game who cares about recycling the magazine ? I want 3 second reload time MAX and also the entire (( loose unuse bullets )) is stupid and dont fit in planetside 2 This isnt a simulation game its a Semi arcade shooter This isnt a simlator its a SCI-FI arcady shooter and its good this way
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Old 2012-06-27, 09:23 AM   [Ignore Me] #12
ThermalReaper
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Re: Reloadtitis


I should have picked another thread title. :P
It's about the reload time itself. The title is just a terrible humor attempt. What do you feel about it? Too long or too short? Thanks for the honest replies anyways.
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Old 2012-06-27, 09:33 AM   [Ignore Me] #13
Infernalis
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Re: Reloadtitis


Hum the reload time seems to be ~3 seconds for assault rifle and longer for lmg (just like in BF3).

look at 15:47

I don't want slow reload nor fast, you have to find a balance where you are vulnerable while reloading but not too much. Actually I like BF3 and others games with tactical reload, if you have 0 bullets left it takes a longer time to reload as you have to put a bullet in the chamber.
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Old 2012-06-27, 09:36 AM   [Ignore Me] #14
Reizod
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Re: Reloadtitis


I'm guessing there will be upgrades/certs that would lower the reload times. Which would make it on par with other current FPS games.
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Old 2012-06-27, 09:45 AM   [Ignore Me] #15
Cufox
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Re: Reloadtitis


It just occurred to me, big "duh" here, but there is no need to rerack when swapping mags from a weapon with a round in the chamber. That should save at least a half second. It is the little details that make things interesting.
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