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2012-07-16, 08:38 AM | [Ignore Me] #6 | |||
Sergeant
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and even if not, take a higher caliber <iframe width="420" height="315" src="http://www.youtube.com/embed/SQFIZpoDMss" frameborder="0" allowfullscreen></iframe> Last edited by Ivam Akorahil; 2012-07-16 at 08:40 AM. |
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2012-07-15, 09:39 PM | [Ignore Me] #8 | ||
Contributor First Sergeant
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That would be pretty amazing if it had it's own hitbox and could take damage.
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2012-07-15, 10:10 PM | [Ignore Me] #11 | ||
Staff Sergeant
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Items getting destroyed from getting your backpack shot sounds interesting, but I hope they don't do it. We play games for the fun-factor, and going to use something you expect to be there and finding out that it isn't is not fun. I doubt there would be enough feedback to the person who destroyed said items. If so, the sense of accomplishment or fun-factor would not outweigh the anti-fun aspect of it (IMHO).
My $0.02 |
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2012-07-15, 10:18 PM | [Ignore Me] #12 | ||
First Lieutenant
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I think the hitbox of the backpack, if there is a hitbox around the backpack at all, would be akin to body shots.
Huh... thinking about it that way, it makes headshots only viable from the front, where both parties know there is an engagement, instead of someone popping another in the head without the victim ever knowing someone was lining up a shot behind them. Not that TTK's are so long a stream of rounds into their back won't kill them before they can react meaningfully anyway. |
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2012-07-16, 03:21 AM | [Ignore Me] #13 | ||
Private
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To be honest, I imagine the backpack will either be grouped in with whatever hitbox it's in contact with or will not be part of the hitbox. I think it would make sense to just have it not be factored in since the bullets we'll be using would likely have no trouble punching through it. However, would be interesting if you could take out jump-jets or the like but I can see how that would get very annoying.
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