When your cloning BF, can you leave (negative mouse) accelration out? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Do you wish to pre-order Planetside: Core-Combat?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-01, 06:42 PM   [Ignore Me] #1
SKYeXile
Major General
 
SKYeXile's Avatar
 
When your cloning BF, can you leave (negative mouse) accelration out?


Like serious, this crap has got to be the most aids shit ever. Iv been playing UT2K4 for like the last month, I move my mouse 2 inches, fast or slow and i do a 360, aiming is real smooth. But I thought i should probably get some tactical shooter practise in(I had the bath pre run, razor ready) so i install BFBC2, never really solving the issues with it last time, i gave it another crack.

Anyway, after like 30mins of fiddling with my mouse DPI and in game sensitivity and off course getting nowhere i hit google, im aware of mouse acceleration issues, i have mine set to 0 through the windows registry.What i didn't know is some fuck whit out there thought it was a good idea to put in negative mouse acceleration. what this means is that:

If you move your mouse from A -> B at a slow steady pace you do 2-3 full turns.

If you move your mouse from A -> B at a fast pace/flick you only do a 1/2 turn.

Likely cause? porting from consoles.

How to fix it? deeply fuck with your game settings ini folder http://www.geezergaming.com/main/ind...666&Itemid=177

Seriously, leave this shit out SOE or give us a tickbox.


Mouse acceleration fix for those unaware, good for you idiots playing PS1.... :/

__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL

Last edited by SKYeXile; 2012-07-01 at 06:44 PM.
SKYeXile is offline  
Reply With Quote
Old 2012-07-01, 06:55 PM   [Ignore Me] #2
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by SKYeXile View Post
Like serious, this crap has got to be the most aids shit ever. Iv been playing UT2K4 for like the last month, I move my mouse 2 inches, fast or slow and i do a 360, aiming is real smooth. But I thought i should probably get some tactical shooter practise in(I had the bath pre run, razor ready) so i install BFBC2, never really solving the issues with it last time, i gave it another crack.

Anyway, after like 30mins of fiddling with my mouse DPI and in game sensitivity and off course getting nowhere i hit google, im aware of mouse acceleration issues, i have mine set to 0 through the windows registry.What i didn't know is some fuck whit out there thought it was a good idea to put in negative mouse acceleration. what this means is that:

If you move your mouse from A -> B at a slow steady pace you do 2-3 full turns.

If you move your mouse from A -> B at a fast pace/flick you only do a 1/2 turn.

Likely cause? porting from consoles.

How to fix it? deeply fuck with your game settings ini folder http://www.geezergaming.com/main/ind...666&Itemid=177

Seriously, leave this shit out SOE or give us a tickbox.


Mouse acceleration fix for those unaware, good for you idiots playing PS1.... :/

Windows 7 Mouse Accel True Fix - YouTube
Irony is that I just did this about 2 hours ago. I'm on a laptop right now and when I jumped into PS today I realized I didn't have the acceleration fix when I started to really suck hardcore.

After the fix and an update to my USB polling rate (I use an optical trackball) I was back to kicking ass in PS.
__________________

Support the use of a dynamic XP system in PlanetSide 2!
Electrofreak is offline  
Reply With Quote
Old 2012-07-01, 07:01 PM   [Ignore Me] #3
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Electrofreak View Post
Irony is that I just did this about 2 hours ago. I'm on a laptop right now and when I jumped into PS today I realized I didn't have the acceleration fix when I started to really suck hardcore.

After the fix and an update to my USB polling rate (I use an optical trackball) I was back to kicking ass in PS.
It seriously makes a huge difference, and yea so does having your mouse refresh rate in sync with you monitor. Im probably gonna get trolled out here with lines like "Omg N00b, fail to adapt," "look forward to pwning you IN PS2 Unreal n00b, cant hack tactical FPS" etc, etc. But this shit is just simply retard and should be purged from games...also while i did joke that its because of consoles...im pretty sure it really is fragments of the code leftover for joysticks that got into the PC version.

Originally Posted by Kain View Post
What an incredibly aggressive post!

I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.

I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.

Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
I never noticed it in the past, i played Halo PC competitively and i never overly fucked with my mouse settings, i think back then i was playing with a MX510...could have even before i moved to gaming mouses and was playing on some shit optical mouse on my desk surface which i eventually turned into a high smooth gloss incapable of using an optical mouse on...but anyway.

I dont have issues in COD, TF2 or unreal like i said, but i find with BF i have problems.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-07-01, 06:55 PM   [Ignore Me] #4
Katalliaan
Private
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Indeed, I can't think of a good PC shooter (not games developed for consoles and ported over) that has mouse acceleration. So long as the movement is a flat "x distance on the mousepad is y degrees of change", I'll be happy.
Katalliaan is offline  
Reply With Quote
Old 2012-07-01, 07:00 PM   [Ignore Me] #5
Kain
Private
 
Kain's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


What an incredibly aggressive post!

I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.

I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.

Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
Kain is offline  
Reply With Quote
Old 2012-07-01, 07:19 PM   [Ignore Me] #6
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Kain View Post
What an incredibly aggressive post!

I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.

I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.

Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
Mouse acceleration is an issue because it's not a 1-to-1 linear relationship between the movement of your mouse and the movement of your cursor. If you see an enemy at the periphery of our field of view and quickly turn to aim at him, mouse acceleration causes your crosshair to skip pixels and be accelerated as you attempt to aim at the target. This usually causes you to overshoot the target and waste valuable time pulling back to bear.

You can become used to it to a degree, but the problem is that the speed of the mouse (crosshair) is on a curve proportional to how quickly you flick the mouse. So when you're in a situation that requires you to react extremely quickly, the mouse is going to act differently than a situation where you are moving your mouse at a slower rate. It causes inconsistencies which require correction. You can end up with your crosshairs falling short of a target if you move your mouse slower than you usually do, like when you're firing at a strafing target at medium range.

Best accuracy is generally achieved by removing this acceleration and making crosshair movement always correlate 1-to-1 with the mouse. That way the crosshair will always move a certain distance if you move your mouse from point A to point B on your mousepad, regardless of how slow or how quickly you move the mouse. Your mind keeps track of this and ultimately when you need to react quickly your crosshairs should land where you expect instead of flying past the target or lagging behind it.

It's even worse for me, as a trackball user, since we tend to flick the trackball a lot. We're not dragging a mouse across a mousepad at a certain rate, we're flicking the ball and then catching it again with our fingertips. With acceleration on, if I flick it a bit harder than normal (that "oh shit an infil is opening up on me with an AMP to my left" moment) then my crosshairs end up past where I would expect them to be when I stop the ball.

It was wrecking my K/D until I had it corrected earlier today. Now I'm doing almost as well as I used to back in the day.
__________________

Support the use of a dynamic XP system in PlanetSide 2!

Last edited by Electrofreak; 2012-07-01 at 07:24 PM.
Electrofreak is offline  
Reply With Quote
Old 2012-07-01, 08:22 PM   [Ignore Me] #7
kidwithstick
Corporal
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Kain View Post
What an incredibly aggressive post!

I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.

I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.

Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
if youve been playing shooters that long and have never heard of mouse accel you must of never got very good at any of them =p

very twitch-skill based games like CS and BF makes a huge difference with mouse accel.
kidwithstick is offline  
Reply With Quote
Old 2012-07-01, 10:27 PM   [Ignore Me] #8
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Kain View Post
What an incredibly aggressive post!

I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.

I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.

Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
Oh yea, forgot to say, yea its a pretty common issue people find, especially in BF games.

http://www.google.com.au/search?q=bf...RqkMGJB7Pi3Z4N

and that's only the posts from people who know what the issue is. you search for words like sensitivity or mouse issues and you get lots of other results.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-07-02, 12:58 AM   [Ignore Me] #9
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Kain View Post
What an incredibly aggressive post!

I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.

I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.

Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?

Troll or worst player ever?


Anyway after 2 days of playing PS after several years away the whole mouse situation with turrets and maxes has me very annoyed. For whatever reason I did not have these problems before when i played over the years.
__________________
Wherever you went - Here you are.

Last edited by Ghoest9; 2012-07-02 at 01:02 AM.
Ghoest9 is offline  
Reply With Quote
Old 2012-07-02, 01:19 AM   [Ignore Me] #10
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Ghoest9 View Post
Troll or worst player ever?


Anyway after 2 days of playing PS after several years away the whole mouse situation with turrets and maxes has me very annoyed. For whatever reason I did not have these problems before when i played over the years.
i dont have an issue with mouse acceleration when i play on super low reses, dont know how that works, but seems to make it better.

But yea it could be why some people play with really low DPI, like 400 when play some FPS's, they would yea perhaps not notice it, i cant play that low though. Like i said i play at about 2 inchs to 360, so i know if its off, because when i get in game i set my sensitivity by that measurement. when i then flick my mouse 1 inch and dont do a 180...i know there's and issue.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-07-01, 07:08 PM   [Ignore Me] #11
Mepper
Private
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


PC games should NEVER have mouse accel. If I aim I want my crosshair to be as fast as I want. How can I ever rely on my aim if my mouse suddenly starts to slow down?

Mouse accel. is console crap, keep it out of pc games.
Mepper is offline  
Reply With Quote
Old 2012-07-01, 07:11 PM   [Ignore Me] #12
Shade Millith
First Sergeant
 
Shade Millith's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


While I would have stated it a touch more eloquently than the OP, I do agree. Mouse Acceleration is AIDs.

If you're going to put in this abortion of a system SOE, then by the gods above, give us a way to turn it off.
Shade Millith is offline  
Reply With Quote
Old 2012-07-01, 07:14 PM   [Ignore Me] #13
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Shade Millith View Post
While I would have stated it a touch more eloquently than the OP, I do agree. Mouse Acceleration is AIDs.

If you're going to put in this abortion of a system SOE, then by the gods above, give us a way to turn it off.
Angry raging internet man gets message across better than calm internet man post.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-07-02, 01:25 AM   [Ignore Me] #14
Purple
Sergeant Major
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by SKYeXile View Post
Angry raging internet man gets message across better than calm internet man post.
true but if you do it more then once you become the dick no one likes! =)
Purple is offline  
Reply With Quote
Old 2012-07-02, 05:23 AM   [Ignore Me] #15
Karrade
First Sergeant
 
Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by SKYeXile View Post
Angry raging internet man gets message across better than calm internet man post.
Not so much as some people, like me and the guy above who you quoted, just saw the rage and not the actual point, leaving the post alone. - Just a matter of preference I guess.
Karrade is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:44 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.