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2012-06-27, 09:17 AM | [Ignore Me] #1 | ||
First Sergeant
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Alright, a topic about reloading. I'm surprised no one but a few mentioned that the Reload times are much longer than your standard "3 second reload is an ice age" in games.
Positive or negative? Author(Not really)'s note: Reloadtitis means the act of constantly reloading even if you are one round short from having a full magazine/clip. Author's note 2: I'm asking if this is a good or a bad thing in YOUR opinion. Do not start a flame war over what's better than what, please try not to refer to CoD or any other shooters with generally low reload times. Author's Note 3: RAINBOW! Last edited by ThermalReaper; 2012-06-27 at 09:18 AM. |
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2012-06-27, 09:20 AM | [Ignore Me] #2 | ||
Sergeant
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I reload whenever it feels safe to do so, because of that glacially slow reload time. It's definitely saved my ass before. You never know when you will need that one last round...
I will say that having that longer reload time encourages people to aim a bit more carefully and actually makes reloading a decision. Last edited by RovingDeath; 2012-06-27 at 09:22 AM. Reason: For Great Justice |
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2012-06-27, 09:21 AM | [Ignore Me] #3 | ||
First Lieutenant
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I always prefer the realistic reload wherein, if you have a 30-round magazine, fire one shot, and then reload, you've just thrown away 29 rounds. Most games don't interpret it this realistically. Battlefield 2142 did (loved that damn game). In the end, this isn't a big problem for me either way, but the realistic-reload is my preference.
~Zachariah |
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2012-06-27, 09:26 AM | [Ignore Me] #4 | ||
Sergeant
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I'm all in for a bullet-count rather than a mag-count.
* High TTK * Many enemies around * Not a whole lot of cover Of course either way would also work, but it would be damn frustrating to run out of ammo just because you were forced to throw away a clip as it held too few bullets for a successful encounter. EDIT - okay, i got tricked into a wrong answer Regarding reload times: CoD reloading is stupid CoD+sleight of hand is even more stupid 15 seconds reloading on the contrary also doesn't increase the fun 3-4 seconds for ~30 bullet clips sounds good. 8-10 seconds for MGs with 100+ bullets Last edited by xnorb; 2012-06-27 at 09:30 AM. |
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2012-06-27, 09:29 AM | [Ignore Me] #6 | |||
Second Lieutenant
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I mean who is stupid enough to throw an entire magazine away because you used one bullet? |
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2012-06-27, 08:26 PM | [Ignore Me] #8 | ||
Contributor PlanetSide 2
Game Designer |
There's also different types of reloading (tactical vs speed) and gun mods to facilitate faster reloads (like redi-mag, jungle-style).
Here's a good video showing tactical, speed, and redi-mag reloads. I could see things like expanded magazines and jungle style as customization options to allow more rapid reloads. Could even style it up, with NC Jungle style being the traditional two-mags-taped-together, the TR with a more manufactured approach with something like a redi-mag, and the VS with like a dual power cell or something of that nature. In the video the tactical reload was 6-7 seconds, while the speed reload was only 3 seconds. The redi-mag was 2. Even if they don't recycle mags or anything of that nature I'd like to see reload speed as a customization option. Implant is an obvious option and would fit well, but perhaps gun customization is also available in the form of expanded magazines or a redi-mag type solution. |
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2012-06-27, 08:39 PM | [Ignore Me] #9 | ||
Sergeant
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That's a clip up there; magazines are the enclosed things we use in most modern firearms. To the point though, I like systems where you don't automatically reload your magazines to magically have a full one every time you reload no matter what, but I also think that turns a lot of people off. If you really want to justify the magically full magazines, you could always just say we have some capacitor full of nanites that charges them when they aren't in the weapon. Like a battery charger that's part of the character's armor. |
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2012-06-27, 10:06 PM | [Ignore Me] #10 | |||
Corporal
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2012-06-27, 10:30 PM | [Ignore Me] #11 | ||
Major
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Its a game who cares about recycling the magazine ? I want 3 second reload time MAX and also the entire (( loose unuse bullets )) is stupid and dont fit in planetside 2 This isnt a simulation game its a Semi arcade shooter This isnt a simlator its a SCI-FI arcady shooter and its good this way
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2012-06-27, 09:33 AM | [Ignore Me] #13 | ||
Sergeant
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Hum the reload time seems to be ~3 seconds for assault rifle and longer for lmg (just like in BF3).
look at 15:47 I don't want slow reload nor fast, you have to find a balance where you are vulnerable while reloading but not too much. Actually I like BF3 and others games with tactical reload, if you have 0 bullets left it takes a longer time to reload as you have to put a bullet in the chamber. |
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