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2012-07-03, 02:31 PM | [Ignore Me] #1 | ||
Private
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I've been giving this some thought and with the 'safe' zones being the bio-domes, could anyone actually win the war? I mean what is the point of taking all these bases if you get resources to get vehicles and upgrades, but then what? You can never say, ohhh we won the war!
What I'm pointing out is planetside 2 should have a means of feeling like we've won, the scale this game is on is going to be awesome and there are going to be tons of people that are dying to be playing this game. I am sure many of you want to be able to 'win' even if its a form of repetitive win, its still that feeling that can be mounted for all time to be looked at. So my suggestion would be to allow factions to capture all hex's like normal but let's say TR capture ALL and there are no others left, TR can then capture the bio-domes. If the bio-domes are captured then that continent would be reset, resources stay the same but the hex's are neutral again, TR won the first war. Have this on the statistics list so people can flash off their e-peen's later. This will enhance the competitiveness of the factions and the players. Maybe a reward for the winners? And a small buff for the two who lost so that the next war might bring about another winner, let's say NC win, small reward and TR/VS get a buff. It would just make the game so much more. Regards Asg
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2012-07-03, 02:39 PM | [Ignore Me] #2 | ||
Corporal
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I understand the concern, win conditions are important. I just feel like, for each person in planetside2 it will be different what that win condition is. We each have to define our own, it's a lot more open.
The big problem i see with your example is this: Say the TR push the NC and VS back to their bases. Then the TR capture the NC base, but right after, the VS push back out onto the field. Do the NC then just no get to spawn on that continent until the VS are pushed back for good (maybe four hours from now?). Or, do the TR have to take the NC and VS bases at the exact same second? |
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2012-07-03, 02:41 PM | [Ignore Me] #3 | ||
Second Lieutenant
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That is what many people want. Without it, the game will feel like a deathmatch.
Controlling the world without footholds may seem just as impossible as controlling it with footholds, but there is a massive difference between crawling around in the dark and moving towards the light at the end of the tunnel. Last edited by Otleaz; 2012-07-03 at 02:47 PM. |
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2012-07-03, 02:42 PM | [Ignore Me] #4 | ||
Master Sergeant
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The win scenario in PS1 was world domination.But with Sancs not ingame you can't "win" anymore.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-07-03, 02:47 PM | [Ignore Me] #5 | ||
Major General
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Not true. So if an empire captures all hexes/bases and pushes the enemy empire into their continent foothold how is that not the same thing as pushing them back into their sanc in PS1. Only difference is they don't have to wait for a loading screen in PS2.
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2012-07-03, 04:04 PM | [Ignore Me] #7 | ||
Brigadier General
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Planetside 1 warpgates were footholds on "your" continent as well. It's just their spawn points were on the other side of a loading screen. It's the only difference. Remove loading screens as much as possible please, thank you.
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2012-07-03, 02:49 PM | [Ignore Me] #8 | ||
Brigadier General
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I think it could be argued that the Sancs prevented an in game win just as much as the footholds. "World Domination" was incomplete because you couldn't attack the sancs. Frankly, it's a contrived win using the existing mechanics of the game, so I'm sure we will invent a similar "win" in PS2 just like we invented the "win" in PS1.
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2012-07-03, 02:44 PM | [Ignore Me] #10 | ||
Private
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I've been through this in a few different games, here's my guess:
There is no formal "win" system. If a server gets consistently dominated (one faction locking every possible territory on every map, for a long time), the devs will declare that faction the "winner", give players a medal on their profile page, and do a server reset. Stat buffs won't/shouldn't happen, it would take the fun out of the game for everyone involved (exception: XP buffs, or other things that don't directly affect competitive gameplay) |
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2012-07-03, 02:44 PM | [Ignore Me] #11 | ||
Brigadier General
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Planetside 1.
You don't have an overall win, but you have tons of minor wins in individual firefights and in taking bases, etc. You just have to get used to the idea that you are not going to get a stat splash screen at the end of the round telling you if you won or lost. It's a persistant world, so you simply can't have an overall win, and personally, the persistance is more important. Every fps multiplayer has a "win". Almost none have true persistance. |
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2012-07-03, 06:28 PM | [Ignore Me] #12 | |||
Corporal
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2012-07-03, 02:58 PM | [Ignore Me] #13 | ||
Private
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Yeah everyone has their own win condition though you can never 'win' if its a circle of capturing hex's.
But very good point, maybe VS and/or NC get forcably moved to another continent for 2 hours? Which capturing the bio-dome would take an hour to complete. Even add in the concept of once 90% faction domination happens. The other two factions enter a NAP (non-aggression pact) stage. If one faction can take 90% and more, they got to have more competition. But to stop the bio-dome take over, the remaining faction can help take the dome back for the lost faction. NC could be helping TR, TR could be helping VS etc. It would add a very intense twist to the game.
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2012-07-03, 03:03 PM | [Ignore Me] #14 | ||
Major General
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I do like the ideas about adding goals in to give a short-term win condition. I see nothing wrong with that. There defiantly should not be any kind of reset map thing going on and at first with only 3 conts available I don't see having lock-out timers being a good thing either.
In PS1 when you captured an enemy empire's home cont you got their ES weapons/vehicles which was the win prize. There was no lock on the cont though. If there is a win condition added I'd like to see more specific things needing to be done to accomplish it... |
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