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View Poll Results: Do you think restricting MAX's jump is a good idea?
"Not quite" or "/wfb" 51 43.97%
"Good idea, idd" or "I think it's a good way to discourage constant MAX play" 65 56.03%
Voters: 116. You may not vote on this poll

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Old 2012-07-03, 08:14 PM   [Ignore Me] #1
NewSith
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MAX jump.


After playing some PS... I'll stop to say that I, for one never used a max in a serious fight. I used to have a MAX character on Markov, because I wanted to try it out, but never got serious about it.

So after playing some PS for once more, I realised that restricting MAX jump is stupid. I was searching for the discussion of the issue, didn't find a particular one, though people here and there do state /wfb or .

Considering that new max can be taken out rather easily without AV (by some classes) I just wanted to know if people think it's right or not, just to know what to expect.


EDIT: I'm talking about jumps, not jumpjetting. As in press -jump key- to jump over obstacles. In e3 footage a few maxes got into a deathtrap by jumping out of a galaxy and not being able to hop over even a small railing.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-07-03 at 08:37 PM.
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Old 2012-07-03, 08:28 PM   [Ignore Me] #2
QuantumMechanic
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Re: MAX jump.


MAXes in PS2 can jump? I've not heard any mention of that. Last I heard most MAX special abilites were still in flux, especially the Vanu one.

That being said, in PS1 the jump ability of the Vanu MAX was hands down the best and most used MAX special ability of all 3 empires... I wouldn't mind seeing it missing from PS2. And yes, I spent a lot of time playing as a Vanu MAX in PS1.

Edit: my answer is wait for beta (same as everything else)

Last edited by QuantumMechanic; 2012-07-03 at 08:30 PM.
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Old 2012-07-03, 08:33 PM   [Ignore Me] #3
NewSith
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Re: MAX jump.


Originally Posted by QuantumMechanic View Post
MAXes in PS2 can jump? I've not heard any mention of that. Last I heard most MAX special abilites were still in flux, especially the Vanu one.

That being said, in PS1 the jump ability of the Vanu MAX was hands down the best and most used MAX special ability of all 3 empires... I wouldn't mind seeing it missing from PS2. And yes, I spent a lot of time playing as a Vanu MAX in PS1.

Edit: my answer is wait for beta (same as everything else)
MAXes can NOT jump. As in press jump key to jump over obstacles. Check the e3 footage, it was stressed a few times actually.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-07-03 at 08:34 PM.
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Old 2012-07-03, 08:37 PM   [Ignore Me] #4
QuantumMechanic
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Re: MAX jump.


Originally Posted by NewSith View Post
MAXes can NOT jump. As in press <jump key> to jump over obstacles. Check the e3 footage, it was stressed a few times actually.
Ah, I see. I misunderstood.

I think it's important that MAXes can jump a *little*, so that they can navigate themselves to a good position (particularly for anti air and anti vechicular loadouts).

But it should be a lot more restricted than armored infantry.

In PS1 MAXes could jump, but would jump slowly and it cost a lot of stamina - more than it cost infantry when they jump.

I'm not aware of any stamina system in PS2, but whatever they use to stop infantry from bunnyhopping would work for MAXes as well. They just should make the adverse affect a bit stronger for MAXes.
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Old 2012-07-03, 08:38 PM   [Ignore Me] #5
Shinjorai
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Re: MAX jump.


Well i dont know about jump but i definitely think they need to have some way to get out of those areas you mentioned. I seen that footage at E3 too, and i remember thinking it looked really unfair. It doesnt make much sense that theyd spend all this time engineering a machine that cant even go over a small obstacle. I know this is mainly about gameplay but i dont think it would be unbalanced to give them some way to get out of those kinds of sittuations as long as it doesnt give them too much mobility. Maybe give them a jump ability but have it have a cooldown timer on it. Like the hyrdaulic pressure had to build back up or something. Not sure if vanu maxs use hyrdaulics lol probably not but still have some sort of cool down on it. I think thatd be a good solution so it wasnt overpowered and they could still get unstuck.
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Old 2012-07-03, 08:29 PM   [Ignore Me] #6
Slide Surveyor
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Re: MAX jump.


Cert to jump?
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Old 2012-07-03, 08:32 PM   [Ignore Me] #7
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Re: MAX jump.


If you're in a good outfit and they run full squads there will always be a few spots for the MAX to be a dedicated role in a squad/platoon.

I'm not aware if they are adding jump capabilities in PS2 for the MAX. Pretty sure they aren't giving any of them the PS1 VS jump ability due to giving the Light Assault class jump packs. Perhaps it may be a cert that the MAX can get down the line though.
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Old 2012-07-03, 08:39 PM   [Ignore Me] #8
Hmr85
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Re: MAX jump.


I personally don't care if VS MAX's get it or not. It is not going to save you from taking a rocket up the ass. Not having it just keeps me from having to try a little harder.
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Old 2012-07-03, 08:41 PM   [Ignore Me] #9
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Re: MAX jump.


But I always liked shooting my Pheonix rockets up VS max's ass...
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Old 2012-07-03, 08:46 PM   [Ignore Me] #10
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Re: MAX jump.


I think it would be a good idea to allow MAXs to jump over some obstacles, instead of having to navigate fences like a mouse in a maze.
Perhaps a powered jump mechanic, one where you have to hold down the jump button for a little while, would allow them to get over certain obstacles without them being able to hop around.
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Old 2012-07-03, 08:46 PM   [Ignore Me] #11
Notser
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Re: MAX jump.


the very idea that something that large could jump was silly in PS1, I would rather have the game allow for vaulting and such with the MAX unit to make it seem more connected with the environment.
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Old 2012-07-03, 08:47 PM   [Ignore Me] #12
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Re: MAX jump.


How's it a silly idea? I think it's neat. It is a futuristic sci-fi shooter. So many possibilities!
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Old 2012-07-03, 08:56 PM   [Ignore Me] #13
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Re: MAX jump.


If they can't jump, they need to be able to vault.

Having not played PS2 yet, I think the MAX is going to be underused/not worthwhile as is. Making it unable to get over a tiny fence is even worse.

Pros:
-High damage for infantry class
-Can take a hit

Cons:
-Can't jump
-Costs resources
-Can be killed by a single, bouncing around FREE light assault
-Can't get into vehicles
-Can't hack
-Slow
-I'm sure there's more

The biggest thing is that it costs resources...but this isn't the appropriate thread for that really >.> Felt like ranting.
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Old 2012-07-04, 12:59 AM   [Ignore Me] #14
thegreekboy
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Re: MAX jump.


Originally Posted by Bravix View Post
If they can't jump, they need to be able to vault.

Having not played PS2 yet, I think the MAX is going to be underused/not worthwhile as is. Making it unable to get over a tiny fence is even worse.

Pros:
-High damage for infantry class
Kind of understated. MAXs can wreck pretty much anything given the right loadout
-Can take a hit
-The most powerful AA weapon in the game
Cons:
-Can't jump
Is this REALLY that big of a deal?
-Costs resources
Subject to change
-Can be killed by a single, bouncing around FREE light assault
Yea, in about 7-8 clips
-Can't get into vehicles
Except for the Galaxy and Sunderer
-Can't hack
Would cause MAX to be OP
-Slow
Comparatively
-I'm sure there's more
There really isn't

The biggest thing is that it costs resources...but this isn't the appropriate thread for that really >.> Felt like ranting.
Replies in red

Last edited by thegreekboy; 2012-07-04 at 01:03 AM.
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Old 2012-07-03, 08:59 PM   [Ignore Me] #15
QuantumMechanic
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Re: MAX jump.


If the idea is to discourage constant MAX play, most likely the first thing they will do is give it a resource cost. Or if it has one already, increase it.
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