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View Poll Results: Should smoke grenades be universal? | |||
Yes | 25 | 21.55% | |
No | 33 | 28.45% | |
I'll wait for beta before I decide. | 55 | 47.41% | |
Other | 3 | 2.59% | |
Voters: 116. You may not vote on this poll |
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2012-07-04, 09:41 AM | [Ignore Me] #1 | ||
Corporal
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I really don't like that the smoke grenade is on the light assault. They're incredibly useful, even to other classes, especially the medic. Lets say you're pinned down and you have a fallen comerade out of cover, you could throw a rebirth grenade, but he'll just get killed again when he stands up, and if you move over there to rescue him you'll get shot too. But if you pop a smoke grenade, then you can save him and you're both back in the fight.
I think smoke grenades should be removed from light assault, and made universal. Perhaps give the light assault a sensor grenade [like from the new ghost recon game] or something else that suits their role. Smoke grenades don't seem all that useful to light assaults to begin with. What do you guys think? Last edited by Kyros; 2012-07-04 at 09:44 AM. |
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2012-07-04, 10:11 AM | [Ignore Me] #7 | ||
Same here.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-04, 10:20 AM | [Ignore Me] #8 | ||
First Sergeant
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1: Smoke is most useful for advancing, and LA will be the forward assaulter.
2: LA, after losing Resupply needs class specific utility. 3: Smoke, being LA only, fosters teamwork and class interdependency. 4: Making smoke universal may lead to over-use, or under-use, as it gets passed over for damage grenades. Using 'useful' as a reason to take it away from one class and give it to all isn't keeping with the goal of Classes, and harks back to PS1. "A glue gun is pretty useful, it shouldn't be limited to Engineers!" If you want something for Medics ask for a shield grenade (call it an' Aegis dispersal field'). You can pop it over a fallen comrade and it creates a solid or semi-transparent spherical shield that stops or minimizes bullet damage. It does not stop vehicles or players from passing through. |
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2012-07-04, 10:33 AM | [Ignore Me] #9 | ||
Corporal
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Shield grenade seems more like an engineer thing. Also while smoke may be useful for advancing, I more often than not use them defensively. I agree that LA needs a class specific utility but smokes, like frags are what I'd call 'generic' grenades which I think should belong to all classes. [I'd probably even put flash grenades in that category as well.]
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2012-07-04, 12:03 PM | [Ignore Me] #10 | |||
Sergeant
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Assault got under-barrel smoke launcher, but can't resupply himself. In 90% of the rounds that means: Once you fired your 3 nades it's over. You will not shoot any more than those 3, simply because you don't get resupplies (either because you're far ahead of the resupplying class or only retards around you that don't give you ammo) In Bad Company on the other hand assaults were able to resupply themselves and not even in Rush - a game mode in which smoke=win - it was overused. It might be that PS1 players were the teamwork-master race and everybody was only playing the objectives, always working together and stuff, but i can already tell you that PS2 will be full of lonewolves completely ignoring the objectives and not caring about the needs of their teammates. Therefore i'd give the smoke grenades to a class that can resupply itself. (Ya, IMO LA should have the ammokit) |
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2012-07-04, 07:13 PM | [Ignore Me] #11 | |||
Sergeant
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I'm not saying it will be perfect in PS2, but voice communication should make it easier to work with other like minded people who want to support the team. Meaning coordinating with your squad and getting things like ammo will be much easier. Besides, most BF players are idiots anyway. |
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2012-07-04, 10:36 AM | [Ignore Me] #12 | ||
I fear flashbang spam more tbh
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-04, 10:51 AM | [Ignore Me] #14 | ||
everyone expects to get horribly blown to pieces by enemy or even your sides grenades, that's just a fact of life on Auraxis, it's more to do with the same side grief spam that Flashbangs can be used for I'm more worried over
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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