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Old 2012-08-14, 11:54 PM   [Ignore Me] #1
Kitsune
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Guard Duty


Anybody else one of those super lazy players that literally would sit around for hours talking with people until something happens at a backwater outpost/tower/stronghold/base?

I know I am.

People of Ps1, was this very common? If it was, was it fun? Was it worth it? How many people did you post for say, a biolab? Is it far easier to defend then to attack? Did people often respond well if a surprise invasion force came? How critical is it to have an early warning? How long do you think a Ps2 base can hold out and how well? Is it easy to counterattack if you hold fast? How long can sieges last?

If you don't wanna answer all that, your experiences with Guard Duty and/or reassignment to base patrol will be fun too.

Oh and to keep this Ps2 related, how do you think defneding will be in Ps2? A good guess would be appreciated if you don't know
And if anybody just says, "Yes," or "No," Domo will have to whack you.

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Old 2012-08-15, 12:03 AM   [Ignore Me] #2
RoninOni
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Re: Guard Duty


PS1 was a bit different because it used what was called the "Lattice" system instead of the new open map hex system.... there was no worry about territories that were fully behind the front line.

So who knows. Maybe there will be some sort of teleporter system (ie; respawn at another base by going through a spawner or something).

And usually defending has it's advantages... but not enough to overcome truly overwhelming numbers. 10 won't likely hold out against 100 very long. But defending air raids with AA will likely be fairly rewarding if you manage to place yourself in the right places in the right times.
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Old 2012-08-15, 03:09 AM   [Ignore Me] #3
Sirisian
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Re: Guard Duty


Originally Posted by RoninOni View Post
PS1 was a bit different because it used what was called the "Lattice" system instead of the new open map hex system.... there was no worry about territories that were fully behind the front line.
I see your front line and raise you a gen hold... a very long gen hold.... then neutral then mine....
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Old 2012-08-15, 04:40 AM   [Ignore Me] #4
JoCool
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Re: Guard Duty


Guard duty in this game could be necessary to primarily spot an enemy attack and then, secondary, provide an immediate response to it.

Not so in Planetside. When a facility and its surrounding posts are being attacked / hacked, you will notice so on the map. Hence, the primary reason for guard duty is taken over by the system itself. You as well as others can then quickly respawn at the facility near the action, which is like teleporting towards the plant. Thus the necessity of staying in the remote area for a rapid response counterattack, the secondary reason for guard duty, is also removed. Other issues such as base maintenance and logistics in general to hold the line to the front are not portrayed in Planetside. This has created a much more vivid and action-oriented battlefield.


However, there are comparable tasks you could aim for. For example, you could sozialize in gathering a team, managing a Squad / an Outfit, quickly draw yourself a plan on where to attack, communicate with other Squad-/Outfitleaders, be a Galaxy pilot, place your Galaxy in strategically important spots and continue to guard it while keeping contanct and the broad overview on what's happening. You do get points when people spawn from your Galaxy and you will get them for your Squad capturing objectives. All while you do not need to move as much and have a minimum amount of twitch combat.
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Old 2012-08-15, 12:36 PM   [Ignore Me] #5
Nordan
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Re: Guard Duty


Originally Posted by RoninOni View Post
PS1 was a bit different because it used what was called the "Lattice" system instead of the new open map hex system.... there was no worry about territories that were fully behind the front line.

So who knows. Maybe there will be some sort of teleporter system (ie; respawn at another base by going through a spawner or something).

And usually defending has it's advantages... but not enough to overcome truly overwhelming numbers. 10 won't likely hold out against 100 very long. But defending air raids with AA will likely be fairly rewarding if you manage to place yourself in the right places in the right times.
In real life you always bring twice the number when attacking an enemy position at the least, otherwise it is likely that they will be repelled. I wonder if this rule of thumb will apply to planetside 2 as well.
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Old 2012-08-15, 02:26 PM   [Ignore Me] #6
Boone
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Re: Guard Duty


Originally Posted by Nordan View Post
In real life you always bring twice the number when attacking an enemy position at the least, otherwise it is likely that they will be repelled. I wonder if this rule of thumb will apply to planetside 2 as well.
Since when do people in "real life" bring twice the amount of people needed to get something done all the time? Seems silly.
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Old 2012-08-15, 02:37 PM   [Ignore Me] #7
Vencher
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Re: Guard Duty


Originally Posted by Boone View Post
Since when do people in "real life" bring twice the amount of people needed to get something done all the time? Seems silly.

Since people realized that in real life you dont get to respawn, and it doesnt take half a magazine to kill someone, just a couple rounds will do it just fine.

Not to mention in a siege you had to bring twice as many soldiers. if it were even numbers at the start of a siege, the army laying siege would falter much sooner than the defenders. after the first assault the attackers would be fewer in numbers, thus unable to maintain a proper siege. you bring more when attacking because you have to stuff the maw with bodies until it chokes. then you spill over. it sounds harsh, but thems the facts. Even in modern combat scenarios, if a group is assaulting a defended position, they are still going to use as many people as possible to take it. and if that might be too costly, they just blow the whole thing up. Attackers have to use Overkill to get things done. be it an overwhelming show of numbers, or one piece of ordinance that will level an area.
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Old 2012-08-15, 11:47 PM   [Ignore Me] #8
Noon
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Re: Guard Duty


Because of the role I will be playing, it won't be often that you will find me hanging out in a empty base 'guarding' it. Unless its a forward position.

But, I do enjoy defending a position that is currently under attack. Usually, players are more heavily concentrated in one specific area; so as a Medic, you can rack up a massive amount of points just keeping them alive.
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Old 2012-08-15, 12:11 AM   [Ignore Me] #9
Warborn
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Re: Guard Duty


Originally Posted by Kitsune View Post
People of Ps1, was this very common? If it was, was it fun? Was it worth it? How many people did you post for say, a biolab? Is it far easier to defend then to attack? Did people often respond well if a surprise invasion force came? How critical is it to have an early warning? How long do you think a Ps2 base can hold out and how well? Is it easy to counterattack if you hold fast? How long can sieges last?
Not something that really happened at all.

Not fun.

Wasn't worth it.

Nobody ever got "posted".

People would respond to rearward bases having their generators blown with a squad or two. Sometimes you'd find an actual squad of enemies camping the base in order to keep it down, usually it was just one guy flying from base to base blowing generators. But because of the lattice system you couldn't actually be attacked at those rear bases. It's been about a decade since I played without the lattice so I don't remember how it worked when a "surprise attack" was possible.

Early warning doesn't matter. An asshole with boomers could drop a base in a minute.

Bases in PS2 don't last that long. Watch the stream. You control points and they fill up based on how many points you have. Every base is constantly being attacked, pretty much. This answers your last two questions. Bases are perpetually being contested and flipping back and forth and back and forth, based on the stream.
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Old 2012-08-15, 12:14 AM   [Ignore Me] #10
MaxDamage
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Re: Guard Duty


I wasn't lazy but I held guard many times at crucial towers/base points that the zerg was too busy to defend. There were plenty of opportunities for this in PS1. Considering that many areas are more spread out, I'd suspect there are more opportunities for this - tho why this is a highlight for you I do not know.

For me it was duty.
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Old 2012-08-15, 12:18 AM   [Ignore Me] #11
Warborn
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Re: Guard Duty


Staying in a tower near a base next on the chopping block to prevent it from being taken and enemies flooding in is a totally different thing from hanging out in some base with no lattice link hoping someone comes along and goes for its generator or something.

Realistically, for Planetside 2, I guess it'll happen often enough. Maybe you won't be sitting at a single outpost. Maybe instead you'll just be waging smaller fights in the behind-the-lines area away from the base fights. I suspect there'll be enough people who prefer smaller engagements over massive base fights to make this a decently rewarding way to play. Could be, though, that some people might actually really enjoy picking an easily defensible outpost behind enemy lines and locking it down with an organized squad/platoon. So maybe you'd be biting off more than you can chew in some cases.

Last edited by Warborn; 2012-08-15 at 12:20 AM.
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Old 2012-08-15, 02:16 AM   [Ignore Me] #12
Salad Snake
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Re: Guard Duty


I'm also probably going to do this in-game, it's fun once in a blue moon. Satisfies my rare role-playing urge. So I'm with on hoping this is viable in-game OP.
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Old 2012-08-15, 01:28 AM   [Ignore Me] #13
Blackwolf
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Re: Guard Duty


You'd have to adapt your defensive stance to a more fast response team. If a base in PS2 is back hacked (hacked from behind friendly lines) then you would have to travel there as fast as possible to identify the problem and, if possible, correct it on your own. And if not possible, engage the enemy and call for reinforcements with as much info as you can provide such as numbers and direction of attack.

"He who defends everything, defends nothing" - Sun Tzu.

I doubt you'll find the cushy guard job you really want unless you post yourself at a base or the foothold and wait for something to happen. PS1 had 15 minute hack times on CCs so there was a good deal of sitting around guarding the CC waiting for the hack timer to run out which was boring work and typically resulted in more duels between squadmates then actual defense against enemies trying to stop the hack.

If I started an outfit, I could find something for someone like you to do and wish there were more of you to do it. But that's me.

Last edited by Blackwolf; 2012-08-15 at 01:32 AM.
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Old 2012-08-15, 02:10 AM   [Ignore Me] #14
Vencher
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Re: Guard Duty


if its one of those ays where you cant have your full attention on the game, then sure I can see myself standing guard at what could potentially be a tactical vantage point behind the main lines.

Or perhaps if you know a base is about to fall, prepping defenses in the next outpost or facility could prevent a rapid multi capture of a large swath of territory.

I wont lie, when i play MMORPG's (once i am level cap'd) i do nothing but sit in pvp queues, raid enemy cities, gank farmers, and troll chat channels. If i am not in the mood to nerd rage at morons, i will sit in a quiet area and "hold it down" just outside of the main area of combat.
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Old 2012-08-15, 04:19 AM   [Ignore Me] #15
Gugabalog
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Re: Guard Duty


I wouldn't mind it a ton but it would definitely be secondary.
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