Make smoke grenades universal. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where the computer watches you
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Should smoke grenades be universal?
Yes 25 21.55%
No 33 28.45%
I'll wait for beta before I decide. 55 47.41%
Other 3 2.59%
Voters: 116. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-07-04, 09:41 AM   [Ignore Me] #1
Kyros
Corporal
 
Kyros's Avatar
 
Make smoke grenades universal.


I really don't like that the smoke grenade is on the light assault. They're incredibly useful, even to other classes, especially the medic. Lets say you're pinned down and you have a fallen comerade out of cover, you could throw a rebirth grenade, but he'll just get killed again when he stands up, and if you move over there to rescue him you'll get shot too. But if you pop a smoke grenade, then you can save him and you're both back in the fight.

I think smoke grenades should be removed from light assault, and made universal. Perhaps give the light assault a sensor grenade [like from the new ghost recon game] or something else that suits their role. Smoke grenades don't seem all that useful to light assaults to begin with. What do you guys think?

Last edited by Kyros; 2012-07-04 at 09:44 AM.
Kyros is offline  
Reply With Quote
Old 2012-07-04, 09:47 AM   [Ignore Me] #2
Doxy
Staff Sergeant
 
Doxy's Avatar
 
Re: Make smoke grenades universal.


Just ask your light assault buddy to throw one?
Game does have buildin voice com., so its not that difficult.
Doxy is offline  
Reply With Quote
Old 2012-07-04, 09:49 AM   [Ignore Me] #3
Kyros
Corporal
 
Kyros's Avatar
 
Re: Make smoke grenades universal.


You're not always next to your buddy. Especially in the case of the light assault, their high mobility will probably place them away from the main squad quite often.
Kyros is offline  
Reply With Quote
Old 2012-07-04, 10:03 AM   [Ignore Me] #4
Infernalis
Sergeant
 
Infernalis's Avatar
 
Re: Make smoke grenades universal.


I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
Infernalis is offline  
Reply With Quote
Old 2012-07-04, 10:09 AM   [Ignore Me] #5
xnorb
Sergeant
 
xnorb's Avatar
 
Re: Make smoke grenades universal.


Originally Posted by Infernalis View Post
I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
And that would be bad because ... ?

Still i think the vast majority would equip nades that inflict damage than
pure tactical nades.
xnorb is offline  
Reply With Quote
Old 2012-07-04, 10:09 AM   [Ignore Me] #6
Fafnir
Sergeant
 
Fafnir's Avatar
 
Re: Make smoke grenades universal.


Throwable smoke grenades are only for light assault, but more classes have access to underslug smoke nade launchers. So far I've seen engineer using it in Higby/TB dual commentary video.
Fafnir is offline  
Reply With Quote
Old 2012-07-04, 10:11 AM   [Ignore Me] #7
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Make smoke grenades universal.


Originally Posted by Infernalis View Post
I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
Same here.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2012-07-04, 10:20 AM   [Ignore Me] #8
Pyreal
First Sergeant
 
Pyreal's Avatar
 
Re: Make smoke grenades universal.


1: Smoke is most useful for advancing, and LA will be the forward assaulter.
2: LA, after losing Resupply needs class specific utility.
3: Smoke, being LA only, fosters teamwork and class interdependency.
4: Making smoke universal may lead to over-use, or under-use, as it gets passed over for damage grenades.

Using 'useful' as a reason to take it away from one class and give it to all isn't keeping with the goal of Classes, and harks back to PS1.

"A glue gun is pretty useful, it shouldn't be limited to Engineers!"

If you want something for Medics ask for a shield grenade (call it an' Aegis dispersal field'). You can pop it over a fallen comrade and it creates a solid or semi-transparent spherical shield that stops or minimizes bullet damage. It does not stop vehicles or players from passing through.
Pyreal is offline  
Reply With Quote
Old 2012-07-04, 10:33 AM   [Ignore Me] #9
Kyros
Corporal
 
Kyros's Avatar
 
Re: Make smoke grenades universal.


Shield grenade seems more like an engineer thing. Also while smoke may be useful for advancing, I more often than not use them defensively. I agree that LA needs a class specific utility but smokes, like frags are what I'd call 'generic' grenades which I think should belong to all classes. [I'd probably even put flash grenades in that category as well.]
Kyros is offline  
Reply With Quote
Old 2012-07-04, 12:03 PM   [Ignore Me] #10
xnorb
Sergeant
 
xnorb's Avatar
 
Re: Make smoke grenades universal.


Originally Posted by Pyreal View Post
1: Smoke is most useful for advancing, and LA will be the forward assaulter.
2: LA, after losing Resupply needs class specific utility.
3: Smoke, being LA only, fosters teamwork and class interdependency.
4: Making smoke universal may lead to over-use, or under-use, as it gets passed over for damage grenades.
Once again a BF3 example as it demonstrates game fails perfectly:

Assault got under-barrel smoke launcher, but can't resupply himself.
In 90% of the rounds that means: Once you fired your 3 nades it's over.
You will not shoot any more than those 3, simply because you don't get
resupplies (either because you're far ahead of the resupplying class or only
retards around you that don't give you ammo)


In Bad Company on the other hand assaults were able to resupply themselves
and not even in Rush - a game mode in which smoke=win - it was overused.

It might be that PS1 players were the teamwork-master race and everybody
was only playing the objectives, always working together and stuff, but i
can already tell you that PS2 will be full of lonewolves completely ignoring
the objectives and not caring about the needs of their teammates.


Therefore i'd give the smoke grenades to a class that can resupply itself.
(Ya, IMO LA should have the ammokit)
xnorb is offline  
Reply With Quote
Old 2012-07-04, 07:13 PM   [Ignore Me] #11
rTekku
Sergeant
 
Re: Make smoke grenades universal.


Originally Posted by xnorb View Post
Once again a BF3 example as it demonstrates game fails perfectly:

Assault got under-barrel smoke launcher, but can't resupply himself.
In 90% of the rounds that means: Once you fired your 3 nades it's over.
You will not shoot any more than those 3, simply because you don't get
resupplies (either because you're far ahead of the resupplying class or only
retards around you that don't give you ammo)


In Bad Company on the other hand assaults were able to resupply themselves
and not even in Rush - a game mode in which smoke=win - it was overused.

It might be that PS1 players were the teamwork-master race and everybody
was only playing the objectives, always working together and stuff, but i
can already tell you that PS2 will be full of lonewolves completely ignoring
the objectives and not caring about the needs of their teammates.


Therefore i'd give the smoke grenades to a class that can resupply itself.
(Ya, IMO LA should have the ammokit)
Part of the problem with BF3 however was lack of voice communication outside of third party programs or Battlelog which made working with your team impossible.

I'm not saying it will be perfect in PS2, but voice communication should make it easier to work with other like minded people who want to support the team. Meaning coordinating with your squad and getting things like ammo will be much easier.

Besides, most BF players are idiots anyway.
rTekku is offline  
Reply With Quote
Old 2012-07-04, 10:36 AM   [Ignore Me] #12
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Make smoke grenades universal.


Originally Posted by Infernalis View Post
I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
I fear flashbang spam more tbh
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-07-04, 10:38 AM   [Ignore Me] #13
Kyros
Corporal
 
Kyros's Avatar
 
Re: Make smoke grenades universal.


Funny that no one fears frag spam. :P

Last edited by Kyros; 2012-07-04 at 10:39 AM.
Kyros is offline  
Reply With Quote
Old 2012-07-04, 10:51 AM   [Ignore Me] #14
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Make smoke grenades universal.


Originally Posted by Kyros View Post
Funny that no one fears frag spam. :P
everyone expects to get horribly blown to pieces by enemy or even your sides grenades, that's just a fact of life on Auraxis, it's more to do with the same side grief spam that Flashbangs can be used for I'm more worried over
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-07-04, 10:11 AM   [Ignore Me] #15
Zalmoxis
Sergeant
 
Zalmoxis's Avatar
 
Re: Make smoke grenades universal.


I think that the current class restrictions are best because this way, everybody is useful for something and there is no universal class. It's best for it to be this way.
Zalmoxis is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:08 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.