Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: killing me softly
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2012-09-16, 12:10 PM | [Ignore Me] #1 | ||
Private
|
Is it me or does anyone else find the constant back and forth point recaps a little boring? I feel like all I ever do is run from point A fight for 2 seconds, then have to run back to point B fight for 2 seconds, and the cycle continues. It just gets old after awhile.
|
||
|
2012-09-16, 12:21 PM | [Ignore Me] #3 | |||
Major
|
At least now with the cert point changes I have something to grind for... But that just my old obsession with grinding exp that is kicking in. I just can't help my self. Last edited by Sunrock; 2012-09-16 at 12:23 PM. |
|||
|
2012-09-16, 12:29 PM | [Ignore Me] #4 | ||
Staff Sergeant
|
I never played PS1, but I agree that victory seems meaningless when you can lose a base again within 10 minutes. The frontline should be out in the field more often than directly in the base.
I disagree with the word "boring" however. Keep in mind that until the game is out of beta, it isn't fair, nor is it accurate, to judge it. We are still in the feedback stage & de-bugging stage. |
||
|
2012-09-16, 02:54 PM | [Ignore Me] #6 | ||
Private
|
lol, unfortunately this is PS. There was never any point or meaning to any of the battles, and that same philosophy has carried over to PS2. The gameplay is fun, but eventually it will grow boring because what are you really doing? They have the potential to really implement a massive competitive shooter, but seemingly have no intention to do so. Imagine 30 vs 30 clan battles, fighting for control of territory. Clan leaderboards, reputation, prestige, etc. Actual bases that belong to particular clans, alliances, multi-clan battles. Ultimately an end-game and a reason to fight and win for those participating in clans. The potential and possibilities are limitless. But, instead we're left with a graphical upgrade over PS1 and some new weapons and upgrade system. That's all.
Last edited by SoUnreal; 2012-09-16 at 02:55 PM. |
||
|
2012-09-16, 03:42 PM | [Ignore Me] #7 | ||
Private
|
Just read this off the main PS2 forums:
http://forums.station.sony.com/ps2/i...nd-more.19498/ These changes should be a big help. Lets see how it works out. |
||
|
2012-09-16, 03:48 PM | [Ignore Me] #8 | ||
Contributor General
|
It's not news and it has been discussed under various headings for a while old old-time ps players (to the disgust of some).
But, the devs have listened and are making changes. Quite rightly they point out that it's nigh on impossible to test out gameplay issues when your test team consists of up to 50 devs. Increase the population and include people who know what a big battle feels like and you get meaningful feedback, even if it isn't always coherent (or short). This is why we are getting the different capture mechanics, changes to base design, the adjacency concept, benefits of different base types and (promised) and inter-continental meta game. |
||
|
2012-09-16, 03:59 PM | [Ignore Me] #9 | ||
Corporal
|
It's funny, because I thought the modernization of PS2 would lead to wonderful gameplay mechanics, but right now, it feels like a nearly 10 year old game did lots of things better.
Not saying I hate the game, but I feel like a lot of things need to be brought back in line with the original game's methods. |
||
|
2012-09-16, 04:40 PM | [Ignore Me] #10 | ||
Captain
|
I used to get the boring feeling when the beta opened up on the first way, but after the changes they have made the game feels pretty good now. It also could have something to do that we have played on one continent this whole time. They even said they are going to be rolling out content on a monthly bases IHO that should keep things fresh. Hell when they add weather its going to change the whole approach to the game with low visibility and maybe even effects on vehicle. Also as I said in another thread, a lot of people still havent played this game despite there being tons of vets as well as beta keys in. When all the certs come out im sure it will add a lot of things that will keep this game fresh, like the infy certs or the rest of the vehicle specials, and im sure that esamir will change things up as well. I can understand why some people can be bored with this game atm with no "win" element, but I can also see how much this game has changed and how it can surely be a good successor to PS1.
|
||
|
2012-09-16, 06:32 PM | [Ignore Me] #11 | ||
Captain
|
I just spent about 2 hours with an outfit platoon of no more than about 15 people defending Rust Mesa against advancing hordes of NC - I wasn't bored at all. Its obviously one of those easier bases to defend though, some of the layouts don't lend themselves too well to holding onto them.
Sometimes resecures are very 'run of the mill' but the fun really starts when one of the other factions (or an outfit in one of them) takes particular offence to you being somewhere they'd rather you weren't. No other shooter really gives me a 2 hour base defence scenario that only ended because they finally managed to break us down and kick us out, not because of some arbitrary timer. And of course, counting up the costs of the sheer number of vehicles we destroyed, that must have hurt their resource stockpile :-) |
||
|
2012-09-16, 06:44 PM | [Ignore Me] #12 | ||
Sergeant
|
I haven't played PS1 in a long, long time, but wasn't there a "winning empire" posted on the main website for each server near midnight every night?
For instance, in PS2, if I'm on server x and by 11:59 gmt -7 (think that's the timezone in california, not sure..I suck with these things) whichever empire controls the most territory "wins" for that day. They have until midnight in a set timezone to win, and the winners could be announced via server message or website. It's really a simple thing and I think it would help create more of an end goal at the end of the day. Thoughts? |
||
|
2012-09-16, 09:31 PM | [Ignore Me] #15 | ||
The bases are captured too quickly. Toh of 10 minutes like Planetside 1 would allow a defending empire time to regroup and resecure a base. Spawn rooms inside Tech and AMP stations would help defend those bases a little longer in the event that the outer spawn points are lost.
Yeah it would make it harder to capture a base, but if you look at planetside 1, the empires that are better organize and have their outfits working together will be able to cap those bases. This would allow you to have battles that last 1,3,5 hours to cap a base. Those where the epic battles that we had in Planetside 1 and those are the battles you rarely find in Planetside 2. With the exception of The Crown which is great to defend , and who doesn't love defending the crown? Just like PS1 we would have to defend The back doors, front gates and the roofs from enemy troops. |
|||
|
|
Bookmarks |
|
|