Grid over map for coordination - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The REAL reason you flunked 5th grade
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Old 2012-08-22, 12:56 AM   [Ignore Me] #1
ZoranZaxos
Private
 
ZoranZaxos's Avatar
 
Lightbulb Grid over map for coordination


What this game really needs is a grid map with numbers/letters. This would make coordination much easier considering the size of the maps. I think Battlefield 2 had a grid overlay for each map and Red Orchestra 2 also uses a grid map system. You have no idea what you're missing not having a coordinate map.
ZoranZaxos is offline  
Old 2012-08-22, 04:01 AM   [Ignore Me] #2
sgtbjack
Corporal
 
Re: Grid over map for coordination


Originally Posted by ZoranZaxos View Post
What this game really needs is a grid map with numbers/letters. This would make coordination much easier considering the size of the maps. I think Battlefield 2 had a grid overlay for each map and Red Orchestra 2 also uses a grid map system. You have no idea what you're missing not having a coordinate map.
Yes, I would like to be able to give a grid coordinate
sgtbjack is offline  
Old 2012-08-22, 07:13 AM   [Ignore Me] #3
Toppopia
Major
 
Re: Grid over map for coordination


Yes we need a grid map. Because COD has it even though its useless. BF3 didn't have it even though it should. So planetside 2 should have it because of how big the map is. Imagine trying to co-ordinate people. If we have a grid we say "Tank Column, move to B-6 (or some better co-ordinate system)" With no grid its like "Tank Column, move over there... no not there... near that tree.. not that tree!! Oh you all died.."
Toppopia is offline  
Old 2012-08-22, 09:18 AM   [Ignore Me] #4
Oridus
Private
 
Re: Grid over map for coordination


Originally Posted by Toppopia View Post
....... If we have a grid we say "Tank Column, move to B-6 (or some better co-ordinate system)" With no grid its like "Tank Column, move over there... no not there... near that tree.. not that tree!! Oh you all died.."
Yeah - better than that example otherwise i'll get confused when i'm playing battleships and Planetside 2 at the same time. ^_^ teehee
Oridus is offline  
Old 2012-08-22, 06:46 PM   [Ignore Me] #5
Gonzo
Private
 
Re: Grid over map for coordination


How about you just set a waypoint? Or create a mission with the location?

Frankly, a grid for 64 square km is gonna be awkward. Using letter + number will limit you to too large a square, unless you stack letters, which is never fun: "I need the tanks at ZZW-112!" So it would have to be two numbers marked with N/S and E/W to differentiate, which might not be too bad. 0-0 would be at the approx center of the continent.

And the map is already basically broken up by the hexes, and landmarks like outposts and towers are everywhere. I just think that two things could happen with a grid:
-Large grid squares means there aren't too many and it is fairly easy to navigate, but the coords are so vague it is useless.
-Small grid squares means there are way too many to use effeciently and only really hardcore players bother with the hassle of keeping track of it.
Gonzo is offline  
Old 2012-08-22, 07:29 PM   [Ignore Me] #6
avpmaster
Private
 
Re: Grid over map for coordination


Originally Posted by Gonzo View Post
How about you just set a waypoint? Or create a mission with the location?

Frankly, a grid for 64 square km is gonna be awkward. Using letter + number will limit you to too large a square, unless you stack letters, which is never fun: "I need the tanks at ZZW-112!" So it would have to be two numbers marked with N/S and E/W to differentiate, which might not be too bad. 0-0 would be at the approx center of the continent.

And the map is already basically broken up by the hexes, and landmarks like outposts and towers are everywhere. I just think that two things could happen with a grid:
-Large grid squares means there aren't too many and it is fairly easy to navigate, but the coords are so vague it is useless.
-Small grid squares means there are way too many to use effeciently and only really hardcore players bother with the hassle of keeping track of it.
How about a toggle system, between a hex grid and map grid on the minimap? Locations might be confused, but people could emphasize "Tanks on B-2, Hex" or "TR are building up at F-6, Map".
avpmaster is offline  
Old 2012-08-22, 10:51 PM   [Ignore Me] #7
brighthand
Corporal
 
Re: Grid over map for coordination


I want this idea implemented, and I rated this thread 5 stars so that it hopefully gets more visibility; the rest of you should do the same.
brighthand is offline  
Old 2012-08-23, 12:04 AM   [Ignore Me] #8
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Grid over map for coordination


There will be a grid.
Hamma is offline  
Old 2012-08-24, 03:17 AM   [Ignore Me] #9
Anabuki
Private
 
Anabuki's Avatar
 
Re: Grid over map for coordination


In BF2:PR there is a grid system on the map, and each grid-square is further divided into 9 squares resembling a keypad with numbers 1 to 9. This allowed for more precise locations to be described, like.. B6 keypad 6 for the center-right of the grid B6
Anabuki is offline  
Old 2012-08-24, 06:14 PM   [Ignore Me] #10
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Grid over map for coordination


PS2 should have one because PS1 did.
Baneblade is offline  
Old 2012-09-22, 08:54 PM   [Ignore Me] #11
AceofSpadesX
Private
 
Re: Grid over map for coordination


Originally Posted by Anabuki View Post
In BF2:PR there is a grid system on the map, and each grid-square is further divided into 9 squares resembling a keypad with numbers 1 to 9. This allowed for more precise locations to be described, like.. B6 keypad 6 for the center-right of the grid B6
Using the keypad to be more specific about location is a great idea! However, I would prefer "B6-6" over "B6 keypad 6" just sayin'.
AceofSpadesX is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Tags
coordinate, map, strategic

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:11 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.