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Old 2012-07-14, 09:49 AM   [Ignore Me] #1
Troika
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Callsigns


IMO we need the ability to assign callsigns to override player names in squads. Callsigns would come handy with pilots as it would help with the brevity code in combat as some player names are just too long/weird. Instead saying something like "ilivemymomsbasement visual press" you could go "Gold 1 visual press" or "Gold 2 break right!". In small flights this won't be a problem as you can remember the callsigns, but in large flights it would come really handy and it would help the coordination between players in a fight.
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Old 2012-07-14, 09:55 AM   [Ignore Me] #2
IgloGlass
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Re: Callsigns


It would indeed be a very nice feature to have in a larger group. Outfits should have the ability to give nicknames to their members in battle.

Sidenote: I would have all my pilots nicked "red" and I would be the red leader
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Old 2012-07-14, 09:55 AM   [Ignore Me] #3
NoDachi
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Re: Callsigns


No.

That belongs more in RP than practical gameplay.
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Old 2012-07-14, 10:00 AM   [Ignore Me] #4
IgloGlass
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Re: Callsigns


Originally Posted by NoDachi View Post
No.

That belongs more in RP than practical gameplay.
Why do you think so? Wouldn't it be nice to have the ability to nickname different players in a group so that you can easier keep track of your party members instead of always saying their names that might be very annoying like xXXxXXXsupahpartynoobmanlolfamilyguyxXXXXXx
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Old 2012-07-14, 10:01 AM   [Ignore Me] #5
Pella
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Re: Callsigns


That's why Mumble/TS/Ventrillo is essential to any outfit.

Also PS2 has VOIP.
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Old 2012-07-14, 11:25 AM   [Ignore Me] #6
Flaropri
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Re: Callsigns


Originally Posted by IgloGlass View Post
Why do you think so? Wouldn't it be nice to have the ability to nickname different players in a group so that you can easier keep track of your party members instead of always saying their names that might be very annoying like xXXxXXXsupahpartynoobmanlolfamilyguyxXXXXXx
You don't need an in-game mechanism to give nicknames to people.

I used to play WoW a lot with the toon name: "HalktheRed" and people would just call me Halk all the time in my guilds and groups (or sometimes Halk the Purple or otherwise mess around with the color portion).

This includes unintelligible names. "Xdw45kd" Might get shorted to "X D W" or "45kd" or "That a-hole with the stupid name."

In the above example I'd almost undoubtedly go with "noobman" pending what the other people's names were (although as long as someone wasn't literally "noobman" themselves I'd lean towards that to make fun of such a silly name )
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Old 2012-07-14, 11:50 AM   [Ignore Me] #7
Troika
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Re: Callsigns


Originally Posted by Flaropri View Post
You don't need an in-game mechanism to give nicknames to people.

I used to play WoW a lot with the toon name: "HalktheRed" and people would just call me Halk all the time in my guilds and groups (or sometimes Halk the Purple or otherwise mess around with the color portion).

This includes unintelligible names. "Xdw45kd" Might get shorted to "X D W" or "45kd" or "That a-hole with the stupid name."

In the above example I'd almost undoubtedly go with "noobman" pending what the other people's names were (although as long as someone wasn't literally "noobman" themselves I'd lean towards that to make fun of such a silly name )
Lets say you have a 10 people in your flight, 2 covers 1, 4 covers 3 etc.
Basic tactic is that 1 kills and 2 flies behind him covering 1's ass. If 2 gets engaged they do 180 and 1 clears the threat. All other pairs do the exact same thing.

If the guys are labeled clearly as gold 1,2 Blue 1,2 etc it is easy to direct the fight. If you just go by nicknames each players role becomes unclear. I might say "Barney and ellis cover the Galaxy" -not remebbering that Barney is gold leader and Ellis is blue wingman. I instantly break 2 teams. I could of course say "Blue cover the galaxy" and thus keep the team together, but do I know that blue is still flying and not shot down? Do I know blue is anywhere near the Galaxy? I would have to see a guy flying, let's call him Bob, know that Bob belongs to blue to give a tactically sound command.

Much easier with callsigns
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Old 2012-07-14, 11:55 AM   [Ignore Me] #8
Phantomdestiny
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Re: Callsigns


having played a lot of Arma II it is very useful to have call signs rather than having to say their name specially when you can recognize their role by their call sign eg : 1-2 might be a assault trooper while a 2-7 is probably a sniper
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Old 2012-07-14, 12:08 PM   [Ignore Me] #9
Flaropri
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Re: Callsigns


Originally Posted by Troika View Post
Do I know blue is anywhere near the Galaxy? I would have to see a guy flying, let's call him Bob, know that Bob belongs to blue to give a tactically sound command.

Much easier with callsigns
I'm not seeing it. Unless you're suggesting that callsigns are more visible than names (I did skim most of your posts so I may have missed that part)? Or is it just being able to color-code groups? Because you're still going to have to see them flying, know what group their in, etc. just as with names.


I'm not against it either mind, I just don't see why you can't assign groups of pilot commands without an in-game way of assigning groups beyond squad/platoon grouping.

*shrug*

As far as command certs or similar goes it's not a bad idea, just don't know many situations it would be necessary or particularly useful.
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Old 2012-07-14, 01:29 PM   [Ignore Me] #10
fvdham
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Re: Callsigns


Originally Posted by Troika View Post
If the guys are labeled clearly as gold 1,2 Blue 1,2 etc it is easy to direct the fight
In PlanetSide1 you can do this:
create 3 squad of 2 people and join the 3 squad in a platoon.
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Old 2012-07-14, 10:03 AM   [Ignore Me] #11
Troika
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Re: Callsigns


Originally Posted by NoDachi View Post
No.

That belongs more in RP than practical gameplay.
I see you are not a flight simmer, trust me it becomes really handy.

Instead of saying "Iliveinmymomsbasement your six is clear, I'm In a position to give you cover, I will give you cover, you are free to attack any target you see fit". You would just say "Gold 1 press".
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Old 2012-07-14, 10:04 AM   [Ignore Me] #12
NoDachi
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Re: Callsigns


Originally Posted by Troika View Post
I see you are not a flight simmer, trust me it becomes really handy.

Instead of saying "Iliveinmymomsbasement your six is clear, I'm In a position to give you cover, I will give you cover, you are free to attack any target you see fit". You would just say "Gold 1 press".
This is not a slow-paced flightsim. You don't have time to throw asinine orders about.
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Old 2012-07-14, 10:12 AM   [Ignore Me] #13
Troika
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Re: Callsigns


Originally Posted by NoDachi View Post
This is not a slow-paced flightsim. You don't have time to throw asinine orders about.
I see nothing fast in the gameplay videos about air combat, the whole point of brevity code is to give simple directions/warnings to your friends in no time at all.
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Old 2012-07-14, 01:21 PM   [Ignore Me] #14
maradine
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Re: Callsigns


Originally Posted by Troika View Post
I see you are not a flight simmer, trust me it becomes really handy.
Sorry, that must have been some other guy.

I think asking for the option of turning off visual tags would be a better ask, personally. I'd give it 50/50 that there's already some sort of flag in the options screen. From a lines-of-code perspective, that's about 3.
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Old 2012-07-14, 09:35 PM   [Ignore Me] #15
Baneblade
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Re: Callsigns


Originally Posted by NoDachi View Post
No.

That belongs more in RP than practical gameplay.
Right, because a war game has no business using military ideas.
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