Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: There is no spoon
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
2012-11-02, 08:30 PM | [Ignore Me] #1 | ||
Private
|
Currently Light Assault seems woefully underpowered compared to most other classes, it seem to have very very limited use, but perhaps we could change this and take on simlar angle to heavys
Heavy can swap between LMG and Rocket Launcher, this gives them verstility vs infanty and tanks How about we give Light Assasult a longish ranged rifle AND a shotgun (replacing pistol) and have it as the only class that used shotgun... ie shotgun IS its special! This makes this a true 'ASSAULT' trooper, and give him a degree of verstility with moderate ranged rifle and a close quarters shotgun, making him a ideal anti infanty trooper |
||
|
2012-11-03, 04:00 PM | [Ignore Me] #2 | |||
Contributor Sergeant
|
If anything, I think they should allow LA to carry 1 extra grenade by default. |
|||
|
2012-11-04, 07:34 PM | [Ignore Me] #4 | |||
|
||||
|
2012-11-14, 11:23 AM | [Ignore Me] #6 | ||
Private
|
Honestly the heavy assualt shield is vastly overrated. And personally I really dislike the LMG's.
Assualt rifles and Carbines feel more accurate in my opinion. Atleast compared to the NC LMGs. And as mentioned, the grenade launcher attachment is very good (HA's won't be able to use it). Though I'm suspecting they will nerf the grenade launcher eventually :-( Last edited by ZaiRoX; 2012-11-14 at 11:24 AM. |
||
|
2012-11-14, 05:39 PM | [Ignore Me] #8 | ||
Lieutenant General
|
Don't think that's necessary, I know a lot of people who don't use Light Assault effectively enough. Basically if you're in a position that any other troop can get to you're not at an advantage. Always be on roofs, jumping over walls, flanking. Knowing where certain ledges are at each base is a whole different feature no one but this class can utilize.
Just being somewhere that is out of the normal, places people don't expect is pretty good to have. Then you get really good angles of cover that people can't beat. The ONLY ones with jetpacks.... |
||
|
2012-11-14, 06:45 PM | [Ignore Me] #9 | ||
Sergeant Major
|
Let me rephrase my question; a light assault, combat medic, and engineer stand still and shoot each other, none of them miss a shot. Who is the first to die? Who is the second to die? Who is the last man standing? That's all I really want to know. I don't care about their tactical advantages at the moment, I can figure that out for my self.
|
||
|
2012-11-14, 07:44 PM | [Ignore Me] #10 | |||
Major
|
At least if he knows how to use his healing aura correctly and can, you know, AIM! |
|||
|
2012-11-18, 03:49 PM | [Ignore Me] #11 | |||
Sergeant Major
|
This is probably the same mentality that makes AP and HEAT ammunition almost do exactly the same damage. |
|||
|
2012-11-18, 08:12 PM | [Ignore Me] #13 | ||
Corporal
|
As far as I know they all have the same HP/Shield... so yeah they would die all at the same time. If they use their Abilities it might change a little, if the Engi/Meid miss because of the JumpPack, the LA wins. If they still hit, the Medic wins because a tick from the Healing Aura will keep him alive
Last edited by Tenhi; 2012-11-19 at 12:01 AM. |
||
|
2012-11-18, 11:46 PM | [Ignore Me] #14 | ||
Private
|
i love the light assault class. fly up, throw down some c4, wait for pray (if any ain't there already), boom! change place if noticed, always attack from above or behind, be sneaky little bitch.
my suggestions would be: more explosives and maybe a silenced smg. peace. |
||
|
|
Bookmarks |
|
|