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Old 2003-03-19, 12:36 AM   [Ignore Me] #1
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I was wondering when planetside comes out and do you have to be in an outfit?
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Old 2003-03-19, 12:41 AM   [Ignore Me] #2
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mid may most likely and only if you want to have a chance in hell of accomplishing something
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Old 2003-03-19, 12:54 AM   [Ignore Me] #3
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thats a very ignorant statement incompetent

it would be very easy for a person to play planetside just fine and have lots of fun without being on a team. just like any other games.
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Old 2003-03-19, 12:54 AM   [Ignore Me] #4
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Psh. No one knows when it's coming out. May is the latest guess, but that's all it is. A guess.

And no, you don't have to be in an outfit. They've got a nice little matchmaking service where you can advertise yourself as wanting to perform certain tasks, and you can go looking for specific people for specific tasks. Outfits are uneccessary. Helpful, but not needed.
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Old 2003-03-19, 01:22 AM   [Ignore Me] #5
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The one problem I had when I spent a lot of time guildless in DAoC is being "out of the loop". Keep well informed on attack plans though and I am sure you will do fine without an outfit.
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Old 2003-03-19, 01:25 AM   [Ignore Me] #6
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it would be very easy for a person to play planetside just fine and have lots of fun without being on a team. just like any other games.
who said anything about fun, you could have assloads of fun, i just said your not gonna cap any bases, and thats whats fun for me.
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Last edited by Incompetent; 2003-03-19 at 01:28 AM.
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Old 2003-03-19, 01:34 AM   [Ignore Me] #7
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Considering everyones gonna know where the big battles are, there would a few groups of clanners doing specific things, then all the freelancers going to the action...you can accomplish a lot of things without being in a clan.

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Old 2003-03-19, 01:40 AM   [Ignore Me] #8
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Well, i've always thought the game was gonna be domintated by clanners, with freelancers just roaming from battle to battle adding an extra rifle every once and a while, but who knows who will be right, only time will tell.
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Old 2003-03-19, 01:46 AM   [Ignore Me] #9
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Well, I'm guessing a good half of the players (if not more) won't be in an outfit (or at least well organized ones) for quite some time, if ever. So yes, the game will be perfectly fun for non-Outfitters, and non-Outfitters will be able to cap bases just fine, with some good spur-of-the-moment planning and organization.
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Old 2003-03-19, 05:00 AM   [Ignore Me] #10
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There'll always be people needing pick-up groups. If your coming from an FPS angle then you "need to be clanned". But if you've got experience of MMOGs you'll know that you dont need to be clanned, and in fact its beneficial not to be clanned until you have an angle at what type of game style you want to play, what clan is best for you etc etc.

This is why RPGers (MMORPGers) are at an advantage. We've gone thru a levelling treadmill of pickup groups in previous games, and thou this isnt a levelling treadmill as such, there'll still be plenty of action, capping action, for those not clanned.
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Old 2003-03-19, 07:53 AM   [Ignore Me] #11
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RPG dudes aint at advantage at all, the only 'RPG-thing' in planetside is the certs and maybe the outfits.
That's all!
While FPS games aren't all as Unreal Tournament,
but there are hell alot games where you have to invade
a base and take something then escape - in planetside you wont even have to get out when you capped it!
Like in existence (for half-life) you really needed teamwork,
but you could also go on your own.
As well an fps clan like those in existence have tactics,
no-one is unbeatable but most are very strong!
Every clan has a tactic that they start with,
lose with and one they win with, an much others
also.

FPS will even have an advantage - i think - becus we have
better aim, we got more into action, we also have played in clans (if not you gotta be real new)
So what i mean: i don't understand what you're saying
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Old 2003-03-19, 08:03 AM   [Ignore Me] #12
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Determinado did you even read what I wrote. You just saw the words "RPG" and "advantage" and decided to rant on about something totally unrelated to what I wrote.

Im talking about pickup groups, the sort of things you get on MMO games which, until Planetside has been the domination of RPG-genre games, not FPS.

Therefore those who have previously played MMO games (primarily RPG if you discount WWIIO cos it sux bad) will be at a distinct advantage as they wont feel overwhelmed in a large environment they have never encountered before. becuase they will have.

RPG dudes aint at advantage at all, the only 'RPG-thing' in planetside is the certs and maybe the outfits.
That's all!
Your quite correct in that assumption. But there are many MMO type things. See above with regard to MMO being an PRG dominated genre.

While FPS games aren't all as Unreal Tournament, but there are hell alot games where you have to invade a base and take something then escape - in planetside you wont even have to get out when you capped it!
Like thats the aim of the game is it? Another advantage from the MMO point of view - we have experienced games which never end. FPS is typically cap as much as you can as fast as you can before the map ends and youve won.

In PS there is no "won", no "end", it keeps going. It will take time for FPS mentality to realise this fact.

Like in existence (for half-life) you really needed teamwork,
but you could also go on your own.
Yes you needed teamwork, same in TFC, but you could go it alone in a lamers server. But like I said, this is massively massively different and those who have experienced large encounters such as those in EverQuest and DAoC will be at an advantage. Granted, many of the tactics developed in these games are of a standard recipie and in Planetside we are dealing with the human element AND skill based attacks rather than an AI (everquest) or roll based combat (daoc and eq). But the principles remain the same and it takes some time for the mind to overcome hurdles which those with experience will already have overcome. And yes there will be some people for which this will pose no difficulty, but nontheless there is still a disticnt advantage.


As well an fps clan like those in existence have tactics,
no-one is unbeatable but most are very strong!
Every clan has a tactic that they start with,
lose with and one they win with, an much others
also.
Yes we now that, but you need tactics in MMORPG games, tactics are not an FPS only thing....

FPS will even have an advantage - i think - becus we have
better aim, we got more into action, we also have played in clans (if not you gotta be real new)
"we have better aim" - thats an assumption - how do you know. And what about people like me who play both MMORPG and FPS.

We also play in "clans". In MMOGs we call them guilds (or outfits in PS) and also somehting which doesnt exist in FPS - groups.

You can form groups to gather exp, or groups to form a particular task. Those in your group appear in yiur group bar and you can see their health, armour ETC. So grouping has its many benefits.

You could form groups for a raid, and in each group you would tailor make them for certain roles, such as the capping group with hackers and medics and some heavies for defense. etc.

you also have what you call pickup groups. What happens when your clan mates arent online. You need a group cos you cant lone wolf it. You call to the immediate area that you are looking for a group, and hey presto someone invites you to their group.

The play system is designed for grouping, you almost have to group to do anything, the same will apply for Planetside. This mentality is earnt, not a given. FPS players on the whole will not be ready for the system shock of large encounters needing groups everyone having a specific role - unless they have played role based FPS teamplay games before.


So what i mean: i don't understand what you're saying
Hope I cleared it up for you
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Last edited by mikkyT; 2003-03-19 at 08:15 AM.
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Old 2003-03-19, 11:04 PM   [Ignore Me] #13
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just seeing if this works
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Old 2003-03-19, 11:34 PM   [Ignore Me] #14
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Two words:


Test Forum
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Old 2003-03-19, 11:42 PM   [Ignore Me] #15
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2 verbs, 1 noun

yawn...got pizza?
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