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2012-09-19, 03:08 AM | [Ignore Me] #1 | ||
Master Sergeant
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I'm not sure if it's just me feeling this or does everyone get the feeling that ammo supplies generally are too low?
Some examples and suggestions below: - Infantry primary weapon Ammo - somewhat lacking - may need to consider a 50% increase - Heavy Assault - should have an additional 4 missiles in reserve - Secondary Vehicle Gunners - the 250 bullet ammo reserve should be x2-x3 higher - Semi-Auto sniper rifles - use far more ammo than their bolt-action cousin and need x2 the ammo pool Currently it is a rarity to find ammo in the field (especially without any looting) which isn't a lot of fun if you are playing solo. With the lack of being able to fill a vehicle trunk with infantry ammo or for infantry to carry vehicle ammo from an AMS (Galaxy) vehicles cannot reload in the field either. |
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2012-09-19, 03:16 AM | [Ignore Me] #2 | |||
Staff Sergeant
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Vehicles are fine though. I like kiting ammoless tanks around in my Sunderer. Get away you dependents, I'm not Obama! Last edited by Conq; 2012-09-19 at 03:28 AM. |
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2012-09-20, 12:31 AM | [Ignore Me] #3 | |||
Corporal
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-now to my point: I like the low ammo, as it creates a feeling that I need to survive and ration my shots, plus it requires me to stick with my teammates who can hand out ammo. I think we should keep the ammo low, but bring in looting. I love having to survive behind enemy lines after an unsuccesful raid and I'm the only one left. It would be nice to take more ammor from dead bodies as I make my way back to friendly territories. |
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2012-09-19, 04:10 AM | [Ignore Me] #6 | ||
Sergeant
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My understanding is that any engineer can drop ammo by selecting his ACE tool and pressing the "B" key, regardless of what's in his Utility slot.
Of course, nobody will currently know this unless they read the forums regularly or are told by someone else in game. The functionality is not mentioned anywhere in the game interface. |
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2012-09-19, 04:23 AM | [Ignore Me] #7 | ||
Sergeant Major
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I agree more ammo and more means of resupply like corpse looting. Having Infantry be so dependent on Engineers and Medics for their basic functionality just doesn't play well outside of organized squads.
I know the devs don't really want us using other factions weapons. But even if it's just an ammo box that resupplies your current loadout that drops when a corpse despawns that would be a big improvement. |
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2012-09-19, 05:29 AM | [Ignore Me] #8 | ||
Contributor General
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every eng is supply .... tell them to bring the turret up as if they were going to deploy it and then press B ... they can now deploy ammo even if they're carrying explosives.
The devs want ammo resupply to be a a basic skill and be available no matter what **edit, just seen spotty gekko's post above. |
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2012-09-19, 03:56 AM | [Ignore Me] #10 | ||
First Sergeant
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I'll agree with the OP. I usually had different load outs in PS1 for different situations. If I was going into the field, I'd bring some extra Lancer ammo because of those damn tanks, but I can't really do that here, I'm just stuck with what I've got.
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2012-09-19, 06:24 AM | [Ignore Me] #11 | ||
Staff Sergeant
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No thats a bad Idea all 3 groups use different ammo all together
VS user energy cells not going to work in any gun but a VS gun TR use 20 century style bullets not going to fit into a NC Gause rifle that uses railgun Tech. And you can't fire NC magnetically propelled slugs from a rifle designed to use bullet cartridges it will totally kill the lore. |
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2012-09-19, 08:14 AM | [Ignore Me] #12 | ||||
Captain
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