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2012-10-28, 11:03 AM | [Ignore Me] #5 | ||
Contributor Major
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As I watched it, I thought to myself, "here's a guy who's either managed to cram in a lot of play time or who has read a lot threads in the forums", because he nailed the most important things we've all been talking about. Perhaps he summarized what his researchers gave him, maybe he actually came to these conclusions himself. Either way, he nailed it. That's all that matters.
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2012-10-27, 09:19 PM | [Ignore Me] #6 | ||
First Sergeant
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You could atleast link the video in your post. Here it is for you guys who have not seen it.
-Removed the video- Well played Hamma. It seems to have been a hot topic on the main forums. Its already got multiple pages of replies last time I checked. On topic, I think he gave a fair critque of an unfinished game. He knows its a beta and hes been a lot closer with the development of PS2 than most people. I believe his main concern is the rushed release date. At this point, it is not ready for a release and with only a month, its going to be an absolute miracle if they can polish this up and have it be well recieved by the consumers. We all accept the bugs, the lag, the performance issues, etc because we are beta testing it, but the people coming in and getting a first impression of the game will not be so forgiving. I also agree with him that its not wise to put this out on the market with Christmas right around the corner. There are other titles that are being released that casual players will gravitate to more easily than Planetside 2. |
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2012-10-27, 09:35 PM | [Ignore Me] #7 | ||
Captain
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I agree with everything except for the 60 FPS thing. I know its important for competitive gameplay but it would take an act of god to run 60 FPS with a huge battle going and im talking about 40 vs 40 + tank spam plus all the explosion particles on the screen. But then again, I have no experience in programing so i might just be ignorant about this.
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2012-10-27, 09:43 PM | [Ignore Me] #8 | |||
Second Lieutenant
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2012-10-28, 05:11 AM | [Ignore Me] #11 | |||
Contributor General
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But, I agree with him and a lot has been said by us for a long long time. Sanc+footholds .... I wonder if the (unspoken) issue is really the continents take long long time and SOE were simply only prepared to wait for 3 before release .. hence no proper meta-game. Last edited by ringring; 2012-10-28 at 05:13 AM. |
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2012-10-27, 11:04 PM | [Ignore Me] #12 | ||
Captain
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I also agree with pretty much everything, specially the concerns about the release date.
So far they say the release only means we will be able to spend certs without fear of a wipe, but i think they should be less concerned about beta testers burning out due to wipes and more concerned about the tons of people who will then have access to the game and will pass judgement on it based on it's state when they first see it. I fear this could cripple the game's popularity and therefore it's population (content) for a long time, maybe permanently. Last edited by Dagron; 2012-10-27 at 11:10 PM. |
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2012-10-28, 01:40 AM | [Ignore Me] #13 | ||
Major
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Agree with release date, if the devs are bound to that release date then make sure that they don't sell weapons until they've finished balancing them. Decals and cosmetics are fine to sell but selling weapons that might see significant changes feels really shady to me.
Holiday release does make no sense, release the game right as cod fatigue sets in and there's nothing else coming out for maximum exposure. Learn from the film industry, check the release dates of Titanic and Avatar then realize that both were summer block busters released not in summer and both ended up as cash cows. PS2 has no need to rush as it isn't facing a console war situation as Dust doesn't deliver what PS does and its on a totally different system. Disagree with the 60 FPS, I'm playing with between 6 and 20 fps in fights with an extreme low of 0. Still managing to find ways to get kills and exp but that's more because I know the game than there being support for low FPS players. Game is probably half a year away from being a true gem. I'd like some honesty about this situation, the devs have been open with us in the past about why things are the way they are and its done nothing but increase their standing with us. This silence really is worrying. (Then again they could just be in super crunch mode)
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By hook or by crook, we will. |
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2012-10-28, 03:09 AM | [Ignore Me] #14 | ||
I agree with most of his points. I have absolute faith in the devs to sort this stuff out. We've seen so far theyre not precious about anything.
I do agree with the release date though, my only thought is that maybe for the game to be cost effective they need to release and start making money. Which is fine if thats the case. January is a much more appealing release time, make Planetside be 2013's go to game. Not 2012's left over.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-10-28, 04:46 AM | [Ignore Me] #15 | ||
Sergeant
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Honestly I was surprised I found myself disagreeing with most of his points. Actually I think its better to say many of his points were not really valid as they seemed to be based on outdated info. He seemed to be unaware of the proposed metagame changes like adding cont locking and facility benefits as well as limiting sundy spam with a deployment proxy like in ps1 etc. Also the reduction of capture points was done as a response to feedback from players.
Also if you watch hammas soe live interview higby states that they intend to take intercontinental flow in the same direction of ps1. There will be no sancs but you will have just one foothold warpgate on one cont which will serve as your "home cont" that you will branch out from rather than having a foothold on every cont. He did raise good points in regards to bugs, performance, and the release dates. But other than those 3 points I didnt find anything else he talked about to be of much value. I suppose its a better critique if you ignore all the supposed changes and look at the current build only. His points are more valid then. But IF(and this is a big if atm) SOE does get performance and bugs fixed and gets the mission system, cont locking, fac benefits, sundy proxy, and amerish up and running by launch then they will be in a good spot. I just feel that most of his critiques have been addressed by the devs or they are merely his own opinions and preferences rather than actual design flaws. For me the real question is if SOE can get everything that they said they would have in and working by launch. If they can then I will be happy and so will many other people. If they dont and the game releases as a buggy mess that has no depth then they will have a problem. Last edited by TheSaltySeagull; 2012-10-28 at 05:01 AM. |
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