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Old 2012-07-26, 09:35 PM   [Ignore Me] #1
BraavikStal
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Just a thought about cities.


Auraxis has a very large population yes? Well where are the cities and towns. The various factions seem to be fighting over relatively unpopulated areas and bases in the middle of nowhere. It just seems logical that they should at least be fighting over a city or two. Don't get me wrong I am incredibly excited for the game and can't wait to start playing.

I was just wondering if they are thinking about adding city or town environments later on down the track?
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Old 2012-07-26, 09:37 PM   [Ignore Me] #2
haticK
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Re: Just a thought about cities.


i just assumed it was all about the resources. kind of like how we have war over oil.
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Old 2012-07-26, 09:42 PM   [Ignore Me] #3
Littleman
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Re: Just a thought about cities.


If they're going to introduce cities, the only way to do it right is to dedicate a continent to looking like a city.

Sky scrapers acting as cliffsides and plataeus. Rubble acting as hills. Streets will act like... well... they'll act like streets! Bases would be vital portions of the city - amp station = power plant, bio lab = nature preserve/park(?) tech plant = factory.

I wouldn't expect players to be capable of entering most if any structures. Maybe smaller one and two story buildings (like convenience stores) at most, and the rest will basically be concrete/glass walls (as opposed to rock.)
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Old 2012-07-26, 10:06 PM   [Ignore Me] #4
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Re: Just a thought about cities.


Originally Posted by Littleman View Post
If they're going to introduce cities, the only way to do it right is to dedicate a continent to looking like a city.

Sky scrapers acting as cliffsides and plataeus. Rubble acting as hills. Streets will act like... well... they'll act like streets! Bases would be vital portions of the city - amp station = power plant, bio lab = nature preserve/park(?) tech plant = factory.

I wouldn't expect players to be capable of entering most if any structures. Maybe smaller one and two story buildings (like convenience stores) at most, and the rest will basically be concrete/glass walls (as opposed to rock.)
Gameplay wise, I'd love a continent like that, though I'd see no appeal to it if all buildings could not be entered. Its definitively a big part of the appeal of urban environments to enter buildings. Though I can certainly see how that is a lot of work.

Last edited by SFJake; 2012-07-26 at 10:24 PM.
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Old 2012-07-26, 10:13 PM   [Ignore Me] #5
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Re: Just a thought about cities.


I would love to see an urban continent. Would be a whole different style to the current continents.
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Old 2012-07-26, 09:46 PM   [Ignore Me] #6
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Re: Just a thought about cities.


Originally Posted by haticK View Post
i just assumed it was all about the resources. kind of like how we have war over oil.
But we still fight in cities in our current wars. Population centres nearly always build up near resource areas.

Originally Posted by Daemonn View Post
The bases/outposts are the "cities". Auraxis was only recently terraformed and built upon. The faction war started before they even landed. Who's gonna build cities or villages during a boiling rebellion? They just barely have all the bases up and running...
I was under the impression that humanity had been on Auraxis for quite awhile before this current round of hostilities broke out.
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Old 2012-07-26, 09:54 PM   [Ignore Me] #7
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Re: Just a thought about cities.


I don't know the lore for PS2 or even PS1 that well, but I believe the ship that travelled through the wormhole to Auraxis was a military ship of the Terran Republic back on Earth. We are all first-generation soldiers (I think?) so the additional factions are all trained military/science/government/etc in some way or another, even the ones who don't directly fight.

Cities, if they exist, would be highly militarized. Unless I'm totally off and we've been fighting for generations on this planet. In which case, I suppose there could be more city-ish cities somewhere.

Edit: Nevermind, quick wiki sorted me out. We've been here 300 years. Is immortality still the same as in PS1 lore? Are we dying and ressurrecting or...?

Last edited by damijin; 2012-07-26 at 09:57 PM.
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Old 2014-08-21, 10:27 PM   [Ignore Me] #8
Baneblade
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Re: Just a thought about cities.


We are fighting over control of the nanites.
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Old 2012-07-26, 09:38 PM   [Ignore Me] #9
vVRedOctoberVv
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Re: Just a thought about cities.


Shhhhhhh! You're not supposed to think about stuff like this!
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Old 2012-07-26, 09:43 PM   [Ignore Me] #10
Daemonn
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Re: Just a thought about cities.


The bases/outposts are the "cities". Auraxis was only recently terraformed and built upon. The faction war started before they even landed. Who's gonna build cities or villages during a boiling rebellion? They just barely have all the bases up and running...
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Old 2012-07-26, 10:42 PM   [Ignore Me] #11
vVRedOctoberVv
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Re: Just a thought about cities.


Yeah, the only way to do it right would be to have an "urban continent". By the way, if they did that, and then made 90% of the buildings completely unenterable = fail. If it's just going to be giant cubes all over the map, even if they're pretty cubes, that would somewhat defeat the point of having the "city".
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Old 2012-07-26, 11:06 PM   [Ignore Me] #12
Blackwolf
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Re: Just a thought about cities.


I think it most likely that cities are underground structures beneath the foot holds. Soldiers, for obvious reasons, wouldn't be allowed. After decades of violence above ground in a ruthless and grueling un-ending war, entering civilian populations might be a bad idea.
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Old 2012-07-27, 05:01 AM   [Ignore Me] #13
Littleman
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Re: Just a thought about cities.


Originally Posted by SFJake View Post
Gameplay wise, I'd love a continent like that, though I'd see no appeal to it if all buildings could not be entered. Its definitively a big part of the appeal of urban environments to enter buildings. Though I can certainly see how that is a lot of work.
Originally Posted by vVRedOctoberVv View Post
Yeah, the only way to do it right would be to have an "urban continent". By the way, if they did that, and then made 90% of the buildings completely unenterable = fail. If it's just going to be giant cubes all over the map, even if they're pretty cubes, that would somewhat defeat the point of having the "city".
Unfortunately, they couldn't allow players to enter most buildings, that would be murder on everyone's systems. Sure, it seems cheap, but they're there for effect and as terrain, not to give infantry 20+ floors x buildings of vantage points.

The alternative is to simply except the clusters of smaller buildings around towers and bases as the urban environment.
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Old 2012-07-26, 11:08 PM   [Ignore Me] #14
Gugabalog
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Re: Just a thought about cities.


The population are currently still in orbital Space Stations for the most part. The **** hit the fan when the expeditionary personnel tried to colonize, and that was only on one continent.
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Old 2012-07-26, 11:08 PM   [Ignore Me] #15
vVRedOctoberVv
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Re: Just a thought about cities.


@Blackwolf

Heh, yeah. They have problems rehabilitating soldiers who have only been doing it a for a while, in much less intense instances than this.

But Gug is right. Most folks are still in orbit, I think.
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