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Old 2012-09-27, 11:08 AM   [Ignore Me] #1
Geist
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New Default Liberator Gun


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Last edited by Hamma; 2012-09-27 at 11:17 AM.
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Old 2012-09-27, 11:12 AM   [Ignore Me] #2
EVILPIG
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Re: New Default Liberator Gun


Whatchu talkin about Willis?
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Old 2012-09-27, 11:16 AM   [Ignore Me] #3
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Re: New Default Liberator Gun


Haxored our new embed code into your post

I'm curious to see what the "Tweaks" are this thing was quite a beast.
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Old 2012-09-27, 11:24 AM   [Ignore Me] #4
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Re: New Default Liberator Gun


Originally Posted by Hamma View Post
Haxored our new embed code into your post
Thanks, I know I've seen that before, I just didn't know how to do it. And now I do.
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Old 2012-09-27, 11:25 AM   [Ignore Me] #5
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Re: New Default Liberator Gun


Just added it today

I Tweeted @ Matt to see if he would note what they are changing with it.
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Old 2012-09-27, 11:28 AM   [Ignore Me] #6
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Re: New Default Liberator Gun


Originally Posted by Hamma View Post
Just added it today

I Tweeted @ Matt to see if he would note what they are changing with it.
Lol, guess it was just MS Paint I saw before.

Anyway, they still haven't released the patch notes, but it would probably be in there(I hope).
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Old 2012-09-27, 12:00 PM   [Ignore Me] #7
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Re: New Default Liberator Gun


I really hope they add tracers to the shredder. Other than that it rules!
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Old 2012-09-27, 12:54 PM   [Ignore Me] #8
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Re: New Default Liberator Gun


Shredder eh?

Does it come with side-grades of bebop and rocksteady?
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Old 2012-09-27, 01:06 PM   [Ignore Me] #9
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Re: New Default Liberator Gun


Tracers are for hippy tree fudgers, And why is it the stock gun? That is stupid as fuck considering all the newbies will cry when they die to the shredder, and then they will ask for nerf.
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Old 2012-09-27, 01:12 PM   [Ignore Me] #10
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Re: New Default Liberator Gun


I haven't tried the Shredder since before that big balance patch but before that it seemed useless, couldn't use at long range.
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Old 2012-09-27, 01:23 PM   [Ignore Me] #11
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Re: New Default Liberator Gun


Originally Posted by TerminatorUK View Post
Shredder eh?

Does it come with side-grades of bebop and rocksteady?
Is the Foot Clan the 4th faction??
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Old 2012-09-27, 01:43 PM   [Ignore Me] #12
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Re: New Default Liberator Gun


Originally Posted by VaderShake View Post
Is the Foot Clan the 4th faction??
That'd be awesome! xD
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Old 2012-09-27, 01:29 PM   [Ignore Me] #13
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This makes sense to me. The mortar is a beast of default weapon which didn't leave much else to be desired weapon wise.
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Old 2012-09-27, 09:47 PM   [Ignore Me] #14
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Re: New Default Liberator Gun


Originally Posted by Oryon22 View Post
This makes sense to me. The mortar is a beast of default weapon which didn't leave much else to be desired weapon wise.
I don't know about that.... Personally I would prefer a weapon with faster travel time. At least when trying to hit magriders...

Originally Posted by Captain1nsaneo View Post
Shredder is actually quite good at air to air fights. But the lib's total lack of health right now makes the whole vehicle a death trap.
Well I have no experience if this, but I would assume that it would be a less of a death trap if you upgraded all of the handling certs for it. I mean after all the attack plains have allot less armor then the liberator but as they are more agile its just so mush easier to avoid taking damage. Personally I would like to test a fully certed liberator before I start to cry for more armor on it.

Last edited by Sunrock; 2012-09-27 at 09:52 PM.
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Old 2012-09-28, 12:56 AM   [Ignore Me] #15
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Re: New Default Liberator Gun


Originally Posted by Sunrock View Post
Well I have no experience if this, but I would assume that it would be a less of a death trap if you upgraded all of the handling certs for it. I mean after all the attack plains have allot less armor then the liberator but as they are more agile its just so mush easier to avoid taking damage. Personally I would like to test a fully certed liberator before I start to cry for more armor on it.
You can only have 1 of the handling certs active at once. I had my turning speed maxed out and I flew with another guy who had maxed speed. Unless you're flying in areas that have light AA and no enemy air it's pretty much a death trap. Normally I love the lib but it's a free multikill more or less if you try to fly in enemy territory at all. There are a few things you can do to mitigate it like buying the other nose gun which acts like a giant anti-air shotgun (quite awesome) and if you don't have the Walker* then you can do pretty well with the tail now but there's serious difficulty in telling where the person on you tail is and how you should respond to get your tailgunner a shot. It doesn't help that you can't move the nose gun anymore either meaning that you must line the whole lib up if you want to try to hit your target and at close ranges fighters can easily move faster than you can turn.

*Walker's rounds have slow travel time making nailing a target in the air pretty hard despite its faster fire rate.
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